36 #define WIN32_LEAN_AND_MEAN 50 #if defined(__MACOSX__) 51 #include <OpenGL/gl.h> 77 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) 111 #define GL_GLEXT_VERSION 64 114 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 115 #define WIN32_LEAN_AND_MEAN 1 123 #define APIENTRYP APIENTRY * 131 #ifndef GL_VERSION_1_2 132 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 133 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 134 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 135 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 136 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 137 #define GL_TEXTURE_BINDING_3D 0x806A 138 #define GL_PACK_SKIP_IMAGES 0x806B 139 #define GL_PACK_IMAGE_HEIGHT 0x806C 140 #define GL_UNPACK_SKIP_IMAGES 0x806D 141 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 142 #define GL_TEXTURE_3D 0x806F 143 #define GL_PROXY_TEXTURE_3D 0x8070 144 #define GL_TEXTURE_DEPTH 0x8071 145 #define GL_TEXTURE_WRAP_R 0x8072 146 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 147 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 148 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 149 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 150 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 151 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 152 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 153 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 154 #define GL_BGR 0x80E0 155 #define GL_BGRA 0x80E1 156 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 157 #define GL_MAX_ELEMENTS_INDICES 0x80E9 158 #define GL_CLAMP_TO_EDGE 0x812F 159 #define GL_TEXTURE_MIN_LOD 0x813A 160 #define GL_TEXTURE_MAX_LOD 0x813B 161 #define GL_TEXTURE_BASE_LEVEL 0x813C 162 #define GL_TEXTURE_MAX_LEVEL 0x813D 163 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 164 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 165 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 166 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 170 #ifndef GL_VERSION_1_2_DEPRECATED 171 #define GL_RESCALE_NORMAL 0x803A 172 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 173 #define GL_SINGLE_COLOR 0x81F9 174 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 175 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 178 #ifndef GL_ARB_imaging 179 #define GL_CONSTANT_COLOR 0x8001 180 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 181 #define GL_CONSTANT_ALPHA 0x8003 182 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 183 #define GL_BLEND_COLOR 0x8005 184 #define GL_FUNC_ADD 0x8006 185 #define GL_MIN 0x8007 186 #define GL_MAX 0x8008 187 #define GL_BLEND_EQUATION 0x8009 188 #define GL_FUNC_SUBTRACT 0x800A 189 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 192 #ifndef GL_ARB_imaging_DEPRECATED 193 #define GL_CONVOLUTION_1D 0x8010 194 #define GL_CONVOLUTION_2D 0x8011 195 #define GL_SEPARABLE_2D 0x8012 196 #define GL_CONVOLUTION_BORDER_MODE 0x8013 197 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 198 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 199 #define GL_REDUCE 0x8016 200 #define GL_CONVOLUTION_FORMAT 0x8017 201 #define GL_CONVOLUTION_WIDTH 0x8018 202 #define GL_CONVOLUTION_HEIGHT 0x8019 203 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 204 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 205 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 206 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 207 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 208 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 209 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 210 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 211 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 212 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 213 #define GL_HISTOGRAM 0x8024 214 #define GL_PROXY_HISTOGRAM 0x8025 215 #define GL_HISTOGRAM_WIDTH 0x8026 216 #define GL_HISTOGRAM_FORMAT 0x8027 217 #define GL_HISTOGRAM_RED_SIZE 0x8028 218 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 219 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 220 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 221 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 222 #define GL_HISTOGRAM_SINK 0x802D 223 #define GL_MINMAX 0x802E 224 #define GL_MINMAX_FORMAT 0x802F 225 #define GL_MINMAX_SINK 0x8030 226 #define GL_TABLE_TOO_LARGE 0x8031 227 #define GL_COLOR_MATRIX 0x80B1 228 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 229 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 230 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 231 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 232 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 233 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 234 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 235 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 236 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 237 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 238 #define GL_COLOR_TABLE 0x80D0 239 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 240 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 241 #define GL_PROXY_COLOR_TABLE 0x80D3 242 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 243 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 244 #define GL_COLOR_TABLE_SCALE 0x80D6 245 #define GL_COLOR_TABLE_BIAS 0x80D7 246 #define GL_COLOR_TABLE_FORMAT 0x80D8 247 #define GL_COLOR_TABLE_WIDTH 0x80D9 248 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 249 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 250 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 251 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 252 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 253 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 254 #define GL_CONSTANT_BORDER 0x8151 255 #define GL_REPLICATE_BORDER 0x8153 256 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 259 #ifndef GL_VERSION_1_3 260 #define GL_TEXTURE0 0x84C0 261 #define GL_TEXTURE1 0x84C1 262 #define GL_TEXTURE2 0x84C2 263 #define GL_TEXTURE3 0x84C3 264 #define GL_TEXTURE4 0x84C4 265 #define GL_TEXTURE5 0x84C5 266 #define GL_TEXTURE6 0x84C6 267 #define GL_TEXTURE7 0x84C7 268 #define GL_TEXTURE8 0x84C8 269 #define GL_TEXTURE9 0x84C9 270 #define GL_TEXTURE10 0x84CA 271 #define GL_TEXTURE11 0x84CB 272 #define GL_TEXTURE12 0x84CC 273 #define GL_TEXTURE13 0x84CD 274 #define GL_TEXTURE14 0x84CE 275 #define GL_TEXTURE15 0x84CF 276 #define GL_TEXTURE16 0x84D0 277 #define GL_TEXTURE17 0x84D1 278 #define GL_TEXTURE18 0x84D2 279 #define GL_TEXTURE19 0x84D3 280 #define GL_TEXTURE20 0x84D4 281 #define GL_TEXTURE21 0x84D5 282 #define GL_TEXTURE22 0x84D6 283 #define GL_TEXTURE23 0x84D7 284 #define GL_TEXTURE24 0x84D8 285 #define GL_TEXTURE25 0x84D9 286 #define GL_TEXTURE26 0x84DA 287 #define GL_TEXTURE27 0x84DB 288 #define GL_TEXTURE28 0x84DC 289 #define GL_TEXTURE29 0x84DD 290 #define GL_TEXTURE30 0x84DE 291 #define GL_TEXTURE31 0x84DF 292 #define GL_ACTIVE_TEXTURE 0x84E0 293 #define GL_MULTISAMPLE 0x809D 294 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 295 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 296 #define GL_SAMPLE_COVERAGE 0x80A0 297 #define GL_SAMPLE_BUFFERS 0x80A8 298 #define GL_SAMPLES 0x80A9 299 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 300 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 301 #define GL_TEXTURE_CUBE_MAP 0x8513 302 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 303 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 304 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 305 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 306 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 307 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 308 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 309 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 310 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 311 #define GL_COMPRESSED_RGB 0x84ED 312 #define GL_COMPRESSED_RGBA 0x84EE 313 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 314 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 315 #define GL_TEXTURE_COMPRESSED 0x86A1 316 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 317 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 318 #define GL_CLAMP_TO_BORDER 0x812D 321 #ifndef GL_VERSION_1_3_DEPRECATED 322 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 323 #define GL_MAX_TEXTURE_UNITS 0x84E2 324 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 325 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 326 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 327 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 328 #define GL_MULTISAMPLE_BIT 0x20000000 329 #define GL_NORMAL_MAP 0x8511 330 #define GL_REFLECTION_MAP 0x8512 331 #define GL_COMPRESSED_ALPHA 0x84E9 332 #define GL_COMPRESSED_LUMINANCE 0x84EA 333 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 334 #define GL_COMPRESSED_INTENSITY 0x84EC 335 #define GL_COMBINE 0x8570 336 #define GL_COMBINE_RGB 0x8571 337 #define GL_COMBINE_ALPHA 0x8572 338 #define GL_SOURCE0_RGB 0x8580 339 #define GL_SOURCE1_RGB 0x8581 340 #define GL_SOURCE2_RGB 0x8582 341 #define GL_SOURCE0_ALPHA 0x8588 342 #define GL_SOURCE1_ALPHA 0x8589 343 #define GL_SOURCE2_ALPHA 0x858A 344 #define GL_OPERAND0_RGB 0x8590 345 #define GL_OPERAND1_RGB 0x8591 346 #define GL_OPERAND2_RGB 0x8592 347 #define GL_OPERAND0_ALPHA 0x8598 348 #define GL_OPERAND1_ALPHA 0x8599 349 #define GL_OPERAND2_ALPHA 0x859A 350 #define GL_RGB_SCALE 0x8573 351 #define GL_ADD_SIGNED 0x8574 352 #define GL_INTERPOLATE 0x8575 353 #define GL_SUBTRACT 0x84E7 354 #define GL_CONSTANT 0x8576 355 #define GL_PRIMARY_COLOR 0x8577 356 #define GL_PREVIOUS 0x8578 357 #define GL_DOT3_RGB 0x86AE 358 #define GL_DOT3_RGBA 0x86AF 361 #ifndef GL_VERSION_1_4 362 #define GL_BLEND_DST_RGB 0x80C8 363 #define GL_BLEND_SRC_RGB 0x80C9 364 #define GL_BLEND_DST_ALPHA 0x80CA 365 #define GL_BLEND_SRC_ALPHA 0x80CB 366 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 367 #define GL_DEPTH_COMPONENT16 0x81A5 368 #define GL_DEPTH_COMPONENT24 0x81A6 369 #define GL_DEPTH_COMPONENT32 0x81A7 370 #define GL_MIRRORED_REPEAT 0x8370 371 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 372 #define GL_TEXTURE_LOD_BIAS 0x8501 373 #define GL_INCR_WRAP 0x8507 374 #define GL_DECR_WRAP 0x8508 375 #define GL_TEXTURE_DEPTH_SIZE 0x884A 376 #define GL_TEXTURE_COMPARE_MODE 0x884C 377 #define GL_TEXTURE_COMPARE_FUNC 0x884D 380 #ifndef GL_VERSION_1_4_DEPRECATED 381 #define GL_POINT_SIZE_MIN 0x8126 382 #define GL_POINT_SIZE_MAX 0x8127 383 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 384 #define GL_GENERATE_MIPMAP 0x8191 385 #define GL_GENERATE_MIPMAP_HINT 0x8192 386 #define GL_FOG_COORDINATE_SOURCE 0x8450 387 #define GL_FOG_COORDINATE 0x8451 388 #define GL_FRAGMENT_DEPTH 0x8452 389 #define GL_CURRENT_FOG_COORDINATE 0x8453 390 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 391 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 392 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 393 #define GL_FOG_COORDINATE_ARRAY 0x8457 394 #define GL_COLOR_SUM 0x8458 395 #define GL_CURRENT_SECONDARY_COLOR 0x8459 396 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 397 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 398 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 399 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 400 #define GL_SECONDARY_COLOR_ARRAY 0x845E 401 #define GL_TEXTURE_FILTER_CONTROL 0x8500 402 #define GL_DEPTH_TEXTURE_MODE 0x884B 403 #define GL_COMPARE_R_TO_TEXTURE 0x884E 406 #ifndef GL_VERSION_1_5 407 #define GL_BUFFER_SIZE 0x8764 408 #define GL_BUFFER_USAGE 0x8765 409 #define GL_QUERY_COUNTER_BITS 0x8864 410 #define GL_CURRENT_QUERY 0x8865 411 #define GL_QUERY_RESULT 0x8866 412 #define GL_QUERY_RESULT_AVAILABLE 0x8867 413 #define GL_ARRAY_BUFFER 0x8892 414 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 415 #define GL_ARRAY_BUFFER_BINDING 0x8894 416 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 417 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 418 #define GL_READ_ONLY 0x88B8 419 #define GL_WRITE_ONLY 0x88B9 420 #define GL_READ_WRITE 0x88BA 421 #define GL_BUFFER_ACCESS 0x88BB 422 #define GL_BUFFER_MAPPED 0x88BC 423 #define GL_BUFFER_MAP_POINTER 0x88BD 424 #define GL_STREAM_DRAW 0x88E0 425 #define GL_STREAM_READ 0x88E1 426 #define GL_STREAM_COPY 0x88E2 427 #define GL_STATIC_DRAW 0x88E4 428 #define GL_STATIC_READ 0x88E5 429 #define GL_STATIC_COPY 0x88E6 430 #define GL_DYNAMIC_DRAW 0x88E8 431 #define GL_DYNAMIC_READ 0x88E9 432 #define GL_DYNAMIC_COPY 0x88EA 433 #define GL_SAMPLES_PASSED 0x8914 436 #ifndef GL_VERSION_1_5_DEPRECATED 437 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 438 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 439 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 440 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 441 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 442 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 443 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 444 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 445 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 446 #define GL_FOG_COORD_SRC 0x8450 447 #define GL_FOG_COORD 0x8451 448 #define GL_CURRENT_FOG_COORD 0x8453 449 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 450 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 451 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 452 #define GL_FOG_COORD_ARRAY 0x8457 453 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 454 #define GL_SRC0_RGB 0x8580 455 #define GL_SRC1_RGB 0x8581 456 #define GL_SRC2_RGB 0x8582 457 #define GL_SRC0_ALPHA 0x8588 458 #define GL_SRC1_ALPHA 0x8589 459 #define GL_SRC2_ALPHA 0x858A 462 #ifndef GL_VERSION_2_0 463 #define GL_BLEND_EQUATION_RGB 0x8009 464 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 465 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 466 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 467 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 468 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 469 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 470 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 471 #define GL_STENCIL_BACK_FUNC 0x8800 472 #define GL_STENCIL_BACK_FAIL 0x8801 473 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 474 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 475 #define GL_MAX_DRAW_BUFFERS 0x8824 476 #define GL_DRAW_BUFFER0 0x8825 477 #define GL_DRAW_BUFFER1 0x8826 478 #define GL_DRAW_BUFFER2 0x8827 479 #define GL_DRAW_BUFFER3 0x8828 480 #define GL_DRAW_BUFFER4 0x8829 481 #define GL_DRAW_BUFFER5 0x882A 482 #define GL_DRAW_BUFFER6 0x882B 483 #define GL_DRAW_BUFFER7 0x882C 484 #define GL_DRAW_BUFFER8 0x882D 485 #define GL_DRAW_BUFFER9 0x882E 486 #define GL_DRAW_BUFFER10 0x882F 487 #define GL_DRAW_BUFFER11 0x8830 488 #define GL_DRAW_BUFFER12 0x8831 489 #define GL_DRAW_BUFFER13 0x8832 490 #define GL_DRAW_BUFFER14 0x8833 491 #define GL_DRAW_BUFFER15 0x8834 492 #define GL_BLEND_EQUATION_ALPHA 0x883D 493 #define GL_MAX_VERTEX_ATTRIBS 0x8869 494 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 495 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 496 #define GL_FRAGMENT_SHADER 0x8B30 497 #define GL_VERTEX_SHADER 0x8B31 498 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 499 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 500 #define GL_MAX_VARYING_FLOATS 0x8B4B 501 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 502 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 503 #define GL_SHADER_TYPE 0x8B4F 504 #define GL_FLOAT_VEC2 0x8B50 505 #define GL_FLOAT_VEC3 0x8B51 506 #define GL_FLOAT_VEC4 0x8B52 507 #define GL_INT_VEC2 0x8B53 508 #define GL_INT_VEC3 0x8B54 509 #define GL_INT_VEC4 0x8B55 510 #define GL_BOOL 0x8B56 511 #define GL_BOOL_VEC2 0x8B57 512 #define GL_BOOL_VEC3 0x8B58 513 #define GL_BOOL_VEC4 0x8B59 514 #define GL_FLOAT_MAT2 0x8B5A 515 #define GL_FLOAT_MAT3 0x8B5B 516 #define GL_FLOAT_MAT4 0x8B5C 517 #define GL_SAMPLER_1D 0x8B5D 518 #define GL_SAMPLER_2D 0x8B5E 519 #define GL_SAMPLER_3D 0x8B5F 520 #define GL_SAMPLER_CUBE 0x8B60 521 #define GL_SAMPLER_1D_SHADOW 0x8B61 522 #define GL_SAMPLER_2D_SHADOW 0x8B62 523 #define GL_DELETE_STATUS 0x8B80 524 #define GL_COMPILE_STATUS 0x8B81 525 #define GL_LINK_STATUS 0x8B82 526 #define GL_VALIDATE_STATUS 0x8B83 527 #define GL_INFO_LOG_LENGTH 0x8B84 528 #define GL_ATTACHED_SHADERS 0x8B85 529 #define GL_ACTIVE_UNIFORMS 0x8B86 530 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 531 #define GL_SHADER_SOURCE_LENGTH 0x8B88 532 #define GL_ACTIVE_ATTRIBUTES 0x8B89 533 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 534 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 535 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 536 #define GL_CURRENT_PROGRAM 0x8B8D 537 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 538 #define GL_LOWER_LEFT 0x8CA1 539 #define GL_UPPER_LEFT 0x8CA2 540 #define GL_STENCIL_BACK_REF 0x8CA3 541 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 542 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 545 #ifndef GL_VERSION_2_0_DEPRECATED 546 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 547 #define GL_POINT_SPRITE 0x8861 548 #define GL_COORD_REPLACE 0x8862 549 #define GL_MAX_TEXTURE_COORDS 0x8871 552 #ifndef GL_VERSION_2_1 553 #define GL_PIXEL_PACK_BUFFER 0x88EB 554 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 555 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 556 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 557 #define GL_FLOAT_MAT2x3 0x8B65 558 #define GL_FLOAT_MAT2x4 0x8B66 559 #define GL_FLOAT_MAT3x2 0x8B67 560 #define GL_FLOAT_MAT3x4 0x8B68 561 #define GL_FLOAT_MAT4x2 0x8B69 562 #define GL_FLOAT_MAT4x3 0x8B6A 563 #define GL_SRGB 0x8C40 564 #define GL_SRGB8 0x8C41 565 #define GL_SRGB_ALPHA 0x8C42 566 #define GL_SRGB8_ALPHA8 0x8C43 567 #define GL_COMPRESSED_SRGB 0x8C48 568 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 571 #ifndef GL_VERSION_2_1_DEPRECATED 572 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 573 #define GL_SLUMINANCE_ALPHA 0x8C44 574 #define GL_SLUMINANCE8_ALPHA8 0x8C45 575 #define GL_SLUMINANCE 0x8C46 576 #define GL_SLUMINANCE8 0x8C47 577 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 578 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 581 #ifndef GL_VERSION_3_0 582 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 583 #define GL_CLIP_DISTANCE0 0x3000 584 #define GL_CLIP_DISTANCE1 0x3001 585 #define GL_CLIP_DISTANCE2 0x3002 586 #define GL_CLIP_DISTANCE3 0x3003 587 #define GL_CLIP_DISTANCE4 0x3004 588 #define GL_CLIP_DISTANCE5 0x3005 589 #define GL_CLIP_DISTANCE6 0x3006 590 #define GL_CLIP_DISTANCE7 0x3007 591 #define GL_MAX_CLIP_DISTANCES 0x0D32 592 #define GL_MAJOR_VERSION 0x821B 593 #define GL_MINOR_VERSION 0x821C 594 #define GL_NUM_EXTENSIONS 0x821D 595 #define GL_CONTEXT_FLAGS 0x821E 596 #define GL_DEPTH_BUFFER 0x8223 597 #define GL_STENCIL_BUFFER 0x8224 598 #define GL_COMPRESSED_RED 0x8225 599 #define GL_COMPRESSED_RG 0x8226 600 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 601 #define GL_RGBA32F 0x8814 602 #define GL_RGB32F 0x8815 603 #define GL_RGBA16F 0x881A 604 #define GL_RGB16F 0x881B 605 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 606 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 607 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 608 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 609 #define GL_CLAMP_READ_COLOR 0x891C 610 #define GL_FIXED_ONLY 0x891D 611 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 612 #define GL_TEXTURE_1D_ARRAY 0x8C18 613 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 614 #define GL_TEXTURE_2D_ARRAY 0x8C1A 615 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 616 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 617 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 618 #define GL_R11F_G11F_B10F 0x8C3A 619 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 620 #define GL_RGB9_E5 0x8C3D 621 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 622 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 623 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 624 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 625 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 626 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 627 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 628 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 629 #define GL_PRIMITIVES_GENERATED 0x8C87 630 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 631 #define GL_RASTERIZER_DISCARD 0x8C89 632 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 633 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 634 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 635 #define GL_SEPARATE_ATTRIBS 0x8C8D 636 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 637 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 638 #define GL_RGBA32UI 0x8D70 639 #define GL_RGB32UI 0x8D71 640 #define GL_RGBA16UI 0x8D76 641 #define GL_RGB16UI 0x8D77 642 #define GL_RGBA8UI 0x8D7C 643 #define GL_RGB8UI 0x8D7D 644 #define GL_RGBA32I 0x8D82 645 #define GL_RGB32I 0x8D83 646 #define GL_RGBA16I 0x8D88 647 #define GL_RGB16I 0x8D89 648 #define GL_RGBA8I 0x8D8E 649 #define GL_RGB8I 0x8D8F 650 #define GL_RED_INTEGER 0x8D94 651 #define GL_GREEN_INTEGER 0x8D95 652 #define GL_BLUE_INTEGER 0x8D96 653 #define GL_RGB_INTEGER 0x8D98 654 #define GL_RGBA_INTEGER 0x8D99 655 #define GL_BGR_INTEGER 0x8D9A 656 #define GL_BGRA_INTEGER 0x8D9B 657 #define GL_SAMPLER_1D_ARRAY 0x8DC0 658 #define GL_SAMPLER_2D_ARRAY 0x8DC1 659 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 660 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 661 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 662 #define GL_UNSIGNED_INT_VEC2 0x8DC6 663 #define GL_UNSIGNED_INT_VEC3 0x8DC7 664 #define GL_UNSIGNED_INT_VEC4 0x8DC8 665 #define GL_INT_SAMPLER_1D 0x8DC9 666 #define GL_INT_SAMPLER_2D 0x8DCA 667 #define GL_INT_SAMPLER_3D 0x8DCB 668 #define GL_INT_SAMPLER_CUBE 0x8DCC 669 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 670 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 671 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 672 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 673 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 674 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 675 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 676 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 677 #define GL_QUERY_WAIT 0x8E13 678 #define GL_QUERY_NO_WAIT 0x8E14 679 #define GL_QUERY_BY_REGION_WAIT 0x8E15 680 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 681 #define GL_BUFFER_ACCESS_FLAGS 0x911F 682 #define GL_BUFFER_MAP_LENGTH 0x9120 683 #define GL_BUFFER_MAP_OFFSET 0x9121 810 #ifndef GL_VERSION_3_0_DEPRECATED 811 #define GL_CLAMP_VERTEX_COLOR 0x891A 812 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 813 #define GL_ALPHA_INTEGER 0x8D97 819 #ifndef GL_VERSION_3_1 820 #define GL_SAMPLER_2D_RECT 0x8B63 821 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 822 #define GL_SAMPLER_BUFFER 0x8DC2 823 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 824 #define GL_INT_SAMPLER_BUFFER 0x8DD0 825 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 826 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 827 #define GL_TEXTURE_BUFFER 0x8C2A 828 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 829 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 831 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E 832 #define GL_TEXTURE_RECTANGLE 0x84F5 833 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 834 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 835 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 836 #define GL_RED_SNORM 0x8F90 837 #define GL_RG_SNORM 0x8F91 838 #define GL_RGB_SNORM 0x8F92 839 #define GL_RGBA_SNORM 0x8F93 840 #define GL_R8_SNORM 0x8F94 841 #define GL_RG8_SNORM 0x8F95 842 #define GL_RGB8_SNORM 0x8F96 843 #define GL_RGBA8_SNORM 0x8F97 844 #define GL_R16_SNORM 0x8F98 845 #define GL_RG16_SNORM 0x8F99 846 #define GL_RGB16_SNORM 0x8F9A 847 #define GL_RGBA16_SNORM 0x8F9B 848 #define GL_SIGNED_NORMALIZED 0x8F9C 849 #define GL_PRIMITIVE_RESTART 0x8F9D 850 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 888 #ifndef GL_VERSION_3_2 889 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 890 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 891 #define GL_LINES_ADJACENCY 0x000A 892 #define GL_LINE_STRIP_ADJACENCY 0x000B 893 #define GL_TRIANGLES_ADJACENCY 0x000C 894 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 895 #define GL_PROGRAM_POINT_SIZE 0x8642 896 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 897 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 898 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 899 #define GL_GEOMETRY_SHADER 0x8DD9 900 #define GL_GEOMETRY_VERTICES_OUT 0x8916 901 #define GL_GEOMETRY_INPUT_TYPE 0x8917 902 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 903 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 904 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 905 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 906 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 907 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 908 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 909 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 910 #define GL_CONTEXT_PROFILE_MASK 0x9126 966 #ifndef GL_VERSION_3_3 967 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 994 #ifndef GL_VERSION_4_0 995 #define GL_SAMPLE_SHADING 0x8C36 996 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 997 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 998 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 999 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1000 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1001 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 1002 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1003 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1004 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1005 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1085 #ifndef GL_VERSION_4_1 1127 #ifndef GL_ARB_multitexture 1128 #define GL_TEXTURE0_ARB 0x84C0 1129 #define GL_TEXTURE1_ARB 0x84C1 1130 #define GL_TEXTURE2_ARB 0x84C2 1131 #define GL_TEXTURE3_ARB 0x84C3 1132 #define GL_TEXTURE4_ARB 0x84C4 1133 #define GL_TEXTURE5_ARB 0x84C5 1134 #define GL_TEXTURE6_ARB 0x84C6 1135 #define GL_TEXTURE7_ARB 0x84C7 1136 #define GL_TEXTURE8_ARB 0x84C8 1137 #define GL_TEXTURE9_ARB 0x84C9 1138 #define GL_TEXTURE10_ARB 0x84CA 1139 #define GL_TEXTURE11_ARB 0x84CB 1140 #define GL_TEXTURE12_ARB 0x84CC 1141 #define GL_TEXTURE13_ARB 0x84CD 1142 #define GL_TEXTURE14_ARB 0x84CE 1143 #define GL_TEXTURE15_ARB 0x84CF 1144 #define GL_TEXTURE16_ARB 0x84D0 1145 #define GL_TEXTURE17_ARB 0x84D1 1146 #define GL_TEXTURE18_ARB 0x84D2 1147 #define GL_TEXTURE19_ARB 0x84D3 1148 #define GL_TEXTURE20_ARB 0x84D4 1149 #define GL_TEXTURE21_ARB 0x84D5 1150 #define GL_TEXTURE22_ARB 0x84D6 1151 #define GL_TEXTURE23_ARB 0x84D7 1152 #define GL_TEXTURE24_ARB 0x84D8 1153 #define GL_TEXTURE25_ARB 0x84D9 1154 #define GL_TEXTURE26_ARB 0x84DA 1155 #define GL_TEXTURE27_ARB 0x84DB 1156 #define GL_TEXTURE28_ARB 0x84DC 1157 #define GL_TEXTURE29_ARB 0x84DD 1158 #define GL_TEXTURE30_ARB 0x84DE 1159 #define GL_TEXTURE31_ARB 0x84DF 1160 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 1161 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 1162 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 1165 #ifndef GL_ARB_transpose_matrix 1166 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 1167 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 1168 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 1169 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 1172 #ifndef GL_ARB_multisample 1173 #define GL_MULTISAMPLE_ARB 0x809D 1174 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 1175 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 1176 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 1177 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 1178 #define GL_SAMPLES_ARB 0x80A9 1179 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 1180 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 1181 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 1184 #ifndef GL_ARB_texture_env_add 1187 #ifndef GL_ARB_texture_cube_map 1188 #define GL_NORMAL_MAP_ARB 0x8511 1189 #define GL_REFLECTION_MAP_ARB 0x8512 1190 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 1191 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 1192 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 1193 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 1194 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 1195 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 1196 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 1197 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 1198 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 1199 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 1202 #ifndef GL_ARB_texture_compression 1203 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 1204 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 1205 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 1206 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 1207 #define GL_COMPRESSED_RGB_ARB 0x84ED 1208 #define GL_COMPRESSED_RGBA_ARB 0x84EE 1209 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 1210 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 1211 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 1212 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 1216 #ifndef GL_ARB_texture_border_clamp 1217 #define GL_CLAMP_TO_BORDER_ARB 0x812D 1220 #ifndef GL_ARB_point_parameters 1221 #define GL_POINT_SIZE_MIN_ARB 0x8126 1222 #define GL_POINT_SIZE_MAX_ARB 0x8127 1223 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 1224 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 1227 #ifndef GL_ARB_vertex_blend 1228 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 1229 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 1230 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 1231 #define GL_VERTEX_BLEND_ARB 0x86A7 1232 #define GL_CURRENT_WEIGHT_ARB 0x86A8 1233 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 1234 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 1235 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 1236 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 1237 #define GL_WEIGHT_ARRAY_ARB 0x86AD 1238 #define GL_MODELVIEW0_ARB 0x1700 1239 #define GL_MODELVIEW1_ARB 0x850A 1240 #define GL_MODELVIEW2_ARB 0x8722 1241 #define GL_MODELVIEW3_ARB 0x8723 1242 #define GL_MODELVIEW4_ARB 0x8724 1243 #define GL_MODELVIEW5_ARB 0x8725 1244 #define GL_MODELVIEW6_ARB 0x8726 1245 #define GL_MODELVIEW7_ARB 0x8727 1246 #define GL_MODELVIEW8_ARB 0x8728 1247 #define GL_MODELVIEW9_ARB 0x8729 1248 #define GL_MODELVIEW10_ARB 0x872A 1249 #define GL_MODELVIEW11_ARB 0x872B 1250 #define GL_MODELVIEW12_ARB 0x872C 1251 #define GL_MODELVIEW13_ARB 0x872D 1252 #define GL_MODELVIEW14_ARB 0x872E 1253 #define GL_MODELVIEW15_ARB 0x872F 1254 #define GL_MODELVIEW16_ARB 0x8730 1255 #define GL_MODELVIEW17_ARB 0x8731 1256 #define GL_MODELVIEW18_ARB 0x8732 1257 #define GL_MODELVIEW19_ARB 0x8733 1258 #define GL_MODELVIEW20_ARB 0x8734 1259 #define GL_MODELVIEW21_ARB 0x8735 1260 #define GL_MODELVIEW22_ARB 0x8736 1261 #define GL_MODELVIEW23_ARB 0x8737 1262 #define GL_MODELVIEW24_ARB 0x8738 1263 #define GL_MODELVIEW25_ARB 0x8739 1264 #define GL_MODELVIEW26_ARB 0x873A 1265 #define GL_MODELVIEW27_ARB 0x873B 1266 #define GL_MODELVIEW28_ARB 0x873C 1267 #define GL_MODELVIEW29_ARB 0x873D 1268 #define GL_MODELVIEW30_ARB 0x873E 1269 #define GL_MODELVIEW31_ARB 0x873F 1272 #ifndef GL_ARB_matrix_palette 1273 #define GL_MATRIX_PALETTE_ARB 0x8840 1274 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 1275 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 1276 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 1277 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 1278 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 1279 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 1280 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 1281 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 1282 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 1285 #ifndef GL_ARB_texture_env_combine 1286 #define GL_COMBINE_ARB 0x8570 1287 #define GL_COMBINE_RGB_ARB 0x8571 1288 #define GL_COMBINE_ALPHA_ARB 0x8572 1289 #define GL_SOURCE0_RGB_ARB 0x8580 1290 #define GL_SOURCE1_RGB_ARB 0x8581 1291 #define GL_SOURCE2_RGB_ARB 0x8582 1292 #define GL_SOURCE0_ALPHA_ARB 0x8588 1293 #define GL_SOURCE1_ALPHA_ARB 0x8589 1294 #define GL_SOURCE2_ALPHA_ARB 0x858A 1295 #define GL_OPERAND0_RGB_ARB 0x8590 1296 #define GL_OPERAND1_RGB_ARB 0x8591 1297 #define GL_OPERAND2_RGB_ARB 0x8592 1298 #define GL_OPERAND0_ALPHA_ARB 0x8598 1299 #define GL_OPERAND1_ALPHA_ARB 0x8599 1300 #define GL_OPERAND2_ALPHA_ARB 0x859A 1301 #define GL_RGB_SCALE_ARB 0x8573 1302 #define GL_ADD_SIGNED_ARB 0x8574 1303 #define GL_INTERPOLATE_ARB 0x8575 1304 #define GL_SUBTRACT_ARB 0x84E7 1305 #define GL_CONSTANT_ARB 0x8576 1306 #define GL_PRIMARY_COLOR_ARB 0x8577 1307 #define GL_PREVIOUS_ARB 0x8578 1310 #ifndef GL_ARB_texture_env_crossbar 1313 #ifndef GL_ARB_texture_env_dot3 1314 #define GL_DOT3_RGB_ARB 0x86AE 1315 #define GL_DOT3_RGBA_ARB 0x86AF 1318 #ifndef GL_ARB_texture_mirrored_repeat 1319 #define GL_MIRRORED_REPEAT_ARB 0x8370 1322 #ifndef GL_ARB_depth_texture 1323 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 1324 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 1325 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 1326 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 1327 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 1330 #ifndef GL_ARB_shadow 1331 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 1332 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 1333 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 1336 #ifndef GL_ARB_shadow_ambient 1337 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 1340 #ifndef GL_ARB_window_pos 1343 #ifndef GL_ARB_vertex_program 1344 #define GL_COLOR_SUM_ARB 0x8458 1345 #define GL_VERTEX_PROGRAM_ARB 0x8620 1346 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 1347 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 1348 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 1349 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 1350 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 1351 #define GL_PROGRAM_LENGTH_ARB 0x8627 1352 #define GL_PROGRAM_STRING_ARB 0x8628 1353 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 1354 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 1355 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 1356 #define GL_CURRENT_MATRIX_ARB 0x8641 1357 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 1358 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 1359 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 1360 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 1361 #define GL_PROGRAM_BINDING_ARB 0x8677 1362 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 1363 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 1364 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 1365 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 1366 #define GL_PROGRAM_FORMAT_ARB 0x8876 1367 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 1368 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 1369 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 1370 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 1371 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 1372 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 1373 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 1374 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 1375 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 1376 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 1377 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 1378 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 1379 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 1380 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 1381 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 1382 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 1383 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 1384 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 1385 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 1386 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 1387 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 1388 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 1389 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 1390 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 1391 #define GL_MATRIX0_ARB 0x88C0 1392 #define GL_MATRIX1_ARB 0x88C1 1393 #define GL_MATRIX2_ARB 0x88C2 1394 #define GL_MATRIX3_ARB 0x88C3 1395 #define GL_MATRIX4_ARB 0x88C4 1396 #define GL_MATRIX5_ARB 0x88C5 1397 #define GL_MATRIX6_ARB 0x88C6 1398 #define GL_MATRIX7_ARB 0x88C7 1399 #define GL_MATRIX8_ARB 0x88C8 1400 #define GL_MATRIX9_ARB 0x88C9 1401 #define GL_MATRIX10_ARB 0x88CA 1402 #define GL_MATRIX11_ARB 0x88CB 1403 #define GL_MATRIX12_ARB 0x88CC 1404 #define GL_MATRIX13_ARB 0x88CD 1405 #define GL_MATRIX14_ARB 0x88CE 1406 #define GL_MATRIX15_ARB 0x88CF 1407 #define GL_MATRIX16_ARB 0x88D0 1408 #define GL_MATRIX17_ARB 0x88D1 1409 #define GL_MATRIX18_ARB 0x88D2 1410 #define GL_MATRIX19_ARB 0x88D3 1411 #define GL_MATRIX20_ARB 0x88D4 1412 #define GL_MATRIX21_ARB 0x88D5 1413 #define GL_MATRIX22_ARB 0x88D6 1414 #define GL_MATRIX23_ARB 0x88D7 1415 #define GL_MATRIX24_ARB 0x88D8 1416 #define GL_MATRIX25_ARB 0x88D9 1417 #define GL_MATRIX26_ARB 0x88DA 1418 #define GL_MATRIX27_ARB 0x88DB 1419 #define GL_MATRIX28_ARB 0x88DC 1420 #define GL_MATRIX29_ARB 0x88DD 1421 #define GL_MATRIX30_ARB 0x88DE 1422 #define GL_MATRIX31_ARB 0x88DF 1425 #ifndef GL_ARB_fragment_program 1426 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 1427 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 1428 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 1429 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 1430 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 1431 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 1432 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 1433 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 1434 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 1435 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 1436 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 1437 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 1438 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 1439 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 1440 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 1443 #ifndef GL_ARB_vertex_buffer_object 1444 #define GL_BUFFER_SIZE_ARB 0x8764 1445 #define GL_BUFFER_USAGE_ARB 0x8765 1446 #define GL_ARRAY_BUFFER_ARB 0x8892 1447 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 1448 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 1449 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 1450 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 1451 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 1452 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 1453 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 1454 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 1455 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 1456 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 1457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 1458 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 1459 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 1460 #define GL_READ_ONLY_ARB 0x88B8 1461 #define GL_WRITE_ONLY_ARB 0x88B9 1462 #define GL_READ_WRITE_ARB 0x88BA 1463 #define GL_BUFFER_ACCESS_ARB 0x88BB 1464 #define GL_BUFFER_MAPPED_ARB 0x88BC 1465 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 1466 #define GL_STREAM_DRAW_ARB 0x88E0 1467 #define GL_STREAM_READ_ARB 0x88E1 1468 #define GL_STREAM_COPY_ARB 0x88E2 1469 #define GL_STATIC_DRAW_ARB 0x88E4 1470 #define GL_STATIC_READ_ARB 0x88E5 1471 #define GL_STATIC_COPY_ARB 0x88E6 1472 #define GL_DYNAMIC_DRAW_ARB 0x88E8 1473 #define GL_DYNAMIC_READ_ARB 0x88E9 1474 #define GL_DYNAMIC_COPY_ARB 0x88EA 1477 #ifndef GL_ARB_occlusion_query 1478 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 1479 #define GL_CURRENT_QUERY_ARB 0x8865 1480 #define GL_QUERY_RESULT_ARB 0x8866 1481 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 1482 #define GL_SAMPLES_PASSED_ARB 0x8914 1485 #ifndef GL_ARB_shader_objects 1486 #define GL_PROGRAM_OBJECT_ARB 0x8B40 1487 #define GL_SHADER_OBJECT_ARB 0x8B48 1488 #define GL_OBJECT_TYPE_ARB 0x8B4E 1489 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 1490 #define GL_FLOAT_VEC2_ARB 0x8B50 1491 #define GL_FLOAT_VEC3_ARB 0x8B51 1492 #define GL_FLOAT_VEC4_ARB 0x8B52 1493 #define GL_INT_VEC2_ARB 0x8B53 1494 #define GL_INT_VEC3_ARB 0x8B54 1495 #define GL_INT_VEC4_ARB 0x8B55 1496 #define GL_BOOL_ARB 0x8B56 1497 #define GL_BOOL_VEC2_ARB 0x8B57 1498 #define GL_BOOL_VEC3_ARB 0x8B58 1499 #define GL_BOOL_VEC4_ARB 0x8B59 1500 #define GL_FLOAT_MAT2_ARB 0x8B5A 1501 #define GL_FLOAT_MAT3_ARB 0x8B5B 1502 #define GL_FLOAT_MAT4_ARB 0x8B5C 1503 #define GL_SAMPLER_1D_ARB 0x8B5D 1504 #define GL_SAMPLER_2D_ARB 0x8B5E 1505 #define GL_SAMPLER_3D_ARB 0x8B5F 1506 #define GL_SAMPLER_CUBE_ARB 0x8B60 1507 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 1508 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 1509 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 1510 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 1511 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 1512 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 1513 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 1514 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 1515 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 1516 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 1517 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 1518 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 1519 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 1522 #ifndef GL_ARB_vertex_shader 1523 #define GL_VERTEX_SHADER_ARB 0x8B31 1524 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 1525 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 1526 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 1527 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 1528 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 1529 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 1532 #ifndef GL_ARB_fragment_shader 1533 #define GL_FRAGMENT_SHADER_ARB 0x8B30 1534 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 1535 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 1538 #ifndef GL_ARB_shading_language_100 1539 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 1542 #ifndef GL_ARB_texture_non_power_of_two 1545 #ifndef GL_ARB_point_sprite 1546 #define GL_POINT_SPRITE_ARB 0x8861 1547 #define GL_COORD_REPLACE_ARB 0x8862 1550 #ifndef GL_ARB_fragment_program_shadow 1553 #ifndef GL_ARB_draw_buffers 1554 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 1555 #define GL_DRAW_BUFFER0_ARB 0x8825 1556 #define GL_DRAW_BUFFER1_ARB 0x8826 1557 #define GL_DRAW_BUFFER2_ARB 0x8827 1558 #define GL_DRAW_BUFFER3_ARB 0x8828 1559 #define GL_DRAW_BUFFER4_ARB 0x8829 1560 #define GL_DRAW_BUFFER5_ARB 0x882A 1561 #define GL_DRAW_BUFFER6_ARB 0x882B 1562 #define GL_DRAW_BUFFER7_ARB 0x882C 1563 #define GL_DRAW_BUFFER8_ARB 0x882D 1564 #define GL_DRAW_BUFFER9_ARB 0x882E 1565 #define GL_DRAW_BUFFER10_ARB 0x882F 1566 #define GL_DRAW_BUFFER11_ARB 0x8830 1567 #define GL_DRAW_BUFFER12_ARB 0x8831 1568 #define GL_DRAW_BUFFER13_ARB 0x8832 1569 #define GL_DRAW_BUFFER14_ARB 0x8833 1570 #define GL_DRAW_BUFFER15_ARB 0x8834 1573 #ifndef GL_ARB_texture_rectangle 1574 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 1575 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 1576 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 1577 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 1580 #ifndef GL_ARB_color_buffer_float 1581 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 1582 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 1583 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 1584 #define GL_CLAMP_READ_COLOR_ARB 0x891C 1585 #define GL_FIXED_ONLY_ARB 0x891D 1588 #ifndef GL_ARB_half_float_pixel 1589 #define GL_HALF_FLOAT_ARB 0x140B 1592 #ifndef GL_ARB_texture_float 1593 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 1594 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 1595 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 1596 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 1597 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 1598 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 1599 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 1600 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 1601 #define GL_RGBA32F_ARB 0x8814 1602 #define GL_RGB32F_ARB 0x8815 1603 #define GL_ALPHA32F_ARB 0x8816 1604 #define GL_INTENSITY32F_ARB 0x8817 1605 #define GL_LUMINANCE32F_ARB 0x8818 1606 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 1607 #define GL_RGBA16F_ARB 0x881A 1608 #define GL_RGB16F_ARB 0x881B 1609 #define GL_ALPHA16F_ARB 0x881C 1610 #define GL_INTENSITY16F_ARB 0x881D 1611 #define GL_LUMINANCE16F_ARB 0x881E 1612 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 1615 #ifndef GL_ARB_pixel_buffer_object 1616 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 1617 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 1618 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 1619 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 1622 #ifndef GL_ARB_depth_buffer_float 1623 #define GL_DEPTH_COMPONENT32F 0x8CAC 1624 #define GL_DEPTH32F_STENCIL8 0x8CAD 1625 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 1628 #ifndef GL_ARB_draw_instanced 1631 #ifndef GL_ARB_framebuffer_object 1632 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1633 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 1634 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 1635 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1636 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1637 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1638 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1639 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1640 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1641 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1642 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1643 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1644 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1645 #define GL_DEPTH_STENCIL 0x84F9 1646 #define GL_UNSIGNED_INT_24_8 0x84FA 1647 #define GL_DEPTH24_STENCIL8 0x88F0 1648 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1649 #define GL_TEXTURE_RED_TYPE 0x8C10 1650 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1651 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1652 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1653 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1654 #define GL_UNSIGNED_NORMALIZED 0x8C17 1655 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1656 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 1657 #define GL_RENDERBUFFER_BINDING 0x8CA7 1658 #define GL_READ_FRAMEBUFFER 0x8CA8 1659 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1660 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1661 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1662 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1663 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1664 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1665 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1666 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1667 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1668 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1669 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1670 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1671 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1672 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1673 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1674 #define GL_COLOR_ATTACHMENT0 0x8CE0 1675 #define GL_COLOR_ATTACHMENT1 0x8CE1 1676 #define GL_COLOR_ATTACHMENT2 0x8CE2 1677 #define GL_COLOR_ATTACHMENT3 0x8CE3 1678 #define GL_COLOR_ATTACHMENT4 0x8CE4 1679 #define GL_COLOR_ATTACHMENT5 0x8CE5 1680 #define GL_COLOR_ATTACHMENT6 0x8CE6 1681 #define GL_COLOR_ATTACHMENT7 0x8CE7 1682 #define GL_COLOR_ATTACHMENT8 0x8CE8 1683 #define GL_COLOR_ATTACHMENT9 0x8CE9 1684 #define GL_COLOR_ATTACHMENT10 0x8CEA 1685 #define GL_COLOR_ATTACHMENT11 0x8CEB 1686 #define GL_COLOR_ATTACHMENT12 0x8CEC 1687 #define GL_COLOR_ATTACHMENT13 0x8CED 1688 #define GL_COLOR_ATTACHMENT14 0x8CEE 1689 #define GL_COLOR_ATTACHMENT15 0x8CEF 1690 #define GL_DEPTH_ATTACHMENT 0x8D00 1691 #define GL_STENCIL_ATTACHMENT 0x8D20 1692 #define GL_FRAMEBUFFER 0x8D40 1693 #define GL_RENDERBUFFER 0x8D41 1694 #define GL_RENDERBUFFER_WIDTH 0x8D42 1695 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1696 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1697 #define GL_STENCIL_INDEX1 0x8D46 1698 #define GL_STENCIL_INDEX4 0x8D47 1699 #define GL_STENCIL_INDEX8 0x8D48 1700 #define GL_STENCIL_INDEX16 0x8D49 1701 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1702 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1703 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1704 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1705 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1706 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1707 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1708 #define GL_MAX_SAMPLES 0x8D57 1711 #ifndef GL_ARB_framebuffer_object_DEPRECATED 1712 #define GL_INDEX 0x8222 1713 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 1714 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 1717 #ifndef GL_ARB_framebuffer_sRGB 1718 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1721 #ifndef GL_ARB_geometry_shader4 1722 #define GL_LINES_ADJACENCY_ARB 0x000A 1723 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 1724 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 1725 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 1726 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 1727 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 1728 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 1729 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 1730 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 1731 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 1732 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 1733 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 1734 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 1735 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 1736 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 1737 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 1738 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 1739 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 1744 #ifndef GL_ARB_half_float_vertex 1745 #define GL_HALF_FLOAT 0x140B 1748 #ifndef GL_ARB_instanced_arrays 1749 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 1752 #ifndef GL_ARB_map_buffer_range 1753 #define GL_MAP_READ_BIT 0x0001 1754 #define GL_MAP_WRITE_BIT 0x0002 1755 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1756 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1757 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1758 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1761 #ifndef GL_ARB_texture_buffer_object 1762 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 1763 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 1764 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 1765 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 1766 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 1769 #ifndef GL_ARB_texture_compression_rgtc 1770 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1771 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1772 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1773 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1776 #ifndef GL_ARB_texture_rg 1777 #define GL_RG 0x8227 1778 #define GL_RG_INTEGER 0x8228 1779 #define GL_R8 0x8229 1780 #define GL_R16 0x822A 1781 #define GL_RG8 0x822B 1782 #define GL_RG16 0x822C 1783 #define GL_R16F 0x822D 1784 #define GL_R32F 0x822E 1785 #define GL_RG16F 0x822F 1786 #define GL_RG32F 0x8230 1787 #define GL_R8I 0x8231 1788 #define GL_R8UI 0x8232 1789 #define GL_R16I 0x8233 1790 #define GL_R16UI 0x8234 1791 #define GL_R32I 0x8235 1792 #define GL_R32UI 0x8236 1793 #define GL_RG8I 0x8237 1794 #define GL_RG8UI 0x8238 1795 #define GL_RG16I 0x8239 1796 #define GL_RG16UI 0x823A 1797 #define GL_RG32I 0x823B 1798 #define GL_RG32UI 0x823C 1801 #ifndef GL_ARB_vertex_array_object 1802 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1805 #ifndef GL_ARB_uniform_buffer_object 1806 #define GL_UNIFORM_BUFFER 0x8A11 1807 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 1808 #define GL_UNIFORM_BUFFER_START 0x8A29 1809 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 1810 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 1811 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1812 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 1813 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 1814 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 1815 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 1816 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 1817 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1818 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 1819 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 1820 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 1821 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 1822 #define GL_UNIFORM_TYPE 0x8A37 1823 #define GL_UNIFORM_SIZE 0x8A38 1824 #define GL_UNIFORM_NAME_LENGTH 0x8A39 1825 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 1826 #define GL_UNIFORM_OFFSET 0x8A3B 1827 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 1828 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 1829 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 1830 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 1831 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 1832 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 1833 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 1834 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 1835 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 1836 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 1837 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 1838 #define GL_INVALID_INDEX 0xFFFFFFFFu 1841 #ifndef GL_ARB_compatibility 1845 #ifndef GL_ARB_copy_buffer 1846 #define GL_COPY_READ_BUFFER 0x8F36 1847 #define GL_COPY_WRITE_BUFFER 0x8F37 1850 #ifndef GL_ARB_shader_texture_lod 1853 #ifndef GL_ARB_depth_clamp 1854 #define GL_DEPTH_CLAMP 0x864F 1857 #ifndef GL_ARB_draw_elements_base_vertex 1860 #ifndef GL_ARB_fragment_coord_conventions 1863 #ifndef GL_ARB_provoking_vertex 1864 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1865 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1866 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1867 #define GL_PROVOKING_VERTEX 0x8E4F 1870 #ifndef GL_ARB_seamless_cube_map 1871 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 1875 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1876 #define GL_OBJECT_TYPE 0x9112 1877 #define GL_SYNC_CONDITION 0x9113 1878 #define GL_SYNC_STATUS 0x9114 1879 #define GL_SYNC_FLAGS 0x9115 1880 #define GL_SYNC_FENCE 0x9116 1881 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1882 #define GL_UNSIGNALED 0x9118 1883 #define GL_SIGNALED 0x9119 1884 #define GL_ALREADY_SIGNALED 0x911A 1885 #define GL_TIMEOUT_EXPIRED 0x911B 1886 #define GL_CONDITION_SATISFIED 0x911C 1887 #define GL_WAIT_FAILED 0x911D 1888 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1889 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1892 #ifndef GL_ARB_texture_multisample 1893 #define GL_SAMPLE_POSITION 0x8E50 1894 #define GL_SAMPLE_MASK 0x8E51 1895 #define GL_SAMPLE_MASK_VALUE 0x8E52 1896 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1897 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1898 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1899 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1900 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1901 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1902 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1903 #define GL_TEXTURE_SAMPLES 0x9106 1904 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1905 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1906 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1907 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1908 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1909 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1910 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1911 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1912 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1913 #define GL_MAX_INTEGER_SAMPLES 0x9110 1916 #ifndef GL_ARB_vertex_array_bgra 1920 #ifndef GL_ARB_draw_buffers_blend 1923 #ifndef GL_ARB_sample_shading 1924 #define GL_SAMPLE_SHADING_ARB 0x8C36 1925 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 1928 #ifndef GL_ARB_texture_cube_map_array 1929 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 1930 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 1931 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 1932 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 1933 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 1934 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 1935 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 1938 #ifndef GL_ARB_texture_gather 1939 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 1940 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 1943 #ifndef GL_ARB_texture_query_lod 1946 #ifndef GL_ARB_shading_language_include 1947 #define GL_SHADER_INCLUDE_ARB 0x8DAE 1948 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 1949 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 1952 #ifndef GL_ARB_texture_compression_bptc 1953 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 1954 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 1955 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 1956 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 1959 #ifndef GL_ARB_blend_func_extended 1960 #define GL_SRC1_COLOR 0x88F9 1962 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 1963 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 1964 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 1967 #ifndef GL_ARB_explicit_attrib_location 1970 #ifndef GL_ARB_occlusion_query2 1971 #define GL_ANY_SAMPLES_PASSED 0x8C2F 1974 #ifndef GL_ARB_sampler_objects 1975 #define GL_SAMPLER_BINDING 0x8919 1978 #ifndef GL_ARB_shader_bit_encoding 1981 #ifndef GL_ARB_texture_rgb10_a2ui 1982 #define GL_RGB10_A2UI 0x906F 1985 #ifndef GL_ARB_texture_swizzle 1986 #define GL_TEXTURE_SWIZZLE_R 0x8E42 1987 #define GL_TEXTURE_SWIZZLE_G 0x8E43 1988 #define GL_TEXTURE_SWIZZLE_B 0x8E44 1989 #define GL_TEXTURE_SWIZZLE_A 0x8E45 1990 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1993 #ifndef GL_ARB_timer_query 1994 #define GL_TIME_ELAPSED 0x88BF 1995 #define GL_TIMESTAMP 0x8E28 1998 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 2000 #define GL_INT_2_10_10_10_REV 0x8D9F 2003 #ifndef GL_ARB_draw_indirect 2004 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 2005 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 2008 #ifndef GL_ARB_gpu_shader5 2009 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 2010 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 2011 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 2012 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 2013 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 2017 #ifndef GL_ARB_gpu_shader_fp64 2019 #define GL_DOUBLE_VEC2 0x8FFC 2020 #define GL_DOUBLE_VEC3 0x8FFD 2021 #define GL_DOUBLE_VEC4 0x8FFE 2022 #define GL_DOUBLE_MAT2 0x8F46 2023 #define GL_DOUBLE_MAT3 0x8F47 2024 #define GL_DOUBLE_MAT4 0x8F48 2025 #define GL_DOUBLE_MAT2x3 0x8F49 2026 #define GL_DOUBLE_MAT2x4 0x8F4A 2027 #define GL_DOUBLE_MAT3x2 0x8F4B 2028 #define GL_DOUBLE_MAT3x4 0x8F4C 2029 #define GL_DOUBLE_MAT4x2 0x8F4D 2030 #define GL_DOUBLE_MAT4x3 0x8F4E 2033 #ifndef GL_ARB_shader_subroutine 2034 #define GL_ACTIVE_SUBROUTINES 0x8DE5 2035 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 2036 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 2037 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 2038 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 2039 #define GL_MAX_SUBROUTINES 0x8DE7 2040 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 2041 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 2042 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 2047 #ifndef GL_ARB_tessellation_shader 2048 #define GL_PATCHES 0x000E 2049 #define GL_PATCH_VERTICES 0x8E72 2050 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 2051 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 2052 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 2053 #define GL_TESS_GEN_MODE 0x8E76 2054 #define GL_TESS_GEN_SPACING 0x8E77 2055 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 2056 #define GL_TESS_GEN_POINT_MODE 0x8E79 2059 #define GL_ISOLINES 0x8E7A 2061 #define GL_FRACTIONAL_ODD 0x8E7B 2062 #define GL_FRACTIONAL_EVEN 0x8E7C 2065 #define GL_MAX_PATCH_VERTICES 0x8E7D 2066 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 2067 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 2068 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 2069 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 2070 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 2071 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 2072 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 2073 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 2074 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 2075 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 2076 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 2077 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 2078 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 2079 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 2080 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 2081 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 2082 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 2083 #define GL_TESS_EVALUATION_SHADER 0x8E87 2084 #define GL_TESS_CONTROL_SHADER 0x8E88 2087 #ifndef GL_ARB_texture_buffer_object_rgb32 2093 #ifndef GL_ARB_transform_feedback2 2094 #define GL_TRANSFORM_FEEDBACK 0x8E22 2095 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 2096 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 2097 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 2100 #ifndef GL_ARB_transform_feedback3 2101 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 2102 #define GL_MAX_VERTEX_STREAMS 0x8E71 2105 #ifndef GL_ARB_ES2_compatibility 2106 #define GL_FIXED 0x140C 2107 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 2108 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 2109 #define GL_LOW_FLOAT 0x8DF0 2110 #define GL_MEDIUM_FLOAT 0x8DF1 2111 #define GL_HIGH_FLOAT 0x8DF2 2112 #define GL_LOW_INT 0x8DF3 2113 #define GL_MEDIUM_INT 0x8DF4 2114 #define GL_HIGH_INT 0x8DF5 2115 #define GL_SHADER_COMPILER 0x8DFA 2116 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 2117 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 2118 #define GL_MAX_VARYING_VECTORS 0x8DFC 2119 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 2122 #ifndef GL_ARB_get_program_binary 2123 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 2124 #define GL_PROGRAM_BINARY_LENGTH 0x8741 2125 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 2126 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 2129 #ifndef GL_ARB_separate_shader_objects 2130 #define GL_VERTEX_SHADER_BIT 0x00000001 2131 #define GL_FRAGMENT_SHADER_BIT 0x00000002 2132 #define GL_GEOMETRY_SHADER_BIT 0x00000004 2133 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 2134 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 2135 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 2136 #define GL_PROGRAM_SEPARABLE 0x8258 2137 #define GL_ACTIVE_PROGRAM 0x8259 2138 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 2141 #ifndef GL_ARB_shader_precision 2144 #ifndef GL_ARB_vertex_attrib_64bit 2160 #ifndef GL_ARB_viewport_array 2165 #define GL_MAX_VIEWPORTS 0x825B 2166 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 2167 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 2168 #define GL_LAYER_PROVOKING_VERTEX 0x825E 2169 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 2170 #define GL_UNDEFINED_VERTEX 0x8260 2176 #ifndef GL_ARB_cl_event 2177 #define GL_SYNC_CL_EVENT_ARB 0x8240 2178 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2181 #ifndef GL_ARB_debug_output 2182 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 2183 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 2184 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 2185 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 2186 #define GL_DEBUG_SOURCE_API_ARB 0x8246 2187 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 2188 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 2189 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 2190 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 2191 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 2192 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 2193 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 2194 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 2195 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 2196 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 2197 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 2198 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 2199 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 2200 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 2201 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 2202 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 2203 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 2206 #ifndef GL_ARB_robustness 2208 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 2209 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 2210 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 2211 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 2212 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 2213 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 2214 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 2217 #ifndef GL_ARB_shader_stencil_export 2221 #define GL_ABGR_EXT 0x8000 2224 #ifndef GL_EXT_blend_color 2225 #define GL_CONSTANT_COLOR_EXT 0x8001 2226 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 2227 #define GL_CONSTANT_ALPHA_EXT 0x8003 2228 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 2229 #define GL_BLEND_COLOR_EXT 0x8005 2232 #ifndef GL_EXT_polygon_offset 2233 #define GL_POLYGON_OFFSET_EXT 0x8037 2234 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 2235 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 2238 #ifndef GL_EXT_texture 2239 #define GL_ALPHA4_EXT 0x803B 2240 #define GL_ALPHA8_EXT 0x803C 2241 #define GL_ALPHA12_EXT 0x803D 2242 #define GL_ALPHA16_EXT 0x803E 2243 #define GL_LUMINANCE4_EXT 0x803F 2244 #define GL_LUMINANCE8_EXT 0x8040 2245 #define GL_LUMINANCE12_EXT 0x8041 2246 #define GL_LUMINANCE16_EXT 0x8042 2247 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 2248 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 2249 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 2250 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 2251 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 2252 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 2253 #define GL_INTENSITY_EXT 0x8049 2254 #define GL_INTENSITY4_EXT 0x804A 2255 #define GL_INTENSITY8_EXT 0x804B 2256 #define GL_INTENSITY12_EXT 0x804C 2257 #define GL_INTENSITY16_EXT 0x804D 2258 #define GL_RGB2_EXT 0x804E 2259 #define GL_RGB4_EXT 0x804F 2260 #define GL_RGB5_EXT 0x8050 2261 #define GL_RGB8_EXT 0x8051 2262 #define GL_RGB10_EXT 0x8052 2263 #define GL_RGB12_EXT 0x8053 2264 #define GL_RGB16_EXT 0x8054 2265 #define GL_RGBA2_EXT 0x8055 2266 #define GL_RGBA4_EXT 0x8056 2267 #define GL_RGB5_A1_EXT 0x8057 2268 #define GL_RGBA8_EXT 0x8058 2269 #define GL_RGB10_A2_EXT 0x8059 2270 #define GL_RGBA12_EXT 0x805A 2271 #define GL_RGBA16_EXT 0x805B 2272 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 2273 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 2274 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 2275 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 2276 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 2277 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 2278 #define GL_REPLACE_EXT 0x8062 2279 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 2280 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 2281 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 2284 #ifndef GL_EXT_texture3D 2285 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 2286 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 2287 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 2288 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 2289 #define GL_TEXTURE_3D_EXT 0x806F 2290 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 2291 #define GL_TEXTURE_DEPTH_EXT 0x8071 2292 #define GL_TEXTURE_WRAP_R_EXT 0x8072 2293 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 2296 #ifndef GL_SGIS_texture_filter4 2297 #define GL_FILTER4_SGIS 0x8146 2298 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 2301 #ifndef GL_EXT_subtexture 2304 #ifndef GL_EXT_copy_texture 2307 #ifndef GL_EXT_histogram 2308 #define GL_HISTOGRAM_EXT 0x8024 2309 #define GL_PROXY_HISTOGRAM_EXT 0x8025 2310 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 2311 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 2312 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 2313 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 2314 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 2315 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 2316 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 2317 #define GL_HISTOGRAM_SINK_EXT 0x802D 2318 #define GL_MINMAX_EXT 0x802E 2319 #define GL_MINMAX_FORMAT_EXT 0x802F 2320 #define GL_MINMAX_SINK_EXT 0x8030 2321 #define GL_TABLE_TOO_LARGE_EXT 0x8031 2324 #ifndef GL_EXT_convolution 2325 #define GL_CONVOLUTION_1D_EXT 0x8010 2326 #define GL_CONVOLUTION_2D_EXT 0x8011 2327 #define GL_SEPARABLE_2D_EXT 0x8012 2328 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 2329 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 2330 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 2331 #define GL_REDUCE_EXT 0x8016 2332 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 2333 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 2334 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 2335 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 2336 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 2337 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 2338 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 2339 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 2340 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 2341 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 2342 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 2343 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 2344 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 2347 #ifndef GL_SGI_color_matrix 2348 #define GL_COLOR_MATRIX_SGI 0x80B1 2349 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 2350 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 2351 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 2352 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 2353 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 2354 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 2355 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 2356 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 2357 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 2358 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 2361 #ifndef GL_SGI_color_table 2362 #define GL_COLOR_TABLE_SGI 0x80D0 2363 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 2364 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 2365 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 2366 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 2367 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 2368 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 2369 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 2370 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 2371 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 2372 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 2373 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 2374 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 2375 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 2376 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 2377 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 2380 #ifndef GL_SGIS_pixel_texture 2381 #define GL_PIXEL_TEXTURE_SGIS 0x8353 2382 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 2383 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 2384 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 2387 #ifndef GL_SGIX_pixel_texture 2388 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 2389 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 2392 #ifndef GL_SGIS_texture4D 2393 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 2394 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 2395 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 2396 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 2397 #define GL_TEXTURE_4D_SGIS 0x8134 2398 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 2399 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 2400 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 2401 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 2402 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 2405 #ifndef GL_SGI_texture_color_table 2406 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 2407 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 2410 #ifndef GL_EXT_cmyka 2411 #define GL_CMYK_EXT 0x800C 2412 #define GL_CMYKA_EXT 0x800D 2413 #define GL_PACK_CMYK_HINT_EXT 0x800E 2414 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 2417 #ifndef GL_EXT_texture_object 2418 #define GL_TEXTURE_PRIORITY_EXT 0x8066 2419 #define GL_TEXTURE_RESIDENT_EXT 0x8067 2420 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 2421 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 2422 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 2425 #ifndef GL_SGIS_detail_texture 2426 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 2427 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 2428 #define GL_LINEAR_DETAIL_SGIS 0x8097 2429 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 2430 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 2431 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 2432 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 2433 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 2436 #ifndef GL_SGIS_sharpen_texture 2437 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 2438 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 2439 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 2440 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 2443 #ifndef GL_EXT_packed_pixels 2444 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 2445 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 2446 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 2447 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 2448 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 2451 #ifndef GL_SGIS_texture_lod 2452 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 2453 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 2454 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 2455 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 2458 #ifndef GL_SGIS_multisample 2459 #define GL_MULTISAMPLE_SGIS 0x809D 2460 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 2461 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 2462 #define GL_SAMPLE_MASK_SGIS 0x80A0 2463 #define GL_1PASS_SGIS 0x80A1 2464 #define GL_2PASS_0_SGIS 0x80A2 2465 #define GL_2PASS_1_SGIS 0x80A3 2466 #define GL_4PASS_0_SGIS 0x80A4 2467 #define GL_4PASS_1_SGIS 0x80A5 2468 #define GL_4PASS_2_SGIS 0x80A6 2469 #define GL_4PASS_3_SGIS 0x80A7 2470 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 2471 #define GL_SAMPLES_SGIS 0x80A9 2472 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 2473 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 2474 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 2477 #ifndef GL_EXT_rescale_normal 2478 #define GL_RESCALE_NORMAL_EXT 0x803A 2481 #ifndef GL_EXT_vertex_array 2482 #define GL_VERTEX_ARRAY_EXT 0x8074 2483 #define GL_NORMAL_ARRAY_EXT 0x8075 2484 #define GL_COLOR_ARRAY_EXT 0x8076 2485 #define GL_INDEX_ARRAY_EXT 0x8077 2486 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 2487 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 2488 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 2489 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 2490 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 2491 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 2492 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 2493 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 2494 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 2495 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 2496 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 2497 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 2498 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 2499 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 2500 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 2501 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 2502 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 2503 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 2504 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 2505 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 2506 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 2507 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 2508 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 2509 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 2510 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 2511 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 2512 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 2513 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 2516 #ifndef GL_EXT_misc_attribute 2519 #ifndef GL_SGIS_generate_mipmap 2520 #define GL_GENERATE_MIPMAP_SGIS 0x8191 2521 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 2524 #ifndef GL_SGIX_clipmap 2525 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 2526 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 2527 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 2528 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 2529 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 2530 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 2531 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 2532 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 2533 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 2534 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 2535 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 2536 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 2539 #ifndef GL_SGIX_shadow 2540 #define GL_TEXTURE_COMPARE_SGIX 0x819A 2541 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 2542 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 2543 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 2546 #ifndef GL_SGIS_texture_edge_clamp 2547 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 2550 #ifndef GL_SGIS_texture_border_clamp 2551 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 2554 #ifndef GL_EXT_blend_minmax 2555 #define GL_FUNC_ADD_EXT 0x8006 2556 #define GL_MIN_EXT 0x8007 2557 #define GL_MAX_EXT 0x8008 2558 #define GL_BLEND_EQUATION_EXT 0x8009 2561 #ifndef GL_EXT_blend_subtract 2562 #define GL_FUNC_SUBTRACT_EXT 0x800A 2563 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 2566 #ifndef GL_EXT_blend_logic_op 2569 #ifndef GL_SGIX_interlace 2570 #define GL_INTERLACE_SGIX 0x8094 2573 #ifndef GL_SGIX_pixel_tiles 2574 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 2575 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 2576 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 2577 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 2578 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 2579 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 2580 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 2581 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 2584 #ifndef GL_SGIS_texture_select 2585 #define GL_DUAL_ALPHA4_SGIS 0x8110 2586 #define GL_DUAL_ALPHA8_SGIS 0x8111 2587 #define GL_DUAL_ALPHA12_SGIS 0x8112 2588 #define GL_DUAL_ALPHA16_SGIS 0x8113 2589 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 2590 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 2591 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 2592 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 2593 #define GL_DUAL_INTENSITY4_SGIS 0x8118 2594 #define GL_DUAL_INTENSITY8_SGIS 0x8119 2595 #define GL_DUAL_INTENSITY12_SGIS 0x811A 2596 #define GL_DUAL_INTENSITY16_SGIS 0x811B 2597 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 2598 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 2599 #define GL_QUAD_ALPHA4_SGIS 0x811E 2600 #define GL_QUAD_ALPHA8_SGIS 0x811F 2601 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 2602 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 2603 #define GL_QUAD_INTENSITY4_SGIS 0x8122 2604 #define GL_QUAD_INTENSITY8_SGIS 0x8123 2605 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 2606 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 2609 #ifndef GL_SGIX_sprite 2610 #define GL_SPRITE_SGIX 0x8148 2611 #define GL_SPRITE_MODE_SGIX 0x8149 2612 #define GL_SPRITE_AXIS_SGIX 0x814A 2613 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 2614 #define GL_SPRITE_AXIAL_SGIX 0x814C 2615 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 2616 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 2619 #ifndef GL_SGIX_texture_multi_buffer 2620 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 2623 #ifndef GL_EXT_point_parameters 2624 #define GL_POINT_SIZE_MIN_EXT 0x8126 2625 #define GL_POINT_SIZE_MAX_EXT 0x8127 2626 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 2627 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 2630 #ifndef GL_SGIS_point_parameters 2631 #define GL_POINT_SIZE_MIN_SGIS 0x8126 2632 #define GL_POINT_SIZE_MAX_SGIS 0x8127 2633 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 2634 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 2637 #ifndef GL_SGIX_instruments 2638 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 2639 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 2642 #ifndef GL_SGIX_texture_scale_bias 2643 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 2644 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 2645 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 2646 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 2649 #ifndef GL_SGIX_framezoom 2650 #define GL_FRAMEZOOM_SGIX 0x818B 2651 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 2652 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 2655 #ifndef GL_SGIX_tag_sample_buffer 2658 #ifndef GL_FfdMaskSGIX 2659 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 2660 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 2663 #ifndef GL_SGIX_polynomial_ffd 2664 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 2665 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 2666 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 2667 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 2670 #ifndef GL_SGIX_reference_plane 2671 #define GL_REFERENCE_PLANE_SGIX 0x817D 2672 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 2675 #ifndef GL_SGIX_flush_raster 2678 #ifndef GL_SGIX_depth_texture 2679 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 2680 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 2681 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 2684 #ifndef GL_SGIS_fog_function 2685 #define GL_FOG_FUNC_SGIS 0x812A 2686 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 2687 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 2690 #ifndef GL_SGIX_fog_offset 2691 #define GL_FOG_OFFSET_SGIX 0x8198 2692 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 2695 #ifndef GL_HP_image_transform 2696 #define GL_IMAGE_SCALE_X_HP 0x8155 2697 #define GL_IMAGE_SCALE_Y_HP 0x8156 2698 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 2699 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 2700 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 2701 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 2702 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C 2704 #define GL_IMAGE_MIN_FILTER_HP 0x815D 2705 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 2706 #define GL_CUBIC_HP 0x815F 2707 #define GL_AVERAGE_HP 0x8160 2708 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 2709 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 2710 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 2713 #ifndef GL_HP_convolution_border_modes 2714 #define GL_IGNORE_BORDER_HP 0x8150 2715 #define GL_CONSTANT_BORDER_HP 0x8151 2716 #define GL_REPLICATE_BORDER_HP 0x8153 2717 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 2720 #ifndef GL_INGR_palette_buffer 2723 #ifndef GL_SGIX_texture_add_env 2724 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 2727 #ifndef GL_EXT_color_subtable 2730 #ifndef GL_PGI_vertex_hints 2731 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 2732 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 2733 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 2734 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 2735 #define GL_COLOR3_BIT_PGI 0x00010000 2736 #define GL_COLOR4_BIT_PGI 0x00020000 2737 #define GL_EDGEFLAG_BIT_PGI 0x00040000 2738 #define GL_INDEX_BIT_PGI 0x00080000 2739 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 2740 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 2741 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 2742 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 2743 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 2744 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 2745 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 2746 #define GL_NORMAL_BIT_PGI 0x08000000 2747 #define GL_TEXCOORD1_BIT_PGI 0x10000000 2748 #define GL_TEXCOORD2_BIT_PGI 0x20000000 2749 #define GL_TEXCOORD3_BIT_PGI 0x40000000 2750 #define GL_TEXCOORD4_BIT_PGI 0x80000000 2751 #define GL_VERTEX23_BIT_PGI 0x00000004 2752 #define GL_VERTEX4_BIT_PGI 0x00000008 2755 #ifndef GL_PGI_misc_hints 2756 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 2757 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 2758 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 2759 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 2760 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 2761 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 2762 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 2763 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 2764 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 2765 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 2766 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 2767 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 2768 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 2769 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 2770 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 2771 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 2772 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 2773 #define GL_CLIP_FAR_HINT_PGI 0x1A221 2774 #define GL_WIDE_LINE_HINT_PGI 0x1A222 2775 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 2778 #ifndef GL_EXT_paletted_texture 2779 #define GL_COLOR_INDEX1_EXT 0x80E2 2780 #define GL_COLOR_INDEX2_EXT 0x80E3 2781 #define GL_COLOR_INDEX4_EXT 0x80E4 2782 #define GL_COLOR_INDEX8_EXT 0x80E5 2783 #define GL_COLOR_INDEX12_EXT 0x80E6 2784 #define GL_COLOR_INDEX16_EXT 0x80E7 2785 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 2788 #ifndef GL_EXT_clip_volume_hint 2789 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 2792 #ifndef GL_SGIX_list_priority 2793 #define GL_LIST_PRIORITY_SGIX 0x8182 2796 #ifndef GL_SGIX_ir_instrument1 2797 #define GL_IR_INSTRUMENT1_SGIX 0x817F 2800 #ifndef GL_SGIX_calligraphic_fragment 2801 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 2804 #ifndef GL_SGIX_texture_lod_bias 2805 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 2806 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 2807 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 2810 #ifndef GL_SGIX_shadow_ambient 2811 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 2814 #ifndef GL_EXT_index_texture 2817 #ifndef GL_EXT_index_material 2818 #define GL_INDEX_MATERIAL_EXT 0x81B8 2819 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 2820 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 2823 #ifndef GL_EXT_index_func 2824 #define GL_INDEX_TEST_EXT 0x81B5 2825 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 2826 #define GL_INDEX_TEST_REF_EXT 0x81B7 2829 #ifndef GL_EXT_index_array_formats 2830 #define GL_IUI_V2F_EXT 0x81AD 2831 #define GL_IUI_V3F_EXT 0x81AE 2832 #define GL_IUI_N3F_V2F_EXT 0x81AF 2833 #define GL_IUI_N3F_V3F_EXT 0x81B0 2834 #define GL_T2F_IUI_V2F_EXT 0x81B1 2835 #define GL_T2F_IUI_V3F_EXT 0x81B2 2836 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 2837 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 2840 #ifndef GL_EXT_compiled_vertex_array 2841 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 2842 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 2845 #ifndef GL_EXT_cull_vertex 2846 #define GL_CULL_VERTEX_EXT 0x81AA 2847 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 2848 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 2851 #ifndef GL_SGIX_ycrcb 2852 #define GL_YCRCB_422_SGIX 0x81BB 2853 #define GL_YCRCB_444_SGIX 0x81BC 2856 #ifndef GL_SGIX_fragment_lighting 2857 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 2858 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 2859 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 2860 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 2861 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 2862 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 2863 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 2864 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 2865 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 2866 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 2867 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 2868 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 2869 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 2870 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 2871 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 2872 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 2873 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 2874 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 2875 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 2876 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 2879 #ifndef GL_IBM_rasterpos_clip 2880 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 2883 #ifndef GL_HP_texture_lighting 2884 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 2885 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 2886 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 2889 #ifndef GL_EXT_draw_range_elements 2890 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 2891 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 2894 #ifndef GL_WIN_phong_shading 2895 #define GL_PHONG_WIN 0x80EA 2896 #define GL_PHONG_HINT_WIN 0x80EB 2899 #ifndef GL_WIN_specular_fog 2900 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 2903 #ifndef GL_EXT_light_texture 2904 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 2905 #define GL_FRAGMENT_NORMAL_EXT 0x834A 2906 #define GL_FRAGMENT_COLOR_EXT 0x834C 2907 #define GL_ATTENUATION_EXT 0x834D 2908 #define GL_SHADOW_ATTENUATION_EXT 0x834E 2909 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 2910 #define GL_TEXTURE_LIGHT_EXT 0x8350 2911 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 2912 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 2916 #ifndef GL_SGIX_blend_alpha_minmax 2917 #define GL_ALPHA_MIN_SGIX 0x8320 2918 #define GL_ALPHA_MAX_SGIX 0x8321 2921 #ifndef GL_SGIX_impact_pixel_texture 2922 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 2923 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 2924 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 2925 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 2926 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 2927 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 2928 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A 2932 #define GL_BGR_EXT 0x80E0 2933 #define GL_BGRA_EXT 0x80E1 2936 #ifndef GL_SGIX_async 2937 #define GL_ASYNC_MARKER_SGIX 0x8329 2940 #ifndef GL_SGIX_async_pixel 2941 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 2942 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 2943 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 2944 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 2945 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 2946 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 2949 #ifndef GL_SGIX_async_histogram 2950 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 2951 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 2954 #ifndef GL_INTEL_texture_scissor 2957 #ifndef GL_INTEL_parallel_arrays 2958 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 2959 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 2960 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 2961 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 2962 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 2965 #ifndef GL_HP_occlusion_test 2966 #define GL_OCCLUSION_TEST_HP 0x8165 2967 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 2970 #ifndef GL_EXT_pixel_transform 2971 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 2972 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 2973 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 2974 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 2975 #define GL_CUBIC_EXT 0x8334 2976 #define GL_AVERAGE_EXT 0x8335 2977 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 2978 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 2979 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 2982 #ifndef GL_EXT_pixel_transform_color_table 2985 #ifndef GL_EXT_shared_texture_palette 2986 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 2989 #ifndef GL_EXT_separate_specular_color 2990 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 2991 #define GL_SINGLE_COLOR_EXT 0x81F9 2992 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 2995 #ifndef GL_EXT_secondary_color 2996 #define GL_COLOR_SUM_EXT 0x8458 2997 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 2998 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 2999 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 3000 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 3001 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 3002 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 3005 #ifndef GL_EXT_texture_perturb_normal 3006 #define GL_PERTURB_EXT 0x85AE 3007 #define GL_TEXTURE_NORMAL_EXT 0x85AF 3010 #ifndef GL_EXT_multi_draw_arrays 3013 #ifndef GL_EXT_fog_coord 3014 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 3015 #define GL_FOG_COORDINATE_EXT 0x8451 3016 #define GL_FRAGMENT_DEPTH_EXT 0x8452 3017 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 3018 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 3019 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 3020 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 3021 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 3024 #ifndef GL_REND_screen_coordinates 3025 #define GL_SCREEN_COORDINATES_REND 0x8490 3026 #define GL_INVERTED_SCREEN_W_REND 0x8491 3029 #ifndef GL_EXT_coordinate_frame 3030 #define GL_TANGENT_ARRAY_EXT 0x8439 3031 #define GL_BINORMAL_ARRAY_EXT 0x843A 3032 #define GL_CURRENT_TANGENT_EXT 0x843B 3033 #define GL_CURRENT_BINORMAL_EXT 0x843C 3034 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 3035 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 3036 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 3037 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 3038 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 3039 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 3040 #define GL_MAP1_TANGENT_EXT 0x8444 3041 #define GL_MAP2_TANGENT_EXT 0x8445 3042 #define GL_MAP1_BINORMAL_EXT 0x8446 3043 #define GL_MAP2_BINORMAL_EXT 0x8447 3046 #ifndef GL_EXT_texture_env_combine 3047 #define GL_COMBINE_EXT 0x8570 3048 #define GL_COMBINE_RGB_EXT 0x8571 3049 #define GL_COMBINE_ALPHA_EXT 0x8572 3050 #define GL_RGB_SCALE_EXT 0x8573 3051 #define GL_ADD_SIGNED_EXT 0x8574 3052 #define GL_INTERPOLATE_EXT 0x8575 3053 #define GL_CONSTANT_EXT 0x8576 3054 #define GL_PRIMARY_COLOR_EXT 0x8577 3055 #define GL_PREVIOUS_EXT 0x8578 3056 #define GL_SOURCE0_RGB_EXT 0x8580 3057 #define GL_SOURCE1_RGB_EXT 0x8581 3058 #define GL_SOURCE2_RGB_EXT 0x8582 3059 #define GL_SOURCE0_ALPHA_EXT 0x8588 3060 #define GL_SOURCE1_ALPHA_EXT 0x8589 3061 #define GL_SOURCE2_ALPHA_EXT 0x858A 3062 #define GL_OPERAND0_RGB_EXT 0x8590 3063 #define GL_OPERAND1_RGB_EXT 0x8591 3064 #define GL_OPERAND2_RGB_EXT 0x8592 3065 #define GL_OPERAND0_ALPHA_EXT 0x8598 3066 #define GL_OPERAND1_ALPHA_EXT 0x8599 3067 #define GL_OPERAND2_ALPHA_EXT 0x859A 3070 #ifndef GL_APPLE_specular_vector 3071 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 3074 #ifndef GL_APPLE_transform_hint 3075 #define GL_TRANSFORM_HINT_APPLE 0x85B1 3078 #ifndef GL_SGIX_fog_scale 3079 #define GL_FOG_SCALE_SGIX 0x81FC 3080 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD 3083 #ifndef GL_SUNX_constant_data 3084 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 3085 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 3088 #ifndef GL_SUN_global_alpha 3089 #define GL_GLOBAL_ALPHA_SUN 0x81D9 3090 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 3093 #ifndef GL_SUN_triangle_list 3094 #define GL_RESTART_SUN 0x0001 3095 #define GL_REPLACE_MIDDLE_SUN 0x0002 3096 #define GL_REPLACE_OLDEST_SUN 0x0003 3097 #define GL_TRIANGLE_LIST_SUN 0x81D7 3098 #define GL_REPLACEMENT_CODE_SUN 0x81D8 3099 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 3100 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 3101 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 3102 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 3103 #define GL_R1UI_V3F_SUN 0x85C4 3104 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 3105 #define GL_R1UI_C3F_V3F_SUN 0x85C6 3106 #define GL_R1UI_N3F_V3F_SUN 0x85C7 3107 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 3108 #define GL_R1UI_T2F_V3F_SUN 0x85C9 3109 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 3110 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 3113 #ifndef GL_SUN_vertex 3116 #ifndef GL_EXT_blend_func_separate 3117 #define GL_BLEND_DST_RGB_EXT 0x80C8 3118 #define GL_BLEND_SRC_RGB_EXT 0x80C9 3119 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 3120 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 3123 #ifndef GL_INGR_color_clamp 3124 #define GL_RED_MIN_CLAMP_INGR 0x8560 3125 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 3126 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 3127 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 3128 #define GL_RED_MAX_CLAMP_INGR 0x8564 3129 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 3130 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 3131 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 3134 #ifndef GL_INGR_interlace_read 3135 #define GL_INTERLACE_READ_INGR 0x8568 3138 #ifndef GL_EXT_stencil_wrap 3139 #define GL_INCR_WRAP_EXT 0x8507 3140 #define GL_DECR_WRAP_EXT 0x8508 3143 #ifndef GL_EXT_422_pixels 3144 #define GL_422_EXT 0x80CC 3145 #define GL_422_REV_EXT 0x80CD 3146 #define GL_422_AVERAGE_EXT 0x80CE 3147 #define GL_422_REV_AVERAGE_EXT 0x80CF 3150 #ifndef GL_NV_texgen_reflection 3151 #define GL_NORMAL_MAP_NV 0x8511 3152 #define GL_REFLECTION_MAP_NV 0x8512 3155 #ifndef GL_EXT_texture_cube_map 3156 #define GL_NORMAL_MAP_EXT 0x8511 3157 #define GL_REFLECTION_MAP_EXT 0x8512 3158 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 3159 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 3160 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 3161 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 3162 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 3163 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 3164 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 3165 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 3166 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 3167 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 3170 #ifndef GL_SUN_convolution_border_modes 3171 #define GL_WRAP_BORDER_SUN 0x81D4 3174 #ifndef GL_EXT_texture_env_add 3177 #ifndef GL_EXT_texture_lod_bias 3178 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 3179 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 3180 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 3183 #ifndef GL_EXT_texture_filter_anisotropic 3184 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 3185 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 3188 #ifndef GL_EXT_vertex_weighting 3189 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH 3190 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 3191 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX 3192 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 3193 #define GL_VERTEX_WEIGHTING_EXT 0x8509 3194 #define GL_MODELVIEW0_EXT GL_MODELVIEW 3195 #define GL_MODELVIEW1_EXT 0x850A 3196 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 3197 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 3198 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 3199 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 3200 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 3201 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 3204 #ifndef GL_NV_light_max_exponent 3205 #define GL_MAX_SHININESS_NV 0x8504 3206 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 3209 #ifndef GL_NV_vertex_array_range 3210 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 3211 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 3212 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 3213 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 3214 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 3217 #ifndef GL_NV_register_combiners 3218 #define GL_REGISTER_COMBINERS_NV 0x8522 3219 #define GL_VARIABLE_A_NV 0x8523 3220 #define GL_VARIABLE_B_NV 0x8524 3221 #define GL_VARIABLE_C_NV 0x8525 3222 #define GL_VARIABLE_D_NV 0x8526 3223 #define GL_VARIABLE_E_NV 0x8527 3224 #define GL_VARIABLE_F_NV 0x8528 3225 #define GL_VARIABLE_G_NV 0x8529 3226 #define GL_CONSTANT_COLOR0_NV 0x852A 3227 #define GL_CONSTANT_COLOR1_NV 0x852B 3228 #define GL_PRIMARY_COLOR_NV 0x852C 3229 #define GL_SECONDARY_COLOR_NV 0x852D 3230 #define GL_SPARE0_NV 0x852E 3231 #define GL_SPARE1_NV 0x852F 3232 #define GL_DISCARD_NV 0x8530 3233 #define GL_E_TIMES_F_NV 0x8531 3234 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 3235 #define GL_UNSIGNED_IDENTITY_NV 0x8536 3236 #define GL_UNSIGNED_INVERT_NV 0x8537 3237 #define GL_EXPAND_NORMAL_NV 0x8538 3238 #define GL_EXPAND_NEGATE_NV 0x8539 3239 #define GL_HALF_BIAS_NORMAL_NV 0x853A 3240 #define GL_HALF_BIAS_NEGATE_NV 0x853B 3241 #define GL_SIGNED_IDENTITY_NV 0x853C 3242 #define GL_SIGNED_NEGATE_NV 0x853D 3243 #define GL_SCALE_BY_TWO_NV 0x853E 3244 #define GL_SCALE_BY_FOUR_NV 0x853F 3245 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 3246 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 3247 #define GL_COMBINER_INPUT_NV 0x8542 3248 #define GL_COMBINER_MAPPING_NV 0x8543 3249 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 3250 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 3251 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 3252 #define GL_COMBINER_MUX_SUM_NV 0x8547 3253 #define GL_COMBINER_SCALE_NV 0x8548 3254 #define GL_COMBINER_BIAS_NV 0x8549 3255 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 3256 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 3257 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 3258 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 3259 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 3260 #define GL_COLOR_SUM_CLAMP_NV 0x854F 3261 #define GL_COMBINER0_NV 0x8550 3262 #define GL_COMBINER1_NV 0x8551 3263 #define GL_COMBINER2_NV 0x8552 3264 #define GL_COMBINER3_NV 0x8553 3265 #define GL_COMBINER4_NV 0x8554 3266 #define GL_COMBINER5_NV 0x8555 3267 #define GL_COMBINER6_NV 0x8556 3268 #define GL_COMBINER7_NV 0x8557 3276 #ifndef GL_NV_fog_distance 3277 #define GL_FOG_DISTANCE_MODE_NV 0x855A 3278 #define GL_EYE_RADIAL_NV 0x855B 3279 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 3283 #ifndef GL_NV_texgen_emboss 3284 #define GL_EMBOSS_LIGHT_NV 0x855D 3285 #define GL_EMBOSS_CONSTANT_NV 0x855E 3286 #define GL_EMBOSS_MAP_NV 0x855F 3289 #ifndef GL_NV_blend_square 3292 #ifndef GL_NV_texture_env_combine4 3293 #define GL_COMBINE4_NV 0x8503 3294 #define GL_SOURCE3_RGB_NV 0x8583 3295 #define GL_SOURCE3_ALPHA_NV 0x858B 3296 #define GL_OPERAND3_RGB_NV 0x8593 3297 #define GL_OPERAND3_ALPHA_NV 0x859B 3300 #ifndef GL_MESA_resize_buffers 3303 #ifndef GL_MESA_window_pos 3306 #ifndef GL_EXT_texture_compression_s3tc 3307 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 3308 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 3309 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 3310 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 3313 #ifndef GL_IBM_cull_vertex 3314 #define GL_CULL_VERTEX_IBM 103050 3317 #ifndef GL_IBM_multimode_draw_arrays 3320 #ifndef GL_IBM_vertex_array_lists 3321 #define GL_VERTEX_ARRAY_LIST_IBM 103070 3322 #define GL_NORMAL_ARRAY_LIST_IBM 103071 3323 #define GL_COLOR_ARRAY_LIST_IBM 103072 3324 #define GL_INDEX_ARRAY_LIST_IBM 103073 3325 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 3326 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 3327 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 3328 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 3329 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 3330 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 3331 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 3332 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 3333 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 3334 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 3335 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 3336 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 3339 #ifndef GL_SGIX_subsample 3340 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 3341 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 3342 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 3343 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 3344 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 3347 #ifndef GL_SGIX_ycrcb_subsample 3350 #ifndef GL_SGIX_ycrcba 3351 #define GL_YCRCB_SGIX 0x8318 3352 #define GL_YCRCBA_SGIX 0x8319 3355 #ifndef GL_SGI_depth_pass_instrument 3356 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 3358 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 3361 #ifndef GL_3DFX_texture_compression_FXT1 3362 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 3363 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 3366 #ifndef GL_3DFX_multisample 3367 #define GL_MULTISAMPLE_3DFX 0x86B2 3368 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 3369 #define GL_SAMPLES_3DFX 0x86B4 3370 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 3373 #ifndef GL_3DFX_tbuffer 3376 #ifndef GL_EXT_multisample 3377 #define GL_MULTISAMPLE_EXT 0x809D 3378 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 3379 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 3380 #define GL_SAMPLE_MASK_EXT 0x80A0 3381 #define GL_1PASS_EXT 0x80A1 3382 #define GL_2PASS_0_EXT 0x80A2 3383 #define GL_2PASS_1_EXT 0x80A3 3384 #define GL_4PASS_0_EXT 0x80A4 3385 #define GL_4PASS_1_EXT 0x80A5 3386 #define GL_4PASS_2_EXT 0x80A6 3387 #define GL_4PASS_3_EXT 0x80A7 3388 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 3389 #define GL_SAMPLES_EXT 0x80A9 3390 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 3391 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 3392 #define GL_SAMPLE_PATTERN_EXT 0x80AC 3393 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 3396 #ifndef GL_SGIX_vertex_preclip 3397 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 3398 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 3401 #ifndef GL_SGIX_convolution_accuracy 3402 #define GL_CONVOLUTION_HINT_SGIX 0x8316 3405 #ifndef GL_SGIX_resample 3406 #define GL_PACK_RESAMPLE_SGIX 0x842C 3407 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 3408 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 3409 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 3410 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 3413 #ifndef GL_SGIS_point_line_texgen 3414 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 3415 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 3416 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 3417 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 3418 #define GL_EYE_POINT_SGIS 0x81F4 3419 #define GL_OBJECT_POINT_SGIS 0x81F5 3420 #define GL_EYE_LINE_SGIS 0x81F6 3421 #define GL_OBJECT_LINE_SGIS 0x81F7 3424 #ifndef GL_SGIS_texture_color_mask 3425 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 3428 #ifndef GL_EXT_texture_env_dot3 3429 #define GL_DOT3_RGB_EXT 0x8740 3430 #define GL_DOT3_RGBA_EXT 0x8741 3433 #ifndef GL_ATI_texture_mirror_once 3434 #define GL_MIRROR_CLAMP_ATI 0x8742 3435 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 3439 #define GL_ALL_COMPLETED_NV 0x84F2 3440 #define GL_FENCE_STATUS_NV 0x84F3 3441 #define GL_FENCE_CONDITION_NV 0x84F4 3444 #ifndef GL_IBM_texture_mirrored_repeat 3445 #define GL_MIRRORED_REPEAT_IBM 0x8370 3448 #ifndef GL_NV_evaluators 3449 #define GL_EVAL_2D_NV 0x86C0 3450 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 3451 #define GL_MAP_TESSELLATION_NV 0x86C2 3452 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 3453 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 3454 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 3455 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 3456 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 3457 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 3458 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 3459 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 3460 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 3461 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 3462 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 3463 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 3464 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 3465 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 3466 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 3467 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 3468 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 3469 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 3470 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 3471 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 3472 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 3475 #ifndef GL_NV_packed_depth_stencil 3476 #define GL_DEPTH_STENCIL_NV 0x84F9 3477 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 3480 #ifndef GL_NV_register_combiners2 3481 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 3484 #ifndef GL_NV_texture_compression_vtc 3487 #ifndef GL_NV_texture_rectangle 3488 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 3489 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 3490 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 3491 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 3494 #ifndef GL_NV_texture_shader 3495 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 3496 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 3497 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 3498 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 3499 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 3500 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 3501 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 3502 #define GL_SHADER_CONSISTENT_NV 0x86DD 3503 #define GL_TEXTURE_SHADER_NV 0x86DE 3504 #define GL_SHADER_OPERATION_NV 0x86DF 3505 #define GL_CULL_MODES_NV 0x86E0 3506 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 3507 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 3508 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 3509 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV 3510 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV 3511 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 3512 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 3513 #define GL_CONST_EYE_NV 0x86E5 3514 #define GL_PASS_THROUGH_NV 0x86E6 3515 #define GL_CULL_FRAGMENT_NV 0x86E7 3516 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 3517 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 3518 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 3519 #define GL_DOT_PRODUCT_NV 0x86EC 3520 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 3521 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 3522 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 3523 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 3524 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 3525 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 3526 #define GL_HILO_NV 0x86F4 3527 #define GL_DSDT_NV 0x86F5 3528 #define GL_DSDT_MAG_NV 0x86F6 3529 #define GL_DSDT_MAG_VIB_NV 0x86F7 3530 #define GL_HILO16_NV 0x86F8 3531 #define GL_SIGNED_HILO_NV 0x86F9 3532 #define GL_SIGNED_HILO16_NV 0x86FA 3533 #define GL_SIGNED_RGBA_NV 0x86FB 3534 #define GL_SIGNED_RGBA8_NV 0x86FC 3535 #define GL_SIGNED_RGB_NV 0x86FE 3536 #define GL_SIGNED_RGB8_NV 0x86FF 3537 #define GL_SIGNED_LUMINANCE_NV 0x8701 3538 #define GL_SIGNED_LUMINANCE8_NV 0x8702 3539 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 3540 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 3541 #define GL_SIGNED_ALPHA_NV 0x8705 3542 #define GL_SIGNED_ALPHA8_NV 0x8706 3543 #define GL_SIGNED_INTENSITY_NV 0x8707 3544 #define GL_SIGNED_INTENSITY8_NV 0x8708 3545 #define GL_DSDT8_NV 0x8709 3546 #define GL_DSDT8_MAG8_NV 0x870A 3547 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 3548 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 3549 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 3550 #define GL_HI_SCALE_NV 0x870E 3551 #define GL_LO_SCALE_NV 0x870F 3552 #define GL_DS_SCALE_NV 0x8710 3553 #define GL_DT_SCALE_NV 0x8711 3554 #define GL_MAGNITUDE_SCALE_NV 0x8712 3555 #define GL_VIBRANCE_SCALE_NV 0x8713 3556 #define GL_HI_BIAS_NV 0x8714 3557 #define GL_LO_BIAS_NV 0x8715 3558 #define GL_DS_BIAS_NV 0x8716 3559 #define GL_DT_BIAS_NV 0x8717 3560 #define GL_MAGNITUDE_BIAS_NV 0x8718 3561 #define GL_VIBRANCE_BIAS_NV 0x8719 3562 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 3563 #define GL_TEXTURE_HI_SIZE_NV 0x871B 3564 #define GL_TEXTURE_LO_SIZE_NV 0x871C 3565 #define GL_TEXTURE_DS_SIZE_NV 0x871D 3566 #define GL_TEXTURE_DT_SIZE_NV 0x871E 3567 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 3570 #ifndef GL_NV_texture_shader2 3571 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 3574 #ifndef GL_NV_vertex_array_range2 3575 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 3578 #ifndef GL_NV_vertex_program 3579 #define GL_VERTEX_PROGRAM_NV 0x8620 3580 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 3581 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 3582 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 3583 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 3584 #define GL_CURRENT_ATTRIB_NV 0x8626 3585 #define GL_PROGRAM_LENGTH_NV 0x8627 3586 #define GL_PROGRAM_STRING_NV 0x8628 3587 #define GL_MODELVIEW_PROJECTION_NV 0x8629 3588 #define GL_IDENTITY_NV 0x862A 3589 #define GL_INVERSE_NV 0x862B 3590 #define GL_TRANSPOSE_NV 0x862C 3591 #define GL_INVERSE_TRANSPOSE_NV 0x862D 3592 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 3593 #define GL_MAX_TRACK_MATRICES_NV 0x862F 3594 #define GL_MATRIX0_NV 0x8630 3595 #define GL_MATRIX1_NV 0x8631 3596 #define GL_MATRIX2_NV 0x8632 3597 #define GL_MATRIX3_NV 0x8633 3598 #define GL_MATRIX4_NV 0x8634 3599 #define GL_MATRIX5_NV 0x8635 3600 #define GL_MATRIX6_NV 0x8636 3601 #define GL_MATRIX7_NV 0x8637 3602 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 3603 #define GL_CURRENT_MATRIX_NV 0x8641 3604 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 3605 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 3606 #define GL_PROGRAM_PARAMETER_NV 0x8644 3607 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 3608 #define GL_PROGRAM_TARGET_NV 0x8646 3609 #define GL_PROGRAM_RESIDENT_NV 0x8647 3610 #define GL_TRACK_MATRIX_NV 0x8648 3611 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 3612 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 3613 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 3614 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 3615 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 3616 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 3617 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 3618 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 3619 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 3620 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 3621 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 3622 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 3623 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 3624 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 3625 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 3626 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 3627 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 3628 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 3629 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 3630 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 3631 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 3632 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 3633 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 3634 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 3635 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 3636 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 3637 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 3638 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 3639 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 3640 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 3641 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 3642 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 3643 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 3644 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 3645 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 3646 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 3647 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 3648 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 3649 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 3650 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 3651 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 3652 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 3653 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 3654 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 3655 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 3656 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 3657 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 3658 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 3659 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 3660 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 3661 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 3664 #ifndef GL_SGIX_texture_coordinate_clamp 3665 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 3666 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 3667 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 3670 #ifndef GL_SGIX_scalebias_hint 3671 #define GL_SCALEBIAS_HINT_SGIX 0x8322 3674 #ifndef GL_OML_interlace 3675 #define GL_INTERLACE_OML 0x8980 3676 #define GL_INTERLACE_READ_OML 0x8981 3679 #ifndef GL_OML_subsample 3680 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 3681 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 3684 #ifndef GL_OML_resample 3685 #define GL_PACK_RESAMPLE_OML 0x8984 3686 #define GL_UNPACK_RESAMPLE_OML 0x8985 3687 #define GL_RESAMPLE_REPLICATE_OML 0x8986 3688 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 3689 #define GL_RESAMPLE_AVERAGE_OML 0x8988 3690 #define GL_RESAMPLE_DECIMATE_OML 0x8989 3693 #ifndef GL_NV_copy_depth_to_color 3694 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 3695 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 3698 #ifndef GL_ATI_envmap_bumpmap 3699 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 3700 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 3701 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 3702 #define GL_BUMP_TEX_UNITS_ATI 0x8778 3703 #define GL_DUDV_ATI 0x8779 3704 #define GL_DU8DV8_ATI 0x877A 3705 #define GL_BUMP_ENVMAP_ATI 0x877B 3706 #define GL_BUMP_TARGET_ATI 0x877C 3709 #ifndef GL_ATI_fragment_shader 3710 #define GL_FRAGMENT_SHADER_ATI 0x8920 3711 #define GL_REG_0_ATI 0x8921 3712 #define GL_REG_1_ATI 0x8922 3713 #define GL_REG_2_ATI 0x8923 3714 #define GL_REG_3_ATI 0x8924 3715 #define GL_REG_4_ATI 0x8925 3716 #define GL_REG_5_ATI 0x8926 3717 #define GL_REG_6_ATI 0x8927 3718 #define GL_REG_7_ATI 0x8928 3719 #define GL_REG_8_ATI 0x8929 3720 #define GL_REG_9_ATI 0x892A 3721 #define GL_REG_10_ATI 0x892B 3722 #define GL_REG_11_ATI 0x892C 3723 #define GL_REG_12_ATI 0x892D 3724 #define GL_REG_13_ATI 0x892E 3725 #define GL_REG_14_ATI 0x892F 3726 #define GL_REG_15_ATI 0x8930 3727 #define GL_REG_16_ATI 0x8931 3728 #define GL_REG_17_ATI 0x8932 3729 #define GL_REG_18_ATI 0x8933 3730 #define GL_REG_19_ATI 0x8934 3731 #define GL_REG_20_ATI 0x8935 3732 #define GL_REG_21_ATI 0x8936 3733 #define GL_REG_22_ATI 0x8937 3734 #define GL_REG_23_ATI 0x8938 3735 #define GL_REG_24_ATI 0x8939 3736 #define GL_REG_25_ATI 0x893A 3737 #define GL_REG_26_ATI 0x893B 3738 #define GL_REG_27_ATI 0x893C 3739 #define GL_REG_28_ATI 0x893D 3740 #define GL_REG_29_ATI 0x893E 3741 #define GL_REG_30_ATI 0x893F 3742 #define GL_REG_31_ATI 0x8940 3743 #define GL_CON_0_ATI 0x8941 3744 #define GL_CON_1_ATI 0x8942 3745 #define GL_CON_2_ATI 0x8943 3746 #define GL_CON_3_ATI 0x8944 3747 #define GL_CON_4_ATI 0x8945 3748 #define GL_CON_5_ATI 0x8946 3749 #define GL_CON_6_ATI 0x8947 3750 #define GL_CON_7_ATI 0x8948 3751 #define GL_CON_8_ATI 0x8949 3752 #define GL_CON_9_ATI 0x894A 3753 #define GL_CON_10_ATI 0x894B 3754 #define GL_CON_11_ATI 0x894C 3755 #define GL_CON_12_ATI 0x894D 3756 #define GL_CON_13_ATI 0x894E 3757 #define GL_CON_14_ATI 0x894F 3758 #define GL_CON_15_ATI 0x8950 3759 #define GL_CON_16_ATI 0x8951 3760 #define GL_CON_17_ATI 0x8952 3761 #define GL_CON_18_ATI 0x8953 3762 #define GL_CON_19_ATI 0x8954 3763 #define GL_CON_20_ATI 0x8955 3764 #define GL_CON_21_ATI 0x8956 3765 #define GL_CON_22_ATI 0x8957 3766 #define GL_CON_23_ATI 0x8958 3767 #define GL_CON_24_ATI 0x8959 3768 #define GL_CON_25_ATI 0x895A 3769 #define GL_CON_26_ATI 0x895B 3770 #define GL_CON_27_ATI 0x895C 3771 #define GL_CON_28_ATI 0x895D 3772 #define GL_CON_29_ATI 0x895E 3773 #define GL_CON_30_ATI 0x895F 3774 #define GL_CON_31_ATI 0x8960 3775 #define GL_MOV_ATI 0x8961 3776 #define GL_ADD_ATI 0x8963 3777 #define GL_MUL_ATI 0x8964 3778 #define GL_SUB_ATI 0x8965 3779 #define GL_DOT3_ATI 0x8966 3780 #define GL_DOT4_ATI 0x8967 3781 #define GL_MAD_ATI 0x8968 3782 #define GL_LERP_ATI 0x8969 3783 #define GL_CND_ATI 0x896A 3784 #define GL_CND0_ATI 0x896B 3785 #define GL_DOT2_ADD_ATI 0x896C 3786 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 3787 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 3788 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 3789 #define GL_NUM_PASSES_ATI 0x8970 3790 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 3791 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 3792 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 3793 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 3794 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 3795 #define GL_SWIZZLE_STR_ATI 0x8976 3796 #define GL_SWIZZLE_STQ_ATI 0x8977 3797 #define GL_SWIZZLE_STR_DR_ATI 0x8978 3798 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 3799 #define GL_SWIZZLE_STRQ_ATI 0x897A 3800 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 3801 #define GL_RED_BIT_ATI 0x00000001 3802 #define GL_GREEN_BIT_ATI 0x00000002 3803 #define GL_BLUE_BIT_ATI 0x00000004 3804 #define GL_2X_BIT_ATI 0x00000001 3805 #define GL_4X_BIT_ATI 0x00000002 3806 #define GL_8X_BIT_ATI 0x00000004 3807 #define GL_HALF_BIT_ATI 0x00000008 3808 #define GL_QUARTER_BIT_ATI 0x00000010 3809 #define GL_EIGHTH_BIT_ATI 0x00000020 3810 #define GL_SATURATE_BIT_ATI 0x00000040 3811 #define GL_COMP_BIT_ATI 0x00000002 3812 #define GL_NEGATE_BIT_ATI 0x00000004 3813 #define GL_BIAS_BIT_ATI 0x00000008 3816 #ifndef GL_ATI_pn_triangles 3817 #define GL_PN_TRIANGLES_ATI 0x87F0 3818 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 3819 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 3820 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 3821 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 3822 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 3823 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 3824 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 3825 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 3828 #ifndef GL_ATI_vertex_array_object 3829 #define GL_STATIC_ATI 0x8760 3830 #define GL_DYNAMIC_ATI 0x8761 3831 #define GL_PRESERVE_ATI 0x8762 3832 #define GL_DISCARD_ATI 0x8763 3833 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 3834 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 3835 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 3836 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 3839 #ifndef GL_EXT_vertex_shader 3840 #define GL_VERTEX_SHADER_EXT 0x8780 3841 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 3842 #define GL_OP_INDEX_EXT 0x8782 3843 #define GL_OP_NEGATE_EXT 0x8783 3844 #define GL_OP_DOT3_EXT 0x8784 3845 #define GL_OP_DOT4_EXT 0x8785 3846 #define GL_OP_MUL_EXT 0x8786 3847 #define GL_OP_ADD_EXT 0x8787 3848 #define GL_OP_MADD_EXT 0x8788 3849 #define GL_OP_FRAC_EXT 0x8789 3850 #define GL_OP_MAX_EXT 0x878A 3851 #define GL_OP_MIN_EXT 0x878B 3852 #define GL_OP_SET_GE_EXT 0x878C 3853 #define GL_OP_SET_LT_EXT 0x878D 3854 #define GL_OP_CLAMP_EXT 0x878E 3855 #define GL_OP_FLOOR_EXT 0x878F 3856 #define GL_OP_ROUND_EXT 0x8790 3857 #define GL_OP_EXP_BASE_2_EXT 0x8791 3858 #define GL_OP_LOG_BASE_2_EXT 0x8792 3859 #define GL_OP_POWER_EXT 0x8793 3860 #define GL_OP_RECIP_EXT 0x8794 3861 #define GL_OP_RECIP_SQRT_EXT 0x8795 3862 #define GL_OP_SUB_EXT 0x8796 3863 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 3864 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 3865 #define GL_OP_MOV_EXT 0x8799 3866 #define GL_OUTPUT_VERTEX_EXT 0x879A 3867 #define GL_OUTPUT_COLOR0_EXT 0x879B 3868 #define GL_OUTPUT_COLOR1_EXT 0x879C 3869 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 3870 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 3871 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 3872 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 3873 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 3874 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 3875 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 3876 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 3877 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 3878 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 3879 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 3880 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 3881 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 3882 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 3883 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 3884 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 3885 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 3886 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 3887 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 3888 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 3889 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 3890 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 3891 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 3892 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 3893 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 3894 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 3895 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 3896 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 3897 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 3898 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 3899 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 3900 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 3901 #define GL_OUTPUT_FOG_EXT 0x87BD 3902 #define GL_SCALAR_EXT 0x87BE 3903 #define GL_VECTOR_EXT 0x87BF 3904 #define GL_MATRIX_EXT 0x87C0 3905 #define GL_VARIANT_EXT 0x87C1 3906 #define GL_INVARIANT_EXT 0x87C2 3907 #define GL_LOCAL_CONSTANT_EXT 0x87C3 3908 #define GL_LOCAL_EXT 0x87C4 3909 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 3910 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 3911 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 3912 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 3913 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 3914 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 3915 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 3916 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 3917 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 3918 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 3919 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 3920 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 3921 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 3922 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 3923 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 3924 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 3925 #define GL_X_EXT 0x87D5 3926 #define GL_Y_EXT 0x87D6 3927 #define GL_Z_EXT 0x87D7 3928 #define GL_W_EXT 0x87D8 3929 #define GL_NEGATIVE_X_EXT 0x87D9 3930 #define GL_NEGATIVE_Y_EXT 0x87DA 3931 #define GL_NEGATIVE_Z_EXT 0x87DB 3932 #define GL_NEGATIVE_W_EXT 0x87DC 3933 #define GL_ZERO_EXT 0x87DD 3934 #define GL_ONE_EXT 0x87DE 3935 #define GL_NEGATIVE_ONE_EXT 0x87DF 3936 #define GL_NORMALIZED_RANGE_EXT 0x87E0 3937 #define GL_FULL_RANGE_EXT 0x87E1 3938 #define GL_CURRENT_VERTEX_EXT 0x87E2 3939 #define GL_MVP_MATRIX_EXT 0x87E3 3940 #define GL_VARIANT_VALUE_EXT 0x87E4 3941 #define GL_VARIANT_DATATYPE_EXT 0x87E5 3942 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 3943 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 3944 #define GL_VARIANT_ARRAY_EXT 0x87E8 3945 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 3946 #define GL_INVARIANT_VALUE_EXT 0x87EA 3947 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 3948 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 3949 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 3952 #ifndef GL_ATI_vertex_streams 3953 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 3954 #define GL_VERTEX_STREAM0_ATI 0x876C 3955 #define GL_VERTEX_STREAM1_ATI 0x876D 3956 #define GL_VERTEX_STREAM2_ATI 0x876E 3957 #define GL_VERTEX_STREAM3_ATI 0x876F 3958 #define GL_VERTEX_STREAM4_ATI 0x8770 3959 #define GL_VERTEX_STREAM5_ATI 0x8771 3960 #define GL_VERTEX_STREAM6_ATI 0x8772 3961 #define GL_VERTEX_STREAM7_ATI 0x8773 3962 #define GL_VERTEX_SOURCE_ATI 0x8774 3965 #ifndef GL_ATI_element_array 3966 #define GL_ELEMENT_ARRAY_ATI 0x8768 3967 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 3968 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 3971 #ifndef GL_SUN_mesh_array 3972 #define GL_QUAD_MESH_SUN 0x8614 3973 #define GL_TRIANGLE_MESH_SUN 0x8615 3976 #ifndef GL_SUN_slice_accum 3977 #define GL_SLICE_ACCUM_SUN 0x85CC 3980 #ifndef GL_NV_multisample_filter_hint 3981 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 3984 #ifndef GL_NV_depth_clamp 3985 #define GL_DEPTH_CLAMP_NV 0x864F 3988 #ifndef GL_NV_occlusion_query 3989 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 3990 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 3991 #define GL_PIXEL_COUNT_NV 0x8866 3992 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 3995 #ifndef GL_NV_point_sprite 3996 #define GL_POINT_SPRITE_NV 0x8861 3997 #define GL_COORD_REPLACE_NV 0x8862 3998 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 4001 #ifndef GL_NV_texture_shader3 4002 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 4003 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 4004 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 4005 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 4006 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 4007 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 4008 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 4009 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 4010 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 4011 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 4012 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 4013 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 4014 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 4015 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 4016 #define GL_HILO8_NV 0x885E 4017 #define GL_SIGNED_HILO8_NV 0x885F 4018 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 4021 #ifndef GL_NV_vertex_program1_1 4024 #ifndef GL_EXT_shadow_funcs 4027 #ifndef GL_EXT_stencil_two_side 4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 4029 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 4032 #ifndef GL_ATI_text_fragment_shader 4033 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 4036 #ifndef GL_APPLE_client_storage 4037 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 4040 #ifndef GL_APPLE_element_array 4041 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 4042 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 4043 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 4046 #ifndef GL_APPLE_fence 4047 #define GL_DRAW_PIXELS_APPLE 0x8A0A 4048 #define GL_FENCE_APPLE 0x8A0B 4051 #ifndef GL_APPLE_vertex_array_object 4052 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 4055 #ifndef GL_APPLE_vertex_array_range 4056 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 4057 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 4058 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 4059 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 4060 #define GL_STORAGE_CLIENT_APPLE 0x85B4 4061 #define GL_STORAGE_CACHED_APPLE 0x85BE 4062 #define GL_STORAGE_SHARED_APPLE 0x85BF 4065 #ifndef GL_APPLE_ycbcr_422 4066 #define GL_YCBCR_422_APPLE 0x85B9 4067 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 4068 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 4072 #define GL_RGB_S3TC 0x83A0 4073 #define GL_RGB4_S3TC 0x83A1 4074 #define GL_RGBA_S3TC 0x83A2 4075 #define GL_RGBA4_S3TC 0x83A3 4078 #ifndef GL_ATI_draw_buffers 4079 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 4080 #define GL_DRAW_BUFFER0_ATI 0x8825 4081 #define GL_DRAW_BUFFER1_ATI 0x8826 4082 #define GL_DRAW_BUFFER2_ATI 0x8827 4083 #define GL_DRAW_BUFFER3_ATI 0x8828 4084 #define GL_DRAW_BUFFER4_ATI 0x8829 4085 #define GL_DRAW_BUFFER5_ATI 0x882A 4086 #define GL_DRAW_BUFFER6_ATI 0x882B 4087 #define GL_DRAW_BUFFER7_ATI 0x882C 4088 #define GL_DRAW_BUFFER8_ATI 0x882D 4089 #define GL_DRAW_BUFFER9_ATI 0x882E 4090 #define GL_DRAW_BUFFER10_ATI 0x882F 4091 #define GL_DRAW_BUFFER11_ATI 0x8830 4092 #define GL_DRAW_BUFFER12_ATI 0x8831 4093 #define GL_DRAW_BUFFER13_ATI 0x8832 4094 #define GL_DRAW_BUFFER14_ATI 0x8833 4095 #define GL_DRAW_BUFFER15_ATI 0x8834 4098 #ifndef GL_ATI_pixel_format_float 4099 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820 4100 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 4103 #ifndef GL_ATI_texture_env_combine3 4104 #define GL_MODULATE_ADD_ATI 0x8744 4105 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 4106 #define GL_MODULATE_SUBTRACT_ATI 0x8746 4109 #ifndef GL_ATI_texture_float 4110 #define GL_RGBA_FLOAT32_ATI 0x8814 4111 #define GL_RGB_FLOAT32_ATI 0x8815 4112 #define GL_ALPHA_FLOAT32_ATI 0x8816 4113 #define GL_INTENSITY_FLOAT32_ATI 0x8817 4114 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 4115 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 4116 #define GL_RGBA_FLOAT16_ATI 0x881A 4117 #define GL_RGB_FLOAT16_ATI 0x881B 4118 #define GL_ALPHA_FLOAT16_ATI 0x881C 4119 #define GL_INTENSITY_FLOAT16_ATI 0x881D 4120 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 4121 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 4124 #ifndef GL_NV_float_buffer 4125 #define GL_FLOAT_R_NV 0x8880 4126 #define GL_FLOAT_RG_NV 0x8881 4127 #define GL_FLOAT_RGB_NV 0x8882 4128 #define GL_FLOAT_RGBA_NV 0x8883 4129 #define GL_FLOAT_R16_NV 0x8884 4130 #define GL_FLOAT_R32_NV 0x8885 4131 #define GL_FLOAT_RG16_NV 0x8886 4132 #define GL_FLOAT_RG32_NV 0x8887 4133 #define GL_FLOAT_RGB16_NV 0x8888 4134 #define GL_FLOAT_RGB32_NV 0x8889 4135 #define GL_FLOAT_RGBA16_NV 0x888A 4136 #define GL_FLOAT_RGBA32_NV 0x888B 4137 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 4138 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 4139 #define GL_FLOAT_RGBA_MODE_NV 0x888E 4142 #ifndef GL_NV_fragment_program 4143 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 4144 #define GL_FRAGMENT_PROGRAM_NV 0x8870 4145 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 4146 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 4147 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 4148 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 4151 #ifndef GL_NV_half_float 4152 #define GL_HALF_FLOAT_NV 0x140B 4155 #ifndef GL_NV_pixel_data_range 4156 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 4157 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 4158 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 4159 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 4160 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 4161 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 4164 #ifndef GL_NV_primitive_restart 4165 #define GL_PRIMITIVE_RESTART_NV 0x8558 4166 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 4169 #ifndef GL_NV_texture_expand_normal 4170 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 4173 #ifndef GL_NV_vertex_program2 4176 #ifndef GL_ATI_map_object_buffer 4179 #ifndef GL_ATI_separate_stencil 4180 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 4181 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 4182 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 4183 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 4186 #ifndef GL_ATI_vertex_attrib_array_object 4189 #ifndef GL_OES_read_format 4190 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 4191 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 4194 #ifndef GL_EXT_depth_bounds_test 4195 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 4196 #define GL_DEPTH_BOUNDS_EXT 0x8891 4199 #ifndef GL_EXT_texture_mirror_clamp 4200 #define GL_MIRROR_CLAMP_EXT 0x8742 4201 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 4202 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 4205 #ifndef GL_EXT_blend_equation_separate 4206 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 4207 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 4210 #ifndef GL_MESA_pack_invert 4211 #define GL_PACK_INVERT_MESA 0x8758 4214 #ifndef GL_MESA_ycbcr_texture 4215 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 4216 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 4217 #define GL_YCBCR_MESA 0x8757 4220 #ifndef GL_EXT_pixel_buffer_object 4221 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 4222 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 4223 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 4224 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 4227 #ifndef GL_NV_fragment_program_option 4230 #ifndef GL_NV_fragment_program2 4231 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 4232 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 4233 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 4234 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 4235 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 4238 #ifndef GL_NV_vertex_program2_option 4243 #ifndef GL_NV_vertex_program3 4247 #ifndef GL_EXT_framebuffer_object 4248 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 4249 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 4250 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 4251 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 4252 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 4253 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 4254 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 4255 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 4256 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 4257 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 4258 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 4259 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 4260 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 4261 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 4262 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 4263 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 4264 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 4265 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 4266 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 4267 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 4268 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 4269 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 4270 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 4271 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 4272 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 4273 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 4274 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 4275 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 4276 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 4277 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 4278 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 4279 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 4280 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 4281 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 4282 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 4283 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 4284 #define GL_FRAMEBUFFER_EXT 0x8D40 4285 #define GL_RENDERBUFFER_EXT 0x8D41 4286 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 4287 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 4288 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 4289 #define GL_STENCIL_INDEX1_EXT 0x8D46 4290 #define GL_STENCIL_INDEX4_EXT 0x8D47 4291 #define GL_STENCIL_INDEX8_EXT 0x8D48 4292 #define GL_STENCIL_INDEX16_EXT 0x8D49 4293 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 4294 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 4295 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 4296 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 4297 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 4298 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 4301 #ifndef GL_GREMEDY_string_marker 4304 #ifndef GL_EXT_packed_depth_stencil 4305 #define GL_DEPTH_STENCIL_EXT 0x84F9 4306 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 4307 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 4308 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 4311 #ifndef GL_EXT_stencil_clear_tag 4312 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 4313 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 4316 #ifndef GL_EXT_texture_sRGB 4317 #define GL_SRGB_EXT 0x8C40 4318 #define GL_SRGB8_EXT 0x8C41 4319 #define GL_SRGB_ALPHA_EXT 0x8C42 4320 #define GL_SRGB8_ALPHA8_EXT 0x8C43 4321 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 4322 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 4323 #define GL_SLUMINANCE_EXT 0x8C46 4324 #define GL_SLUMINANCE8_EXT 0x8C47 4325 #define GL_COMPRESSED_SRGB_EXT 0x8C48 4326 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 4327 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 4328 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 4329 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 4330 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 4331 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 4332 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 4335 #ifndef GL_EXT_framebuffer_blit 4336 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 4337 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 4338 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT 4339 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 4342 #ifndef GL_EXT_framebuffer_multisample 4343 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 4344 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 4345 #define GL_MAX_SAMPLES_EXT 0x8D57 4348 #ifndef GL_MESAX_texture_stack 4349 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 4350 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 4351 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 4352 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 4353 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 4354 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 4357 #ifndef GL_EXT_timer_query 4358 #define GL_TIME_ELAPSED_EXT 0x88BF 4361 #ifndef GL_EXT_gpu_program_parameters 4364 #ifndef GL_APPLE_flush_buffer_range 4365 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 4366 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 4369 #ifndef GL_NV_gpu_program4 4370 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 4371 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 4372 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 4373 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 4374 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 4375 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 4376 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 4377 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 4380 #ifndef GL_NV_geometry_program4 4381 #define GL_LINES_ADJACENCY_EXT 0x000A 4382 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 4383 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 4384 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 4385 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 4386 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 4387 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 4388 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 4389 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 4390 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 4391 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 4392 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 4393 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 4394 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 4395 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 4396 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 4399 #ifndef GL_EXT_geometry_shader4 4400 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 4405 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 4406 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 4407 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 4408 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 4409 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 4410 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 4422 #ifndef GL_NV_vertex_program4 4423 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 4426 #ifndef GL_EXT_gpu_shader4 4427 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 4428 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 4429 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 4430 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 4431 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 4432 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 4433 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 4434 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 4435 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 4436 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 4437 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 4438 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 4439 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 4440 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 4441 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 4442 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 4443 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 4444 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 4445 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 4446 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 4447 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 4448 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 4449 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 4450 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 4451 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 4454 #ifndef GL_EXT_draw_instanced 4457 #ifndef GL_EXT_packed_float 4458 #define GL_R11F_G11F_B10F_EXT 0x8C3A 4459 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 4460 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 4463 #ifndef GL_EXT_texture_array 4464 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 4465 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 4466 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 4467 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 4468 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 4469 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 4470 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 4471 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 4475 #ifndef GL_EXT_texture_buffer_object 4476 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 4477 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 4478 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 4479 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 4480 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 4483 #ifndef GL_EXT_texture_compression_latc 4484 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 4485 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 4486 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 4487 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 4490 #ifndef GL_EXT_texture_compression_rgtc 4491 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 4492 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 4493 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 4494 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 4497 #ifndef GL_EXT_texture_shared_exponent 4498 #define GL_RGB9_E5_EXT 0x8C3D 4499 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 4500 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 4503 #ifndef GL_NV_depth_buffer_float 4504 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 4505 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 4506 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 4507 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 4510 #ifndef GL_NV_fragment_program4 4513 #ifndef GL_NV_framebuffer_multisample_coverage 4514 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 4515 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 4516 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 4517 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 4520 #ifndef GL_EXT_framebuffer_sRGB 4521 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 4522 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 4525 #ifndef GL_NV_geometry_shader4 4528 #ifndef GL_NV_parameter_buffer_object 4529 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 4530 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 4531 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 4532 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 4533 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 4536 #ifndef GL_EXT_draw_buffers2 4539 #ifndef GL_NV_transform_feedback 4540 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 4541 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 4542 #define GL_TEXTURE_COORD_NV 0x8C79 4543 #define GL_CLIP_DISTANCE_NV 0x8C7A 4544 #define GL_VERTEX_ID_NV 0x8C7B 4545 #define GL_PRIMITIVE_ID_NV 0x8C7C 4546 #define GL_GENERIC_ATTRIB_NV 0x8C7D 4547 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 4548 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 4549 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 4550 #define GL_ACTIVE_VARYINGS_NV 0x8C81 4551 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 4552 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 4553 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 4554 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 4555 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 4556 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 4557 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 4558 #define GL_RASTERIZER_DISCARD_NV 0x8C89 4559 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A 4560 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 4561 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 4562 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 4563 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 4564 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 4565 #define GL_LAYER_NV 0x8DAA 4566 #define GL_NEXT_BUFFER_NV -2 4567 #define GL_SKIP_COMPONENTS4_NV -3 4568 #define GL_SKIP_COMPONENTS3_NV -4 4569 #define GL_SKIP_COMPONENTS2_NV -5 4570 #define GL_SKIP_COMPONENTS1_NV -6 4573 #ifndef GL_EXT_bindable_uniform 4574 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 4575 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 4576 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 4577 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 4578 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 4579 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 4582 #ifndef GL_EXT_texture_integer 4583 #define GL_RGBA32UI_EXT 0x8D70 4584 #define GL_RGB32UI_EXT 0x8D71 4585 #define GL_ALPHA32UI_EXT 0x8D72 4586 #define GL_INTENSITY32UI_EXT 0x8D73 4587 #define GL_LUMINANCE32UI_EXT 0x8D74 4588 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 4589 #define GL_RGBA16UI_EXT 0x8D76 4590 #define GL_RGB16UI_EXT 0x8D77 4591 #define GL_ALPHA16UI_EXT 0x8D78 4592 #define GL_INTENSITY16UI_EXT 0x8D79 4593 #define GL_LUMINANCE16UI_EXT 0x8D7A 4594 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 4595 #define GL_RGBA8UI_EXT 0x8D7C 4596 #define GL_RGB8UI_EXT 0x8D7D 4597 #define GL_ALPHA8UI_EXT 0x8D7E 4598 #define GL_INTENSITY8UI_EXT 0x8D7F 4599 #define GL_LUMINANCE8UI_EXT 0x8D80 4600 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 4601 #define GL_RGBA32I_EXT 0x8D82 4602 #define GL_RGB32I_EXT 0x8D83 4603 #define GL_ALPHA32I_EXT 0x8D84 4604 #define GL_INTENSITY32I_EXT 0x8D85 4605 #define GL_LUMINANCE32I_EXT 0x8D86 4606 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 4607 #define GL_RGBA16I_EXT 0x8D88 4608 #define GL_RGB16I_EXT 0x8D89 4609 #define GL_ALPHA16I_EXT 0x8D8A 4610 #define GL_INTENSITY16I_EXT 0x8D8B 4611 #define GL_LUMINANCE16I_EXT 0x8D8C 4612 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 4613 #define GL_RGBA8I_EXT 0x8D8E 4614 #define GL_RGB8I_EXT 0x8D8F 4615 #define GL_ALPHA8I_EXT 0x8D90 4616 #define GL_INTENSITY8I_EXT 0x8D91 4617 #define GL_LUMINANCE8I_EXT 0x8D92 4618 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 4619 #define GL_RED_INTEGER_EXT 0x8D94 4620 #define GL_GREEN_INTEGER_EXT 0x8D95 4621 #define GL_BLUE_INTEGER_EXT 0x8D96 4622 #define GL_ALPHA_INTEGER_EXT 0x8D97 4623 #define GL_RGB_INTEGER_EXT 0x8D98 4624 #define GL_RGBA_INTEGER_EXT 0x8D99 4625 #define GL_BGR_INTEGER_EXT 0x8D9A 4626 #define GL_BGRA_INTEGER_EXT 0x8D9B 4627 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 4628 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 4629 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 4632 #ifndef GL_GREMEDY_frame_terminator 4635 #ifndef GL_NV_conditional_render 4636 #define GL_QUERY_WAIT_NV 0x8E13 4637 #define GL_QUERY_NO_WAIT_NV 0x8E14 4638 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 4639 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 4642 #ifndef GL_NV_present_video 4643 #define GL_FRAME_NV 0x8E26 4644 #define GL_FIELDS_NV 0x8E27 4645 #define GL_CURRENT_TIME_NV 0x8E28 4646 #define GL_NUM_FILL_STREAMS_NV 0x8E29 4647 #define GL_PRESENT_TIME_NV 0x8E2A 4648 #define GL_PRESENT_DURATION_NV 0x8E2B 4651 #ifndef GL_EXT_transform_feedback 4652 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 4653 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 4654 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 4655 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 4656 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 4658 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 4659 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 4660 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 4661 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 4662 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 4663 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 4664 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 4665 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 4666 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 4669 #ifndef GL_EXT_direct_state_access 4670 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 4671 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 4672 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 4675 #ifndef GL_EXT_vertex_array_bgra 4679 #ifndef GL_EXT_texture_swizzle 4680 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 4681 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 4682 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 4683 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 4684 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 4687 #ifndef GL_NV_explicit_multisample 4688 #define GL_SAMPLE_POSITION_NV 0x8E50 4689 #define GL_SAMPLE_MASK_NV 0x8E51 4690 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 4691 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 4692 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 4693 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 4694 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 4695 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 4696 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 4697 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 4700 #ifndef GL_NV_transform_feedback2 4701 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 4702 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 4703 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 4704 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 4707 #ifndef GL_ATI_meminfo 4708 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 4709 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 4710 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 4713 #ifndef GL_AMD_performance_monitor 4714 #define GL_COUNTER_TYPE_AMD 0x8BC0 4715 #define GL_COUNTER_RANGE_AMD 0x8BC1 4716 #define GL_UNSIGNED_INT64_AMD 0x8BC2 4717 #define GL_PERCENTAGE_AMD 0x8BC3 4718 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 4719 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 4720 #define GL_PERFMON_RESULT_AMD 0x8BC6 4723 #ifndef GL_AMD_texture_texture4 4726 #ifndef GL_AMD_vertex_shader_tesselator 4727 #define GL_SAMPLER_BUFFER_AMD 0x9001 4728 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 4729 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 4730 #define GL_TESSELLATION_MODE_AMD 0x9004 4731 #define GL_TESSELLATION_FACTOR_AMD 0x9005 4732 #define GL_DISCRETE_AMD 0x9006 4733 #define GL_CONTINUOUS_AMD 0x9007 4736 #ifndef GL_EXT_provoking_vertex 4737 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 4738 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 4739 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 4740 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 4743 #ifndef GL_EXT_texture_snorm 4744 #define GL_ALPHA_SNORM 0x9010 4745 #define GL_LUMINANCE_SNORM 0x9011 4746 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 4747 #define GL_INTENSITY_SNORM 0x9013 4748 #define GL_ALPHA8_SNORM 0x9014 4749 #define GL_LUMINANCE8_SNORM 0x9015 4750 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 4751 #define GL_INTENSITY8_SNORM 0x9017 4752 #define GL_ALPHA16_SNORM 0x9018 4753 #define GL_LUMINANCE16_SNORM 0x9019 4754 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 4755 #define GL_INTENSITY16_SNORM 0x901B 4771 #ifndef GL_AMD_draw_buffers_blend 4774 #ifndef GL_APPLE_texture_range 4775 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 4776 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 4777 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 4778 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 4783 #ifndef GL_APPLE_float_pixels 4784 #define GL_HALF_APPLE 0x140B 4785 #define GL_RGBA_FLOAT32_APPLE 0x8814 4786 #define GL_RGB_FLOAT32_APPLE 0x8815 4787 #define GL_ALPHA_FLOAT32_APPLE 0x8816 4788 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 4789 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 4790 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 4791 #define GL_RGBA_FLOAT16_APPLE 0x881A 4792 #define GL_RGB_FLOAT16_APPLE 0x881B 4793 #define GL_ALPHA_FLOAT16_APPLE 0x881C 4794 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 4795 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 4796 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 4797 #define GL_COLOR_FLOAT_APPLE 0x8A0F 4800 #ifndef GL_APPLE_vertex_program_evaluators 4801 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 4802 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 4803 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 4804 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 4805 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 4806 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 4807 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 4808 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 4809 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 4810 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 4813 #ifndef GL_APPLE_aux_depth_stencil 4814 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 4817 #ifndef GL_APPLE_object_purgeable 4818 #define GL_BUFFER_OBJECT_APPLE 0x85B3 4819 #define GL_RELEASED_APPLE 0x8A19 4820 #define GL_VOLATILE_APPLE 0x8A1A 4821 #define GL_RETAINED_APPLE 0x8A1B 4822 #define GL_UNDEFINED_APPLE 0x8A1C 4823 #define GL_PURGEABLE_APPLE 0x8A1D 4826 #ifndef GL_APPLE_row_bytes 4827 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 4828 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 4831 #ifndef GL_APPLE_rgb_422 4832 #define GL_RGB_422_APPLE 0x8A1F 4837 #ifndef GL_NV_video_capture 4838 #define GL_VIDEO_BUFFER_NV 0x9020 4839 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 4840 #define GL_FIELD_UPPER_NV 0x9022 4841 #define GL_FIELD_LOWER_NV 0x9023 4842 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 4843 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 4844 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 4845 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 4846 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 4847 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 4848 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 4849 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 4850 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 4851 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 4852 #define GL_PARTIAL_SUCCESS_NV 0x902E 4853 #define GL_SUCCESS_NV 0x902F 4854 #define GL_FAILURE_NV 0x9030 4855 #define GL_YCBYCR8_422_NV 0x9031 4856 #define GL_YCBAYCR8A_4224_NV 0x9032 4857 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 4858 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 4859 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 4860 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 4861 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 4862 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 4863 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 4864 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 4865 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 4866 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 4869 #ifndef GL_NV_copy_image 4872 #ifndef GL_EXT_separate_shader_objects 4873 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 4876 #ifndef GL_NV_parameter_buffer_object2 4879 #ifndef GL_NV_shader_buffer_load 4880 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 4881 #define GL_GPU_ADDRESS_NV 0x8F34 4882 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 4885 #ifndef GL_NV_vertex_buffer_unified_memory 4886 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 4887 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 4888 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 4889 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 4890 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 4891 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 4892 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 4893 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 4894 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 4895 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 4896 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 4897 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 4898 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 4899 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 4900 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 4901 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 4902 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 4903 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 4904 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 4905 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 4906 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 4907 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 4908 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 4909 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 4910 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 4913 #ifndef GL_NV_texture_barrier 4916 #ifndef GL_AMD_shader_stencil_export 4919 #ifndef GL_AMD_seamless_cubemap_per_texture 4923 #ifndef GL_AMD_conservative_depth 4926 #ifndef GL_EXT_shader_image_load_store 4927 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 4928 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 4929 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 4930 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 4931 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 4932 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 4933 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 4934 #define GL_IMAGE_1D_EXT 0x904C 4935 #define GL_IMAGE_2D_EXT 0x904D 4936 #define GL_IMAGE_3D_EXT 0x904E 4937 #define GL_IMAGE_2D_RECT_EXT 0x904F 4938 #define GL_IMAGE_CUBE_EXT 0x9050 4939 #define GL_IMAGE_BUFFER_EXT 0x9051 4940 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 4941 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 4942 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 4943 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 4944 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 4945 #define GL_INT_IMAGE_1D_EXT 0x9057 4946 #define GL_INT_IMAGE_2D_EXT 0x9058 4947 #define GL_INT_IMAGE_3D_EXT 0x9059 4948 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 4949 #define GL_INT_IMAGE_CUBE_EXT 0x905B 4950 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 4951 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 4952 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 4953 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 4954 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 4955 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 4956 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 4957 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 4958 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 4959 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 4960 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 4961 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 4962 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 4963 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 4964 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 4965 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 4966 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 4967 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 4968 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 4969 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 4970 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 4971 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 4972 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 4973 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 4974 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 4975 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 4976 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 4977 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 4978 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 4979 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 4980 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 4981 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 4984 #ifndef GL_EXT_vertex_attrib_64bit 4986 #define GL_DOUBLE_VEC2_EXT 0x8FFC 4987 #define GL_DOUBLE_VEC3_EXT 0x8FFD 4988 #define GL_DOUBLE_VEC4_EXT 0x8FFE 4989 #define GL_DOUBLE_MAT2_EXT 0x8F46 4990 #define GL_DOUBLE_MAT3_EXT 0x8F47 4991 #define GL_DOUBLE_MAT4_EXT 0x8F48 4992 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 4993 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 4994 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 4995 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 4996 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 4997 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 5000 #ifndef GL_NV_gpu_program5 5001 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 5002 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 5003 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 5004 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 5005 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 5006 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 5009 #ifndef GL_NV_gpu_shader5 5010 #define GL_INT64_NV 0x140E 5011 #define GL_UNSIGNED_INT64_NV 0x140F 5012 #define GL_INT8_NV 0x8FE0 5013 #define GL_INT8_VEC2_NV 0x8FE1 5014 #define GL_INT8_VEC3_NV 0x8FE2 5015 #define GL_INT8_VEC4_NV 0x8FE3 5016 #define GL_INT16_NV 0x8FE4 5017 #define GL_INT16_VEC2_NV 0x8FE5 5018 #define GL_INT16_VEC3_NV 0x8FE6 5019 #define GL_INT16_VEC4_NV 0x8FE7 5020 #define GL_INT64_VEC2_NV 0x8FE9 5021 #define GL_INT64_VEC3_NV 0x8FEA 5022 #define GL_INT64_VEC4_NV 0x8FEB 5023 #define GL_UNSIGNED_INT8_NV 0x8FEC 5024 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 5025 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 5026 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 5027 #define GL_UNSIGNED_INT16_NV 0x8FF0 5028 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 5029 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 5030 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 5031 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 5032 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 5033 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 5034 #define GL_FLOAT16_NV 0x8FF8 5035 #define GL_FLOAT16_VEC2_NV 0x8FF9 5036 #define GL_FLOAT16_VEC3_NV 0x8FFA 5037 #define GL_FLOAT16_VEC4_NV 0x8FFB 5041 #ifndef GL_NV_shader_buffer_store 5042 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 5047 #ifndef GL_NV_tessellation_program5 5048 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 5049 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 5050 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 5051 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 5052 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 5055 #ifndef GL_NV_vertex_attrib_integer_64bit 5060 #ifndef GL_NV_multisample_coverage 5061 #define GL_COVERAGE_SAMPLES_NV 0x80A9 5062 #define GL_COLOR_SAMPLES_NV 0x8E20 5065 #ifndef GL_AMD_name_gen_delete 5066 #define GL_DATA_BUFFER_AMD 0x9151 5067 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 5068 #define GL_QUERY_OBJECT_AMD 0x9153 5069 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 5070 #define GL_SAMPLER_OBJECT_AMD 0x9155 5073 #ifndef GL_AMD_debug_output 5074 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 5075 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 5076 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 5077 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 5078 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 5079 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 5080 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 5081 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 5082 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 5083 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 5084 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 5085 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 5086 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 5089 #ifndef GL_NV_vdpau_interop 5090 #define GL_SURFACE_STATE_NV 0x86EB 5091 #define GL_SURFACE_REGISTERED_NV 0x86FD 5092 #define GL_SURFACE_MAPPED_NV 0x8700 5093 #define GL_WRITE_DISCARD_NV 0x88BE 5096 #ifndef GL_AMD_transform_feedback3_lines_triangles 5103 #ifndef GL_VERSION_2_0 5108 #ifndef GL_VERSION_1_5 5110 #if defined(__APPLE__) 5119 #ifndef GL_ARB_vertex_buffer_object 5121 #if defined(__APPLE__) 5130 #ifndef GL_ARB_shader_objects 5133 #if defined(__APPLE__) 5141 #ifndef GL_ARB_half_float_pixel 5145 #ifndef GL_NV_half_float 5149 #ifndef GLEXT_64_TYPES_DEFINED 5151 #define GLEXT_64_TYPES_DEFINED 5154 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 5155 #include <inttypes.h> 5156 #elif defined(__sun__) || defined(__digital__) 5157 #include <inttypes.h> 5158 #if defined(__STDC__) 5159 #if defined(__arch64__) || defined(_LP64) 5161 typedef unsigned long int uint64_t;
5163 typedef long long int int64_t;
5164 typedef unsigned long long int uint64_t;
5167 #elif defined( __VMS ) || defined(__sgi) 5168 #include <inttypes.h> 5169 #elif defined(__SCO__) || defined(__USLC__) 5171 #elif defined(__UNIXOS2__) || defined(__SOL64__) 5173 typedef long long int int64_t;
5174 typedef unsigned long long int uint64_t;
5175 #elif defined(_WIN32) && defined(__GNUC__) 5177 #elif defined(_WIN32) 5183 #include <inttypes.h> 5187 #ifndef GL_EXT_timer_query 5198 #ifndef GL_ARB_cl_event 5204 #ifndef GL_ARB_debug_output 5208 #ifndef GL_AMD_debug_output 5212 #ifndef GL_NV_vdpau_interop 5216 #ifndef GL_VERSION_1_2 5217 #define GL_VERSION_1_2 1 5218 #ifdef GL_GLEXT_PROTOTYPES 5223 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5230 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5234 #ifndef GL_VERSION_1_2_DEPRECATED 5235 #define GL_VERSION_1_2_DEPRECATED 1 5236 #ifdef GL_GLEXT_PROTOTYPES 5304 #ifndef GL_VERSION_1_3 5305 #define GL_VERSION_1_3 1 5306 #ifdef GL_GLEXT_PROTOTYPES 5312 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
data);
5322 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
data);
5328 #ifndef GL_VERSION_1_3_DEPRECATED 5329 #define GL_VERSION_1_3_DEPRECATED 1 5330 #ifdef GL_GLEXT_PROTOTYPES 5402 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (
const GLfloat *
m);
5403 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble *
m);
5404 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (
const GLfloat *
m);
5405 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble *
m);
5408 #ifndef GL_VERSION_1_4 5409 #define GL_VERSION_1_4 1 5410 #ifdef GL_GLEXT_PROTOTYPES 5428 #ifndef GL_VERSION_1_4_DEPRECATED 5429 #define GL_VERSION_1_4_DEPRECATED 1 5430 #ifdef GL_GLEXT_PROTOTYPES 5436 GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
5438 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
5440 GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
5444 GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
5446 GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
5450 GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
5461 GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble
z);
5463 GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat
z);
5467 GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort
z);
5476 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
5478 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
5480 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (
const GLfloat *
v);
5484 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
5486 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
5490 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (
const GLushort *
v);
5492 typedef void (
APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble
x, GLdouble
y);
5493 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
v);
5495 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVPROC) (
const GLfloat *
v);
5499 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVPROC) (
const GLshort *
v);
5501 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
v);
5502 typedef void (
APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
5503 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVPROC) (
const GLfloat *
v);
5506 typedef void (
APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
5507 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVPROC) (
const GLshort *
v);
5510 #ifndef GL_VERSION_1_5 5511 #define GL_VERSION_1_5 1 5512 #ifdef GL_GLEXT_PROTOTYPES 5554 #ifndef GL_VERSION_2_0 5555 #define GL_VERSION_2_0 1 5556 #ifdef GL_GLEXT_PROTOTYPES 5746 #ifndef GL_VERSION_2_1 5747 #define GL_VERSION_2_1 1 5748 #ifdef GL_GLEXT_PROTOTYPES 5764 #ifndef GL_VERSION_3_0 5765 #define GL_VERSION_3_0 1 5770 #ifdef GL_GLEXT_PROTOTYPES 5890 #ifndef GL_VERSION_3_1 5891 #define GL_VERSION_3_1 1 5895 #ifdef GL_GLEXT_PROTOTYPES 5907 #ifndef GL_VERSION_3_2 5908 #define GL_VERSION_3_2 1 5914 #ifdef GL_GLEXT_PROTOTYPES 5924 #ifndef GL_VERSION_3_3 5925 #define GL_VERSION_3_3 1 5936 #ifdef GL_GLEXT_PROTOTYPES 5942 #ifndef GL_VERSION_4_0 5943 #define GL_VERSION_4_0 1 5956 #ifdef GL_GLEXT_PROTOTYPES 5970 #ifndef GL_VERSION_4_1 5971 #define GL_VERSION_4_1 1 5981 #ifndef GL_ARB_multitexture 5982 #define GL_ARB_multitexture 1 5983 #ifdef GL_GLEXT_PROTOTYPES 6002 GLAPI void APIENTRY glMultiTexCoord3dARB (
GLenum target, GLdouble s, GLdouble t, GLdouble r);
6004 GLAPI void APIENTRY glMultiTexCoord3fARB (
GLenum target, GLfloat s, GLfloat t, GLfloat r);
6008 GLAPI void APIENTRY glMultiTexCoord3sARB (
GLenum target, GLshort s, GLshort t, GLshort r);
6010 GLAPI void APIENTRY glMultiTexCoord4dARB (
GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble
q);
6012 GLAPI void APIENTRY glMultiTexCoord4fARB (
GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat
q);
6016 GLAPI void APIENTRY glMultiTexCoord4sARB (
GLenum target, GLshort s, GLshort t, GLshort r, GLshort
q);
6055 #ifndef GL_ARB_transpose_matrix 6056 #define GL_ARB_transpose_matrix 1 6057 #ifdef GL_GLEXT_PROTOTYPES 6058 GLAPI void APIENTRY glLoadTransposeMatrixfARB (
const GLfloat *
m);
6059 GLAPI void APIENTRY glLoadTransposeMatrixdARB (
const GLdouble *
m);
6060 GLAPI void APIENTRY glMultTransposeMatrixfARB (
const GLfloat *
m);
6061 GLAPI void APIENTRY glMultTransposeMatrixdARB (
const GLdouble *
m);
6063 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (
const GLfloat *
m);
6064 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (
const GLdouble *
m);
6065 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (
const GLfloat *
m);
6066 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (
const GLdouble *
m);
6069 #ifndef GL_ARB_multisample 6070 #define GL_ARB_multisample 1 6071 #ifdef GL_GLEXT_PROTOTYPES 6077 #ifndef GL_ARB_texture_env_add 6078 #define GL_ARB_texture_env_add 1 6081 #ifndef GL_ARB_texture_cube_map 6082 #define GL_ARB_texture_cube_map 1 6085 #ifndef GL_ARB_texture_compression 6086 #define GL_ARB_texture_compression 1 6087 #ifdef GL_GLEXT_PROTOTYPES 6088 GLAPI void APIENTRY glCompressedTexImage3DARB (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize,
const GLvoid *data);
6089 GLAPI void APIENTRY glCompressedTexImage2DARB (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize,
const GLvoid *data);
6091 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *data);
6099 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
data);
6105 #ifndef GL_ARB_texture_border_clamp 6106 #define GL_ARB_texture_border_clamp 1 6109 #ifndef GL_ARB_point_parameters 6110 #define GL_ARB_point_parameters 1 6111 #ifdef GL_GLEXT_PROTOTYPES 6119 #ifndef GL_ARB_vertex_blend 6120 #define GL_ARB_vertex_blend 1 6121 #ifdef GL_GLEXT_PROTOTYPES 6145 #ifndef GL_ARB_matrix_palette 6146 #define GL_ARB_matrix_palette 1 6147 #ifdef GL_GLEXT_PROTOTYPES 6161 #ifndef GL_ARB_texture_env_combine 6162 #define GL_ARB_texture_env_combine 1 6165 #ifndef GL_ARB_texture_env_crossbar 6166 #define GL_ARB_texture_env_crossbar 1 6169 #ifndef GL_ARB_texture_env_dot3 6170 #define GL_ARB_texture_env_dot3 1 6173 #ifndef GL_ARB_texture_mirrored_repeat 6174 #define GL_ARB_texture_mirrored_repeat 1 6177 #ifndef GL_ARB_depth_texture 6178 #define GL_ARB_depth_texture 1 6181 #ifndef GL_ARB_shadow 6182 #define GL_ARB_shadow 1 6185 #ifndef GL_ARB_shadow_ambient 6186 #define GL_ARB_shadow_ambient 1 6189 #ifndef GL_ARB_window_pos 6190 #define GL_ARB_window_pos 1 6191 #ifdef GL_GLEXT_PROTOTYPES 6192 GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
6194 GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
6198 GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
6200 GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
6202 GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
6206 GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
6209 typedef void (
APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble
x, GLdouble
y);
6210 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (
const GLdouble *
v);
6211 typedef void (
APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat
x, GLfloat
y);
6212 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (
const GLfloat *
v);
6215 typedef void (
APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort
x, GLshort
y);
6216 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (
const GLshort *
v);
6217 typedef void (
APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
6218 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (
const GLdouble *
v);
6219 typedef void (
APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
6220 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (
const GLfloat *
v);
6223 typedef void (
APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort
x, GLshort
y, GLshort
z);
6224 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (
const GLshort *
v);
6227 #ifndef GL_ARB_vertex_program 6228 #define GL_ARB_vertex_program 1 6229 #ifdef GL_GLEXT_PROTOTYPES 6242 GLAPI void APIENTRY glVertexAttrib3dARB (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
6251 GLAPI void APIENTRY glVertexAttrib4NubARB (
GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte
w);
6256 GLAPI void APIENTRY glVertexAttrib4dARB (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
6258 GLAPI void APIENTRY glVertexAttrib4fARB (
GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat
w);
6261 GLAPI void APIENTRY glVertexAttrib4sARB (
GLuint index, GLshort x, GLshort y, GLshort z, GLshort
w);
6273 GLAPI void APIENTRY glProgramEnvParameter4dARB (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
6277 GLAPI void APIENTRY glProgramLocalParameter4dARB (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
6357 #ifndef GL_ARB_fragment_program 6358 #define GL_ARB_fragment_program 1 6362 #ifndef GL_ARB_vertex_buffer_object 6363 #define GL_ARB_vertex_buffer_object 1 6364 #ifdef GL_GLEXT_PROTOTYPES 6370 GLAPI void APIENTRY glBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
const GLvoid *data);
6371 GLAPI void APIENTRY glGetBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
6390 #ifndef GL_ARB_occlusion_query 6391 #define GL_ARB_occlusion_query 1 6392 #ifdef GL_GLEXT_PROTOTYPES 6412 #ifndef GL_ARB_shader_objects 6413 #define GL_ARB_shader_objects 1 6414 #ifdef GL_GLEXT_PROTOTYPES 6419 GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count,
const GLcharARB* *
string,
const GLint *length);
6420 GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
6422 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB
obj);
6423 GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
6424 GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
6425 GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
6428 GLAPI void APIENTRY glUniform3fARB (
GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
6429 GLAPI void APIENTRY glUniform4fARB (
GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat
v3);
6434 GLAPI void APIENTRY glUniform1fvARB (
GLint location, GLsizei count,
const GLfloat *value);
6435 GLAPI void APIENTRY glUniform2fvARB (
GLint location, GLsizei count,
const GLfloat *value);
6436 GLAPI void APIENTRY glUniform3fvARB (
GLint location, GLsizei count,
const GLfloat *value);
6437 GLAPI void APIENTRY glUniform4fvARB (
GLint location, GLsizei count,
const GLfloat *value);
6448 GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *
obj);
6460 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
6462 typedef void (
APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB
obj);
6463 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
6464 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
6465 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
6489 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6496 #ifndef GL_ARB_vertex_shader 6497 #define GL_ARB_vertex_shader 1 6498 #ifdef GL_GLEXT_PROTOTYPES 6505 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6508 #ifndef GL_ARB_fragment_shader 6509 #define GL_ARB_fragment_shader 1 6512 #ifndef GL_ARB_shading_language_100 6513 #define GL_ARB_shading_language_100 1 6516 #ifndef GL_ARB_texture_non_power_of_two 6517 #define GL_ARB_texture_non_power_of_two 1 6520 #ifndef GL_ARB_point_sprite 6521 #define GL_ARB_point_sprite 1 6524 #ifndef GL_ARB_fragment_program_shadow 6525 #define GL_ARB_fragment_program_shadow 1 6528 #ifndef GL_ARB_draw_buffers 6529 #define GL_ARB_draw_buffers 1 6530 #ifdef GL_GLEXT_PROTOTYPES 6536 #ifndef GL_ARB_texture_rectangle 6537 #define GL_ARB_texture_rectangle 1 6540 #ifndef GL_ARB_color_buffer_float 6541 #define GL_ARB_color_buffer_float 1 6542 #ifdef GL_GLEXT_PROTOTYPES 6548 #ifndef GL_ARB_half_float_pixel 6549 #define GL_ARB_half_float_pixel 1 6552 #ifndef GL_ARB_texture_float 6553 #define GL_ARB_texture_float 1 6556 #ifndef GL_ARB_pixel_buffer_object 6557 #define GL_ARB_pixel_buffer_object 1 6560 #ifndef GL_ARB_depth_buffer_float 6561 #define GL_ARB_depth_buffer_float 1 6564 #ifndef GL_ARB_draw_instanced 6565 #define GL_ARB_draw_instanced 1 6566 #ifdef GL_GLEXT_PROTOTYPES 6574 #ifndef GL_ARB_framebuffer_object 6575 #define GL_ARB_framebuffer_object 1 6576 #ifdef GL_GLEXT_PROTOTYPES 6620 #ifndef GL_ARB_framebuffer_sRGB 6621 #define GL_ARB_framebuffer_sRGB 1 6624 #ifndef GL_ARB_geometry_shader4 6625 #define GL_ARB_geometry_shader4 1 6626 #ifdef GL_GLEXT_PROTOTYPES 6638 #ifndef GL_ARB_half_float_vertex 6639 #define GL_ARB_half_float_vertex 1 6642 #ifndef GL_ARB_instanced_arrays 6643 #define GL_ARB_instanced_arrays 1 6644 #ifdef GL_GLEXT_PROTOTYPES 6650 #ifndef GL_ARB_map_buffer_range 6651 #define GL_ARB_map_buffer_range 1 6652 #ifdef GL_GLEXT_PROTOTYPES 6654 GLAPI void APIENTRY glFlushMappedBufferRange (
GLenum target, GLintptr offset, GLsizeiptr length);
6660 #ifndef GL_ARB_texture_buffer_object 6661 #define GL_ARB_texture_buffer_object 1 6662 #ifdef GL_GLEXT_PROTOTYPES 6668 #ifndef GL_ARB_texture_compression_rgtc 6669 #define GL_ARB_texture_compression_rgtc 1 6672 #ifndef GL_ARB_texture_rg 6673 #define GL_ARB_texture_rg 1 6676 #ifndef GL_ARB_vertex_array_object 6677 #define GL_ARB_vertex_array_object 1 6678 #ifdef GL_GLEXT_PROTOTYPES 6690 #ifndef GL_ARB_uniform_buffer_object 6691 #define GL_ARB_uniform_buffer_object 1 6692 #ifdef GL_GLEXT_PROTOTYPES 6710 #ifndef GL_ARB_compatibility 6711 #define GL_ARB_compatibility 1 6714 #ifndef GL_ARB_copy_buffer 6715 #define GL_ARB_copy_buffer 1 6716 #ifdef GL_GLEXT_PROTOTYPES 6722 #ifndef GL_ARB_shader_texture_lod 6723 #define GL_ARB_shader_texture_lod 1 6726 #ifndef GL_ARB_depth_clamp 6727 #define GL_ARB_depth_clamp 1 6730 #ifndef GL_ARB_draw_elements_base_vertex 6731 #define GL_ARB_draw_elements_base_vertex 1 6732 #ifdef GL_GLEXT_PROTOTYPES 6744 #ifndef GL_ARB_fragment_coord_conventions 6745 #define GL_ARB_fragment_coord_conventions 1 6748 #ifndef GL_ARB_provoking_vertex 6749 #define GL_ARB_provoking_vertex 1 6750 #ifdef GL_GLEXT_PROTOTYPES 6756 #ifndef GL_ARB_seamless_cube_map 6757 #define GL_ARB_seamless_cube_map 1 6761 #define GL_ARB_sync 1 6762 #ifdef GL_GLEXT_PROTOTYPES 6780 #ifndef GL_ARB_texture_multisample 6781 #define GL_ARB_texture_multisample 1 6782 #ifdef GL_GLEXT_PROTOTYPES 6794 #ifndef GL_ARB_vertex_array_bgra 6795 #define GL_ARB_vertex_array_bgra 1 6798 #ifndef GL_ARB_draw_buffers_blend 6799 #define GL_ARB_draw_buffers_blend 1 6800 #ifdef GL_GLEXT_PROTOTYPES 6812 #ifndef GL_ARB_sample_shading 6813 #define GL_ARB_sample_shading 1 6814 #ifdef GL_GLEXT_PROTOTYPES 6820 #ifndef GL_ARB_texture_cube_map_array 6821 #define GL_ARB_texture_cube_map_array 1 6824 #ifndef GL_ARB_texture_gather 6825 #define GL_ARB_texture_gather 1 6828 #ifndef GL_ARB_texture_query_lod 6829 #define GL_ARB_texture_query_lod 1 6832 #ifndef GL_ARB_shading_language_include 6833 #define GL_ARB_shading_language_include 1 6834 #ifdef GL_GLEXT_PROTOTYPES 6850 #ifndef GL_ARB_texture_compression_bptc 6851 #define GL_ARB_texture_compression_bptc 1 6854 #ifndef GL_ARB_blend_func_extended 6855 #define GL_ARB_blend_func_extended 1 6856 #ifdef GL_GLEXT_PROTOTYPES 6864 #ifndef GL_ARB_explicit_attrib_location 6865 #define GL_ARB_explicit_attrib_location 1 6868 #ifndef GL_ARB_occlusion_query2 6869 #define GL_ARB_occlusion_query2 1 6872 #ifndef GL_ARB_sampler_objects 6873 #define GL_ARB_sampler_objects 1 6874 #ifdef GL_GLEXT_PROTOTYPES 6906 #ifndef GL_ARB_texture_rgb10_a2ui 6907 #define GL_ARB_texture_rgb10_a2ui 1 6910 #ifndef GL_ARB_texture_swizzle 6911 #define GL_ARB_texture_swizzle 1 6914 #ifndef GL_ARB_timer_query 6915 #define GL_ARB_timer_query 1 6916 #ifdef GL_GLEXT_PROTOTYPES 6926 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 6927 #define GL_ARB_vertex_type_2_10_10_10_rev 1 6928 #ifdef GL_GLEXT_PROTOTYPES 7008 #ifndef GL_ARB_draw_indirect 7009 #define GL_ARB_draw_indirect 1 7010 #ifdef GL_GLEXT_PROTOTYPES 7018 #ifndef GL_ARB_gpu_shader5 7019 #define GL_ARB_gpu_shader5 1 7022 #ifndef GL_ARB_gpu_shader_fp64 7023 #define GL_ARB_gpu_shader_fp64 1 7024 #ifdef GL_GLEXT_PROTOTYPES 7027 GLAPI void APIENTRY glUniform3d (
GLint location, GLdouble x, GLdouble y, GLdouble z);
7028 GLAPI void APIENTRY glUniform4d (
GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
7029 GLAPI void APIENTRY glUniform1dv (
GLint location, GLsizei count,
const GLdouble *value);
7030 GLAPI void APIENTRY glUniform2dv (
GLint location, GLsizei count,
const GLdouble *value);
7031 GLAPI void APIENTRY glUniform3dv (
GLint location, GLsizei count,
const GLdouble *value);
7032 GLAPI void APIENTRY glUniform4dv (
GLint location, GLsizei count,
const GLdouble *value);
7064 #ifndef GL_ARB_shader_subroutine 7065 #define GL_ARB_shader_subroutine 1 7066 #ifdef GL_GLEXT_PROTOTYPES 7086 #ifndef GL_ARB_tessellation_shader 7087 #define GL_ARB_tessellation_shader 1 7088 #ifdef GL_GLEXT_PROTOTYPES 7096 #ifndef GL_ARB_texture_buffer_object_rgb32 7097 #define GL_ARB_texture_buffer_object_rgb32 1 7100 #ifndef GL_ARB_transform_feedback2 7101 #define GL_ARB_transform_feedback2 1 7102 #ifdef GL_GLEXT_PROTOTYPES 7120 #ifndef GL_ARB_transform_feedback3 7121 #define GL_ARB_transform_feedback3 1 7122 #ifdef GL_GLEXT_PROTOTYPES 7134 #ifndef GL_ARB_ES2_compatibility 7135 #define GL_ARB_ES2_compatibility 1 7136 #ifdef GL_GLEXT_PROTOTYPES 7150 #ifndef GL_ARB_get_program_binary 7151 #define GL_ARB_get_program_binary 1 7152 #ifdef GL_GLEXT_PROTOTYPES 7162 #ifndef GL_ARB_separate_shader_objects 7163 #define GL_ARB_separate_shader_objects 1 7164 #ifdef GL_GLEXT_PROTOTYPES 7288 #ifndef GL_ARB_vertex_attrib_64bit 7289 #define GL_ARB_vertex_attrib_64bit 1 7290 #ifdef GL_GLEXT_PROTOTYPES 7294 GLAPI void APIENTRY glVertexAttribL4d (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
7314 #ifndef GL_ARB_viewport_array 7315 #define GL_ARB_viewport_array 1 7316 #ifdef GL_GLEXT_PROTOTYPES 7340 #ifndef GL_ARB_cl_event 7341 #define GL_ARB_cl_event 1 7342 #ifdef GL_GLEXT_PROTOTYPES 7343 GLAPI GLsync
APIENTRY glCreateSyncFromCLeventARB (
struct _cl_context * context,
struct _cl_event *
event, GLbitfield flags);
7348 #ifndef GL_ARB_debug_output 7349 #define GL_ARB_debug_output 1 7350 #ifdef GL_GLEXT_PROTOTYPES 7358 typedef void (
APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback,
const GLvoid *
userParam);
7362 #ifndef GL_ARB_robustness 7363 #define GL_ARB_robustness 1 7364 #ifdef GL_GLEXT_PROTOTYPES 7408 #ifndef GL_ARB_shader_stencil_export 7409 #define GL_ARB_shader_stencil_export 1 7413 #define GL_EXT_abgr 1 7416 #ifndef GL_EXT_blend_color 7417 #define GL_EXT_blend_color 1 7418 #ifdef GL_GLEXT_PROTOTYPES 7419 GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf
alpha);
7424 #ifndef GL_EXT_polygon_offset 7425 #define GL_EXT_polygon_offset 1 7426 #ifdef GL_GLEXT_PROTOTYPES 7432 #ifndef GL_EXT_texture 7433 #define GL_EXT_texture 1 7436 #ifndef GL_EXT_texture3D 7437 #define GL_EXT_texture3D 1 7438 #ifdef GL_GLEXT_PROTOTYPES 7440 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7443 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7446 #ifndef GL_SGIS_texture_filter4 7447 #define GL_SGIS_texture_filter4 1 7448 #ifdef GL_GLEXT_PROTOTYPES 7456 #ifndef GL_EXT_subtexture 7457 #define GL_EXT_subtexture 1 7458 #ifdef GL_GLEXT_PROTOTYPES 7466 #ifndef GL_EXT_copy_texture 7467 #define GL_EXT_copy_texture 1 7468 #ifdef GL_GLEXT_PROTOTYPES 7482 #ifndef GL_EXT_histogram 7483 #define GL_EXT_histogram 1 7484 #ifdef GL_GLEXT_PROTOTYPES 7508 #ifndef GL_EXT_convolution 7509 #define GL_EXT_convolution 1 7510 #ifdef GL_GLEXT_PROTOTYPES 7523 GLAPI void APIENTRY glSeparableFilter2DEXT (
GLenum target,
GLenum internalformat, GLsizei width, GLsizei height,
GLenum format,
GLenum type,
const GLvoid *row,
const GLvoid *column);
7540 #ifndef GL_SGI_color_matrix 7541 #define GL_SGI_color_matrix 1 7544 #ifndef GL_SGI_color_table 7545 #define GL_SGI_color_table 1 7546 #ifdef GL_GLEXT_PROTOTYPES 7564 #ifndef GL_SGIX_pixel_texture 7565 #define GL_SGIX_pixel_texture 1 7566 #ifdef GL_GLEXT_PROTOTYPES 7572 #ifndef GL_SGIS_pixel_texture 7573 #define GL_SGIS_pixel_texture 1 7574 #ifdef GL_GLEXT_PROTOTYPES 7590 #ifndef GL_SGIS_texture4D 7591 #define GL_SGIS_texture4D 1 7592 #ifdef GL_GLEXT_PROTOTYPES 7593 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei
size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7594 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei
size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7596 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7597 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7600 #ifndef GL_SGI_texture_color_table 7601 #define GL_SGI_texture_color_table 1 7604 #ifndef GL_EXT_cmyka 7605 #define GL_EXT_cmyka 1 7608 #ifndef GL_EXT_texture_object 7609 #define GL_EXT_texture_object 1 7610 #ifdef GL_GLEXT_PROTOTYPES 7626 #ifndef GL_SGIS_detail_texture 7627 #define GL_SGIS_detail_texture 1 7628 #ifdef GL_GLEXT_PROTOTYPES 7636 #ifndef GL_SGIS_sharpen_texture 7637 #define GL_SGIS_sharpen_texture 1 7638 #ifdef GL_GLEXT_PROTOTYPES 7646 #ifndef GL_EXT_packed_pixels 7647 #define GL_EXT_packed_pixels 1 7650 #ifndef GL_SGIS_texture_lod 7651 #define GL_SGIS_texture_lod 1 7654 #ifndef GL_SGIS_multisample 7655 #define GL_SGIS_multisample 1 7656 #ifdef GL_GLEXT_PROTOTYPES 7664 #ifndef GL_EXT_rescale_normal 7665 #define GL_EXT_rescale_normal 1 7668 #ifndef GL_EXT_vertex_array 7669 #define GL_EXT_vertex_array 1 7670 #ifdef GL_GLEXT_PROTOTYPES 7692 #ifndef GL_EXT_misc_attribute 7693 #define GL_EXT_misc_attribute 1 7696 #ifndef GL_SGIS_generate_mipmap 7697 #define GL_SGIS_generate_mipmap 1 7700 #ifndef GL_SGIX_clipmap 7701 #define GL_SGIX_clipmap 1 7704 #ifndef GL_SGIX_shadow 7705 #define GL_SGIX_shadow 1 7708 #ifndef GL_SGIS_texture_edge_clamp 7709 #define GL_SGIS_texture_edge_clamp 1 7712 #ifndef GL_SGIS_texture_border_clamp 7713 #define GL_SGIS_texture_border_clamp 1 7716 #ifndef GL_EXT_blend_minmax 7717 #define GL_EXT_blend_minmax 1 7718 #ifdef GL_GLEXT_PROTOTYPES 7724 #ifndef GL_EXT_blend_subtract 7725 #define GL_EXT_blend_subtract 1 7728 #ifndef GL_EXT_blend_logic_op 7729 #define GL_EXT_blend_logic_op 1 7732 #ifndef GL_SGIX_interlace 7733 #define GL_SGIX_interlace 1 7736 #ifndef GL_SGIX_pixel_tiles 7737 #define GL_SGIX_pixel_tiles 1 7740 #ifndef GL_SGIX_texture_select 7741 #define GL_SGIX_texture_select 1 7744 #ifndef GL_SGIX_sprite 7745 #define GL_SGIX_sprite 1 7746 #ifdef GL_GLEXT_PROTOTYPES 7758 #ifndef GL_SGIX_texture_multi_buffer 7759 #define GL_SGIX_texture_multi_buffer 1 7762 #ifndef GL_EXT_point_parameters 7763 #define GL_EXT_point_parameters 1 7764 #ifdef GL_GLEXT_PROTOTYPES 7772 #ifndef GL_SGIS_point_parameters 7773 #define GL_SGIS_point_parameters 1 7774 #ifdef GL_GLEXT_PROTOTYPES 7782 #ifndef GL_SGIX_instruments 7783 #define GL_SGIX_instruments 1 7784 #ifdef GL_GLEXT_PROTOTYPES 7800 #ifndef GL_SGIX_texture_scale_bias 7801 #define GL_SGIX_texture_scale_bias 1 7804 #ifndef GL_SGIX_framezoom 7805 #define GL_SGIX_framezoom 1 7806 #ifdef GL_GLEXT_PROTOTYPES 7812 #ifndef GL_SGIX_tag_sample_buffer 7813 #define GL_SGIX_tag_sample_buffer 1 7814 #ifdef GL_GLEXT_PROTOTYPES 7820 #ifndef GL_SGIX_polynomial_ffd 7821 #define GL_SGIX_polynomial_ffd 1 7822 #ifdef GL_GLEXT_PROTOTYPES 7823 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble v1, GLdouble v2,
GLint vstride,
GLint vorder, GLdouble
w1, GLdouble
w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
7824 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target, GLfloat
u1, GLfloat
u2,
GLint ustride,
GLint uorder, GLfloat v1, GLfloat v2,
GLint vstride,
GLint vorder, GLfloat
w1, GLfloat
w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
7826 GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);
7828 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble
v1, GLdouble
v2,
GLint vstride,
GLint vorder, GLdouble
w1, GLdouble
w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
7829 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target, GLfloat
u1, GLfloat
u2,
GLint ustride,
GLint uorder, GLfloat
v1, GLfloat
v2,
GLint vstride,
GLint vorder, GLfloat
w1, GLfloat
w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
7831 typedef void (
APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield
mask);
7834 #ifndef GL_SGIX_reference_plane 7835 #define GL_SGIX_reference_plane 1 7836 #ifdef GL_GLEXT_PROTOTYPES 7837 GLAPI void APIENTRY glReferencePlaneSGIX (
const GLdouble *equation);
7839 typedef void (
APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (
const GLdouble *equation);
7842 #ifndef GL_SGIX_flush_raster 7843 #define GL_SGIX_flush_raster 1 7844 #ifdef GL_GLEXT_PROTOTYPES 7850 #ifndef GL_SGIX_depth_texture 7851 #define GL_SGIX_depth_texture 1 7854 #ifndef GL_SGIS_fog_function 7855 #define GL_SGIS_fog_function 1 7856 #ifdef GL_GLEXT_PROTOTYPES 7864 #ifndef GL_SGIX_fog_offset 7865 #define GL_SGIX_fog_offset 1 7868 #ifndef GL_HP_image_transform 7869 #define GL_HP_image_transform 1 7870 #ifdef GL_GLEXT_PROTOTYPES 7886 #ifndef GL_HP_convolution_border_modes 7887 #define GL_HP_convolution_border_modes 1 7890 #ifndef GL_SGIX_texture_add_env 7891 #define GL_SGIX_texture_add_env 1 7894 #ifndef GL_EXT_color_subtable 7895 #define GL_EXT_color_subtable 1 7896 #ifdef GL_GLEXT_PROTOTYPES 7904 #ifndef GL_PGI_vertex_hints 7905 #define GL_PGI_vertex_hints 1 7908 #ifndef GL_PGI_misc_hints 7909 #define GL_PGI_misc_hints 1 7910 #ifdef GL_GLEXT_PROTOTYPES 7916 #ifndef GL_EXT_paletted_texture 7917 #define GL_EXT_paletted_texture 1 7918 #ifdef GL_GLEXT_PROTOTYPES 7930 #ifndef GL_EXT_clip_volume_hint 7931 #define GL_EXT_clip_volume_hint 1 7934 #ifndef GL_SGIX_list_priority 7935 #define GL_SGIX_list_priority 1 7936 #ifdef GL_GLEXT_PROTOTYPES 7952 #ifndef GL_SGIX_ir_instrument1 7953 #define GL_SGIX_ir_instrument1 1 7956 #ifndef GL_SGIX_calligraphic_fragment 7957 #define GL_SGIX_calligraphic_fragment 1 7960 #ifndef GL_SGIX_texture_lod_bias 7961 #define GL_SGIX_texture_lod_bias 1 7964 #ifndef GL_SGIX_shadow_ambient 7965 #define GL_SGIX_shadow_ambient 1 7968 #ifndef GL_EXT_index_texture 7969 #define GL_EXT_index_texture 1 7972 #ifndef GL_EXT_index_material 7973 #define GL_EXT_index_material 1 7974 #ifdef GL_GLEXT_PROTOTYPES 7980 #ifndef GL_EXT_index_func 7981 #define GL_EXT_index_func 1 7982 #ifdef GL_GLEXT_PROTOTYPES 7988 #ifndef GL_EXT_index_array_formats 7989 #define GL_EXT_index_array_formats 1 7992 #ifndef GL_EXT_compiled_vertex_array 7993 #define GL_EXT_compiled_vertex_array 1 7994 #ifdef GL_GLEXT_PROTOTYPES 8002 #ifndef GL_EXT_cull_vertex 8003 #define GL_EXT_cull_vertex 1 8004 #ifdef GL_GLEXT_PROTOTYPES 8012 #ifndef GL_SGIX_ycrcb 8013 #define GL_SGIX_ycrcb 1 8016 #ifndef GL_SGIX_fragment_lighting 8017 #define GL_SGIX_fragment_lighting 1 8018 #ifdef GL_GLEXT_PROTOTYPES 8058 #ifndef GL_IBM_rasterpos_clip 8059 #define GL_IBM_rasterpos_clip 1 8062 #ifndef GL_HP_texture_lighting 8063 #define GL_HP_texture_lighting 1 8066 #ifndef GL_EXT_draw_range_elements 8067 #define GL_EXT_draw_range_elements 1 8068 #ifdef GL_GLEXT_PROTOTYPES 8074 #ifndef GL_WIN_phong_shading 8075 #define GL_WIN_phong_shading 1 8078 #ifndef GL_WIN_specular_fog 8079 #define GL_WIN_specular_fog 1 8082 #ifndef GL_EXT_light_texture 8083 #define GL_EXT_light_texture 1 8084 #ifdef GL_GLEXT_PROTOTYPES 8094 #ifndef GL_SGIX_blend_alpha_minmax 8095 #define GL_SGIX_blend_alpha_minmax 1 8099 #define GL_EXT_bgra 1 8102 #ifndef GL_SGIX_async 8103 #define GL_SGIX_async 1 8104 #ifdef GL_GLEXT_PROTOTYPES 8120 #ifndef GL_SGIX_async_pixel 8121 #define GL_SGIX_async_pixel 1 8124 #ifndef GL_SGIX_async_histogram 8125 #define GL_SGIX_async_histogram 1 8128 #ifndef GL_INTEL_parallel_arrays 8129 #define GL_INTEL_parallel_arrays 1 8130 #ifdef GL_GLEXT_PROTOTYPES 8142 #ifndef GL_HP_occlusion_test 8143 #define GL_HP_occlusion_test 1 8146 #ifndef GL_EXT_pixel_transform 8147 #define GL_EXT_pixel_transform 1 8148 #ifdef GL_GLEXT_PROTOTYPES 8160 #ifndef GL_EXT_pixel_transform_color_table 8161 #define GL_EXT_pixel_transform_color_table 1 8164 #ifndef GL_EXT_shared_texture_palette 8165 #define GL_EXT_shared_texture_palette 1 8168 #ifndef GL_EXT_separate_specular_color 8169 #define GL_EXT_separate_specular_color 1 8172 #ifndef GL_EXT_secondary_color 8173 #define GL_EXT_secondary_color 1 8174 #ifdef GL_GLEXT_PROTOTYPES 8175 GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
8177 GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
8179 GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
8183 GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
8185 GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
8189 GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
8194 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (
const GLbyte *
v);
8196 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (
const GLdouble *
v);
8198 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (
const GLfloat *
v);
8202 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (
const GLshort *
v);
8204 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (
const GLubyte *
v);
8208 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (
const GLushort *
v);
8212 #ifndef GL_EXT_texture_perturb_normal 8213 #define GL_EXT_texture_perturb_normal 1 8214 #ifdef GL_GLEXT_PROTOTYPES 8220 #ifndef GL_EXT_multi_draw_arrays 8221 #define GL_EXT_multi_draw_arrays 1 8222 #ifdef GL_GLEXT_PROTOTYPES 8223 GLAPI void APIENTRY glMultiDrawArraysEXT (
GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
8224 GLAPI void APIENTRY glMultiDrawElementsEXT (
GLenum mode,
const GLsizei *count,
GLenum type,
const GLvoid* *indices, GLsizei primcount);
8230 #ifndef GL_EXT_fog_coord 8231 #define GL_EXT_fog_coord 1 8232 #ifdef GL_GLEXT_PROTOTYPES 8246 #ifndef GL_REND_screen_coordinates 8247 #define GL_REND_screen_coordinates 1 8250 #ifndef GL_EXT_coordinate_frame 8251 #define GL_EXT_coordinate_frame 1 8252 #ifdef GL_GLEXT_PROTOTYPES 8277 typedef void (
APIENTRYP PFNGLTANGENT3BVEXTPROC) (
const GLbyte *
v);
8278 typedef void (
APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble
ty, GLdouble
tz);
8279 typedef void (
APIENTRYP PFNGLTANGENT3DVEXTPROC) (
const GLdouble *
v);
8280 typedef void (
APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat
ty, GLfloat
tz);
8281 typedef void (
APIENTRYP PFNGLTANGENT3FVEXTPROC) (
const GLfloat *
v);
8284 typedef void (
APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort
ty, GLshort
tz);
8285 typedef void (
APIENTRYP PFNGLTANGENT3SVEXTPROC) (
const GLshort *
v);
8287 typedef void (
APIENTRYP PFNGLBINORMAL3BVEXTPROC) (
const GLbyte *
v);
8288 typedef void (
APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble
by, GLdouble
bz);
8289 typedef void (
APIENTRYP PFNGLBINORMAL3DVEXTPROC) (
const GLdouble *
v);
8290 typedef void (
APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat
by, GLfloat
bz);
8291 typedef void (
APIENTRYP PFNGLBINORMAL3FVEXTPROC) (
const GLfloat *
v);
8294 typedef void (
APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort
by, GLshort
bz);
8295 typedef void (
APIENTRYP PFNGLBINORMAL3SVEXTPROC) (
const GLshort *
v);
8300 #ifndef GL_EXT_texture_env_combine 8301 #define GL_EXT_texture_env_combine 1 8304 #ifndef GL_APPLE_specular_vector 8305 #define GL_APPLE_specular_vector 1 8308 #ifndef GL_APPLE_transform_hint 8309 #define GL_APPLE_transform_hint 1 8312 #ifndef GL_SGIX_fog_scale 8313 #define GL_SGIX_fog_scale 1 8316 #ifndef GL_SUNX_constant_data 8317 #define GL_SUNX_constant_data 1 8318 #ifdef GL_GLEXT_PROTOTYPES 8324 #ifndef GL_SUN_global_alpha 8325 #define GL_SUN_global_alpha 1 8326 #ifdef GL_GLEXT_PROTOTYPES 8327 GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
8328 GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
8330 GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);
8331 GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
8332 GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
8333 GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);
8336 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
8337 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
8339 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
8340 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
8341 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
8342 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
8346 #ifndef GL_SUN_triangle_list 8347 #define GL_SUN_triangle_list 1 8348 #ifdef GL_GLEXT_PROTOTYPES 8353 GLAPI void APIENTRY glReplacementCodeusvSUN (
const GLushort *code);
8354 GLAPI void APIENTRY glReplacementCodeubvSUN (
const GLubyte *code);
8358 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
8359 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
8361 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (
const GLushort *code);
8362 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (
const GLubyte *code);
8366 #ifndef GL_SUN_vertex 8367 #define GL_SUN_vertex 1 8368 #ifdef GL_GLEXT_PROTOTYPES 8369 GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte
a, GLfloat x, GLfloat y);
8370 GLAPI void APIENTRY glColor4ubVertex2fvSUN (
const GLubyte *
c,
const GLfloat *
v);
8371 GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte
a, GLfloat x, GLfloat y, GLfloat z);
8372 GLAPI void APIENTRY glColor4ubVertex3fvSUN (
const GLubyte *
c,
const GLfloat *
v);
8373 GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8374 GLAPI void APIENTRY glColor3fVertex3fvSUN (
const GLfloat *
c,
const GLfloat *
v);
8375 GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8376 GLAPI void APIENTRY glNormal3fVertex3fvSUN (
const GLfloat *n,
const GLfloat *
v);
8377 GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8378 GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8379 GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
8380 GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (
const GLfloat *
tc,
const GLfloat *
v);
8381 GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat
p, GLfloat
q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8382 GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (
const GLfloat *
tc,
const GLfloat *
v);
8383 GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte
a, GLfloat x, GLfloat y, GLfloat z);
8384 GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (
const GLfloat *
tc,
const GLubyte *
c,
const GLfloat *
v);
8385 GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8386 GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
v);
8387 GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8388 GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (
const GLfloat *
tc,
const GLfloat *n,
const GLfloat *
v);
8389 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8390 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8391 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat
p, GLfloat
q, GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8392 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8393 GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (
GLuint rc, GLfloat x, GLfloat y, GLfloat z);
8395 GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (
GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte
a, GLfloat x, GLfloat y, GLfloat z);
8396 GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (
const GLuint *rc,
const GLubyte *
c,
const GLfloat *
v);
8397 GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (
GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8398 GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *
v);
8399 GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (
GLuint rc, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8400 GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *n,
const GLfloat *
v);
8401 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8402 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8403 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (
GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
8404 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
v);
8405 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (
GLuint rc, GLfloat s, GLfloat t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8406 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *n,
const GLfloat *
v);
8407 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8408 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8410 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y);
8411 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (
const GLubyte *
c,
const GLfloat *
v);
8412 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
8413 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (
const GLubyte *
c,
const GLfloat *
v);
8414 typedef void (
APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
8415 typedef void (
APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat *
c,
const GLfloat *
v);
8417 typedef void (
APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
n,
const GLfloat *
v);
8418 typedef void (
APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8419 typedef void (
APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8420 typedef void (
APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
8421 typedef void (
APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
v);
8422 typedef void (
APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
8423 typedef void (
APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
v);
8424 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
8425 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLubyte *
c,
const GLfloat *
v);
8426 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
8427 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
v);
8428 typedef void (
APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8429 typedef void (
APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
8430 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8431 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8432 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
8433 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8434 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (
GLuint rc, GLfloat
x, GLfloat
y, GLfloat
z);
8435 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
v);
8436 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (
GLuint rc, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
8437 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLubyte *
c,
const GLfloat *
v);
8438 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
8439 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *
v);
8440 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8441 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
n,
const GLfloat *
v);
8442 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8443 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8444 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
8445 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
v);
8446 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8447 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
8448 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8449 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8452 #ifndef GL_EXT_blend_func_separate 8453 #define GL_EXT_blend_func_separate 1 8454 #ifdef GL_GLEXT_PROTOTYPES 8460 #ifndef GL_INGR_blend_func_separate 8461 #define GL_INGR_blend_func_separate 1 8462 #ifdef GL_GLEXT_PROTOTYPES 8468 #ifndef GL_INGR_color_clamp 8469 #define GL_INGR_color_clamp 1 8472 #ifndef GL_INGR_interlace_read 8473 #define GL_INGR_interlace_read 1 8476 #ifndef GL_EXT_stencil_wrap 8477 #define GL_EXT_stencil_wrap 1 8480 #ifndef GL_EXT_422_pixels 8481 #define GL_EXT_422_pixels 1 8484 #ifndef GL_NV_texgen_reflection 8485 #define GL_NV_texgen_reflection 1 8488 #ifndef GL_SUN_convolution_border_modes 8489 #define GL_SUN_convolution_border_modes 1 8492 #ifndef GL_EXT_texture_env_add 8493 #define GL_EXT_texture_env_add 1 8496 #ifndef GL_EXT_texture_lod_bias 8497 #define GL_EXT_texture_lod_bias 1 8500 #ifndef GL_EXT_texture_filter_anisotropic 8501 #define GL_EXT_texture_filter_anisotropic 1 8504 #ifndef GL_EXT_vertex_weighting 8505 #define GL_EXT_vertex_weighting 1 8506 #ifdef GL_GLEXT_PROTOTYPES 8508 GLAPI void APIENTRY glVertexWeightfvEXT (
const GLfloat *weight);
8511 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
8512 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (
const GLfloat *weight);
8516 #ifndef GL_NV_light_max_exponent 8517 #define GL_NV_light_max_exponent 1 8520 #ifndef GL_NV_vertex_array_range 8521 #define GL_NV_vertex_array_range 1 8522 #ifdef GL_GLEXT_PROTOTYPES 8530 #ifndef GL_NV_register_combiners 8531 #define GL_NV_register_combiners 1 8532 #ifdef GL_GLEXT_PROTOTYPES 8562 #ifndef GL_NV_fog_distance 8563 #define GL_NV_fog_distance 1 8566 #ifndef GL_NV_texgen_emboss 8567 #define GL_NV_texgen_emboss 1 8570 #ifndef GL_NV_blend_square 8571 #define GL_NV_blend_square 1 8574 #ifndef GL_NV_texture_env_combine4 8575 #define GL_NV_texture_env_combine4 1 8578 #ifndef GL_MESA_resize_buffers 8579 #define GL_MESA_resize_buffers 1 8580 #ifdef GL_GLEXT_PROTOTYPES 8586 #ifndef GL_MESA_window_pos 8587 #define GL_MESA_window_pos 1 8588 #ifdef GL_GLEXT_PROTOTYPES 8589 GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
8591 GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);
8595 GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
8597 GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);
8599 GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);
8603 GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);
8605 GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8607 GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8611 GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
8614 typedef void (
APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble
x, GLdouble
y);
8615 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (
const GLdouble *
v);
8616 typedef void (
APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat
x, GLfloat
y);
8617 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (
const GLfloat *
v);
8620 typedef void (
APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort
x, GLshort
y);
8621 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (
const GLshort *
v);
8622 typedef void (
APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
8623 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (
const GLdouble *
v);
8624 typedef void (
APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
8625 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (
const GLfloat *
v);
8628 typedef void (
APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort
x, GLshort
y, GLshort
z);
8629 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (
const GLshort *
v);
8630 typedef void (
APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
8631 typedef void (
APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (
const GLdouble *
v);
8632 typedef void (
APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
8633 typedef void (
APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (
const GLfloat *
v);
8636 typedef void (
APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
8637 typedef void (
APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (
const GLshort *
v);
8640 #ifndef GL_IBM_cull_vertex 8641 #define GL_IBM_cull_vertex 1 8644 #ifndef GL_IBM_multimode_draw_arrays 8645 #define GL_IBM_multimode_draw_arrays 1 8646 #ifdef GL_GLEXT_PROTOTYPES 8654 #ifndef GL_IBM_vertex_array_lists 8655 #define GL_IBM_vertex_array_lists 1 8656 #ifdef GL_GLEXT_PROTOTYPES 8676 #ifndef GL_SGIX_subsample 8677 #define GL_SGIX_subsample 1 8680 #ifndef GL_SGIX_ycrcba 8681 #define GL_SGIX_ycrcba 1 8684 #ifndef GL_SGIX_ycrcb_subsample 8685 #define GL_SGIX_ycrcb_subsample 1 8688 #ifndef GL_SGIX_depth_pass_instrument 8689 #define GL_SGIX_depth_pass_instrument 1 8692 #ifndef GL_3DFX_texture_compression_FXT1 8693 #define GL_3DFX_texture_compression_FXT1 1 8696 #ifndef GL_3DFX_multisample 8697 #define GL_3DFX_multisample 1 8700 #ifndef GL_3DFX_tbuffer 8701 #define GL_3DFX_tbuffer 1 8702 #ifdef GL_GLEXT_PROTOTYPES 8708 #ifndef GL_EXT_multisample 8709 #define GL_EXT_multisample 1 8710 #ifdef GL_GLEXT_PROTOTYPES 8718 #ifndef GL_SGIX_vertex_preclip 8719 #define GL_SGIX_vertex_preclip 1 8722 #ifndef GL_SGIX_convolution_accuracy 8723 #define GL_SGIX_convolution_accuracy 1 8726 #ifndef GL_SGIX_resample 8727 #define GL_SGIX_resample 1 8730 #ifndef GL_SGIS_point_line_texgen 8731 #define GL_SGIS_point_line_texgen 1 8734 #ifndef GL_SGIS_texture_color_mask 8735 #define GL_SGIS_texture_color_mask 1 8736 #ifdef GL_GLEXT_PROTOTYPES 8742 #ifndef GL_SGIX_igloo_interface 8743 #define GL_SGIX_igloo_interface 1 8744 #ifdef GL_GLEXT_PROTOTYPES 8750 #ifndef GL_EXT_texture_env_dot3 8751 #define GL_EXT_texture_env_dot3 1 8754 #ifndef GL_ATI_texture_mirror_once 8755 #define GL_ATI_texture_mirror_once 1 8759 #define GL_NV_fence 1 8760 #ifdef GL_GLEXT_PROTOTYPES 8778 #ifndef GL_NV_evaluators 8779 #define GL_NV_evaluators 1 8780 #ifdef GL_GLEXT_PROTOTYPES 8802 #ifndef GL_NV_packed_depth_stencil 8803 #define GL_NV_packed_depth_stencil 1 8806 #ifndef GL_NV_register_combiners2 8807 #define GL_NV_register_combiners2 1 8808 #ifdef GL_GLEXT_PROTOTYPES 8816 #ifndef GL_NV_texture_compression_vtc 8817 #define GL_NV_texture_compression_vtc 1 8820 #ifndef GL_NV_texture_rectangle 8821 #define GL_NV_texture_rectangle 1 8824 #ifndef GL_NV_texture_shader 8825 #define GL_NV_texture_shader 1 8828 #ifndef GL_NV_texture_shader2 8829 #define GL_NV_texture_shader2 1 8832 #ifndef GL_NV_vertex_array_range2 8833 #define GL_NV_vertex_array_range2 1 8836 #ifndef GL_NV_vertex_program 8837 #define GL_NV_vertex_program 1 8838 #ifdef GL_GLEXT_PROTOTYPES 8855 GLAPI void APIENTRY glProgramParameter4dNV (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8876 GLAPI void APIENTRY glVertexAttrib3dNV (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
8882 GLAPI void APIENTRY glVertexAttrib4dNV (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8884 GLAPI void APIENTRY glVertexAttrib4fNV (
GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8886 GLAPI void APIENTRY glVertexAttrib4sNV (
GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
8888 GLAPI void APIENTRY glVertexAttrib4ubNV (
GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
8970 #ifndef GL_SGIX_texture_coordinate_clamp 8971 #define GL_SGIX_texture_coordinate_clamp 1 8974 #ifndef GL_SGIX_scalebias_hint 8975 #define GL_SGIX_scalebias_hint 1 8978 #ifndef GL_OML_interlace 8979 #define GL_OML_interlace 1 8982 #ifndef GL_OML_subsample 8983 #define GL_OML_subsample 1 8986 #ifndef GL_OML_resample 8987 #define GL_OML_resample 1 8990 #ifndef GL_NV_copy_depth_to_color 8991 #define GL_NV_copy_depth_to_color 1 8994 #ifndef GL_ATI_envmap_bumpmap 8995 #define GL_ATI_envmap_bumpmap 1 8996 #ifdef GL_GLEXT_PROTOTYPES 9008 #ifndef GL_ATI_fragment_shader 9009 #define GL_ATI_fragment_shader 1 9010 #ifdef GL_GLEXT_PROTOTYPES 9020 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9023 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9035 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9038 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9042 #ifndef GL_ATI_pn_triangles 9043 #define GL_ATI_pn_triangles 1 9044 #ifdef GL_GLEXT_PROTOTYPES 9052 #ifndef GL_ATI_vertex_array_object 9053 #define GL_ATI_vertex_array_object 1 9054 #ifdef GL_GLEXT_PROTOTYPES 9082 #ifndef GL_EXT_vertex_shader 9083 #define GL_EXT_vertex_shader 1 9084 #ifdef GL_GLEXT_PROTOTYPES 9172 #ifndef GL_ATI_vertex_streams 9173 #define GL_ATI_vertex_streams 1 9174 #ifdef GL_GLEXT_PROTOTYPES 9268 #ifndef GL_ATI_element_array 9269 #define GL_ATI_element_array 1 9270 #ifdef GL_GLEXT_PROTOTYPES 9280 #ifndef GL_SUN_mesh_array 9281 #define GL_SUN_mesh_array 1 9282 #ifdef GL_GLEXT_PROTOTYPES 9288 #ifndef GL_SUN_slice_accum 9289 #define GL_SUN_slice_accum 1 9292 #ifndef GL_NV_multisample_filter_hint 9293 #define GL_NV_multisample_filter_hint 1 9296 #ifndef GL_NV_depth_clamp 9297 #define GL_NV_depth_clamp 1 9300 #ifndef GL_NV_occlusion_query 9301 #define GL_NV_occlusion_query 1 9302 #ifdef GL_GLEXT_PROTOTYPES 9320 #ifndef GL_NV_point_sprite 9321 #define GL_NV_point_sprite 1 9322 #ifdef GL_GLEXT_PROTOTYPES 9330 #ifndef GL_NV_texture_shader3 9331 #define GL_NV_texture_shader3 1 9334 #ifndef GL_NV_vertex_program1_1 9335 #define GL_NV_vertex_program1_1 1 9338 #ifndef GL_EXT_shadow_funcs 9339 #define GL_EXT_shadow_funcs 1 9342 #ifndef GL_EXT_stencil_two_side 9343 #define GL_EXT_stencil_two_side 1 9344 #ifdef GL_GLEXT_PROTOTYPES 9350 #ifndef GL_ATI_text_fragment_shader 9351 #define GL_ATI_text_fragment_shader 1 9354 #ifndef GL_APPLE_client_storage 9355 #define GL_APPLE_client_storage 1 9358 #ifndef GL_APPLE_element_array 9359 #define GL_APPLE_element_array 1 9360 #ifdef GL_GLEXT_PROTOTYPES 9364 GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (
GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
9374 #ifndef GL_APPLE_fence 9375 #define GL_APPLE_fence 1 9376 #ifdef GL_GLEXT_PROTOTYPES 9396 #ifndef GL_APPLE_vertex_array_object 9397 #define GL_APPLE_vertex_array_object 1 9398 #ifdef GL_GLEXT_PROTOTYPES 9410 #ifndef GL_APPLE_vertex_array_range 9411 #define GL_APPLE_vertex_array_range 1 9412 #ifdef GL_GLEXT_PROTOTYPES 9413 GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
9414 GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
9422 #ifndef GL_APPLE_ycbcr_422 9423 #define GL_APPLE_ycbcr_422 1 9427 #define GL_S3_s3tc 1 9430 #ifndef GL_ATI_draw_buffers 9431 #define GL_ATI_draw_buffers 1 9432 #ifdef GL_GLEXT_PROTOTYPES 9438 #ifndef GL_ATI_pixel_format_float 9439 #define GL_ATI_pixel_format_float 1 9445 #ifndef GL_ATI_texture_env_combine3 9446 #define GL_ATI_texture_env_combine3 1 9449 #ifndef GL_ATI_texture_float 9450 #define GL_ATI_texture_float 1 9453 #ifndef GL_NV_float_buffer 9454 #define GL_NV_float_buffer 1 9457 #ifndef GL_NV_fragment_program 9458 #define GL_NV_fragment_program 1 9460 #ifdef GL_GLEXT_PROTOTYPES 9461 GLAPI void APIENTRY glProgramNamedParameter4fNV (
GLuint id, GLsizei len,
const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
9462 GLAPI void APIENTRY glProgramNamedParameter4dNV (
GLuint id, GLsizei len,
const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
9463 GLAPI void APIENTRY glProgramNamedParameter4fvNV (
GLuint id, GLsizei len,
const GLubyte *name,
const GLfloat *
v);
9464 GLAPI void APIENTRY glProgramNamedParameter4dvNV (
GLuint id, GLsizei len,
const GLubyte *name,
const GLdouble *
v);
9476 #ifndef GL_NV_half_float 9477 #define GL_NV_half_float 1 9478 #ifdef GL_GLEXT_PROTOTYPES 9481 GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
9483 GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9485 GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
9487 GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9489 GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV
alpha);
9493 GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
9495 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
9497 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9503 GLAPI void APIENTRY glMultiTexCoord3hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
9505 GLAPI void APIENTRY glMultiTexCoord4hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9509 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9512 GLAPI void APIENTRY glVertexWeighthvNV (
const GLhalfNV *weight);
9517 GLAPI void APIENTRY glVertexAttrib3hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
9519 GLAPI void APIENTRY glVertexAttrib4hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9526 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
9527 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
9528 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
9529 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
9530 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
9531 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
9533 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
9535 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9537 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
9539 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
9540 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
9541 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
9542 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
9543 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
9544 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
9545 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
9554 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
9555 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
9557 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9558 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
9559 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (
const GLhalfNV *weight);
9574 #ifndef GL_NV_pixel_data_range 9575 #define GL_NV_pixel_data_range 1 9576 #ifdef GL_GLEXT_PROTOTYPES 9584 #ifndef GL_NV_primitive_restart 9585 #define GL_NV_primitive_restart 1 9586 #ifdef GL_GLEXT_PROTOTYPES 9594 #ifndef GL_NV_texture_expand_normal 9595 #define GL_NV_texture_expand_normal 1 9598 #ifndef GL_NV_vertex_program2 9599 #define GL_NV_vertex_program2 1 9602 #ifndef GL_ATI_map_object_buffer 9603 #define GL_ATI_map_object_buffer 1 9604 #ifdef GL_GLEXT_PROTOTYPES 9612 #ifndef GL_ATI_separate_stencil 9613 #define GL_ATI_separate_stencil 1 9614 #ifdef GL_GLEXT_PROTOTYPES 9622 #ifndef GL_ATI_vertex_attrib_array_object 9623 #define GL_ATI_vertex_attrib_array_object 1 9624 #ifdef GL_GLEXT_PROTOTYPES 9634 #ifndef GL_OES_read_format 9635 #define GL_OES_read_format 1 9638 #ifndef GL_EXT_depth_bounds_test 9639 #define GL_EXT_depth_bounds_test 1 9640 #ifdef GL_GLEXT_PROTOTYPES 9646 #ifndef GL_EXT_texture_mirror_clamp 9647 #define GL_EXT_texture_mirror_clamp 1 9650 #ifndef GL_EXT_blend_equation_separate 9651 #define GL_EXT_blend_equation_separate 1 9652 #ifdef GL_GLEXT_PROTOTYPES 9658 #ifndef GL_MESA_pack_invert 9659 #define GL_MESA_pack_invert 1 9662 #ifndef GL_MESA_ycbcr_texture 9663 #define GL_MESA_ycbcr_texture 1 9666 #ifndef GL_EXT_pixel_buffer_object 9667 #define GL_EXT_pixel_buffer_object 1 9670 #ifndef GL_NV_fragment_program_option 9671 #define GL_NV_fragment_program_option 1 9674 #ifndef GL_NV_fragment_program2 9675 #define GL_NV_fragment_program2 1 9678 #ifndef GL_NV_vertex_program2_option 9679 #define GL_NV_vertex_program2_option 1 9682 #ifndef GL_NV_vertex_program3 9683 #define GL_NV_vertex_program3 1 9686 #ifndef GL_EXT_framebuffer_object 9687 #define GL_EXT_framebuffer_object 1 9688 #ifdef GL_GLEXT_PROTOTYPES 9726 #ifndef GL_GREMEDY_string_marker 9727 #define GL_GREMEDY_string_marker 1 9728 #ifdef GL_GLEXT_PROTOTYPES 9729 GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len,
const GLvoid *
string);
9734 #ifndef GL_EXT_packed_depth_stencil 9735 #define GL_EXT_packed_depth_stencil 1 9738 #ifndef GL_EXT_stencil_clear_tag 9739 #define GL_EXT_stencil_clear_tag 1 9740 #ifdef GL_GLEXT_PROTOTYPES 9746 #ifndef GL_EXT_texture_sRGB 9747 #define GL_EXT_texture_sRGB 1 9750 #ifndef GL_EXT_framebuffer_blit 9751 #define GL_EXT_framebuffer_blit 1 9752 #ifdef GL_GLEXT_PROTOTYPES 9758 #ifndef GL_EXT_framebuffer_multisample 9759 #define GL_EXT_framebuffer_multisample 1 9760 #ifdef GL_GLEXT_PROTOTYPES 9761 GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
9766 #ifndef GL_MESAX_texture_stack 9767 #define GL_MESAX_texture_stack 1 9770 #ifndef GL_EXT_timer_query 9771 #define GL_EXT_timer_query 1 9772 #ifdef GL_GLEXT_PROTOTYPES 9780 #ifndef GL_EXT_gpu_program_parameters 9781 #define GL_EXT_gpu_program_parameters 1 9782 #ifdef GL_GLEXT_PROTOTYPES 9790 #ifndef GL_APPLE_flush_buffer_range 9791 #define GL_APPLE_flush_buffer_range 1 9792 #ifdef GL_GLEXT_PROTOTYPES 9794 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (
GLenum target, GLintptr offset, GLsizeiptr size);
9800 #ifndef GL_NV_gpu_program4 9801 #define GL_NV_gpu_program4 1 9802 #ifdef GL_GLEXT_PROTOTYPES 9838 #ifndef GL_NV_geometry_program4 9839 #define GL_NV_geometry_program4 1 9840 #ifdef GL_GLEXT_PROTOTYPES 9852 #ifndef GL_EXT_geometry_shader4 9853 #define GL_EXT_geometry_shader4 1 9854 #ifdef GL_GLEXT_PROTOTYPES 9860 #ifndef GL_NV_vertex_program4 9861 #define GL_NV_vertex_program4 1 9862 #ifdef GL_GLEXT_PROTOTYPES 9912 #ifndef GL_EXT_gpu_shader4 9913 #define GL_EXT_gpu_shader4 1 9914 #ifdef GL_GLEXT_PROTOTYPES 9940 #ifndef GL_EXT_draw_instanced 9941 #define GL_EXT_draw_instanced 1 9942 #ifdef GL_GLEXT_PROTOTYPES 9944 GLAPI void APIENTRY glDrawElementsInstancedEXT (
GLenum mode, GLsizei count,
GLenum type,
const GLvoid *indices, GLsizei primcount);
9950 #ifndef GL_EXT_packed_float 9951 #define GL_EXT_packed_float 1 9954 #ifndef GL_EXT_texture_array 9955 #define GL_EXT_texture_array 1 9958 #ifndef GL_EXT_texture_buffer_object 9959 #define GL_EXT_texture_buffer_object 1 9960 #ifdef GL_GLEXT_PROTOTYPES 9966 #ifndef GL_EXT_texture_compression_latc 9967 #define GL_EXT_texture_compression_latc 1 9970 #ifndef GL_EXT_texture_compression_rgtc 9971 #define GL_EXT_texture_compression_rgtc 1 9974 #ifndef GL_EXT_texture_shared_exponent 9975 #define GL_EXT_texture_shared_exponent 1 9978 #ifndef GL_NV_depth_buffer_float 9979 #define GL_NV_depth_buffer_float 1 9980 #ifdef GL_GLEXT_PROTOTYPES 9987 typedef void (
APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble
zmax);
9990 #ifndef GL_NV_fragment_program4 9991 #define GL_NV_fragment_program4 1 9994 #ifndef GL_NV_framebuffer_multisample_coverage 9995 #define GL_NV_framebuffer_multisample_coverage 1 9996 #ifdef GL_GLEXT_PROTOTYPES 10002 #ifndef GL_EXT_framebuffer_sRGB 10003 #define GL_EXT_framebuffer_sRGB 1 10006 #ifndef GL_NV_geometry_shader4 10007 #define GL_NV_geometry_shader4 1 10010 #ifndef GL_NV_parameter_buffer_object 10011 #define GL_NV_parameter_buffer_object 1 10012 #ifdef GL_GLEXT_PROTOTYPES 10022 #ifndef GL_EXT_draw_buffers2 10023 #define GL_EXT_draw_buffers2 1 10024 #ifdef GL_GLEXT_PROTOTYPES 10040 #ifndef GL_NV_transform_feedback 10041 #define GL_NV_transform_feedback 1 10042 #ifdef GL_GLEXT_PROTOTYPES 10052 GLAPI void APIENTRY glGetActiveVaryingNV (
GLuint program,
GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size,
GLenum *type, GLchar *name);
10070 #ifndef GL_EXT_bindable_uniform 10071 #define GL_EXT_bindable_uniform 1 10072 #ifdef GL_GLEXT_PROTOTYPES 10082 #ifndef GL_EXT_texture_integer 10083 #define GL_EXT_texture_integer 1 10084 #ifdef GL_GLEXT_PROTOTYPES 10100 #ifndef GL_GREMEDY_frame_terminator 10101 #define GL_GREMEDY_frame_terminator 1 10102 #ifdef GL_GLEXT_PROTOTYPES 10108 #ifndef GL_NV_conditional_render 10109 #define GL_NV_conditional_render 1 10110 #ifdef GL_GLEXT_PROTOTYPES 10118 #ifndef GL_NV_present_video 10119 #define GL_NV_present_video 1 10120 #ifdef GL_GLEXT_PROTOTYPES 10121 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10122 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10128 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10129 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10136 #ifndef GL_EXT_transform_feedback 10137 #define GL_EXT_transform_feedback 1 10138 #ifdef GL_GLEXT_PROTOTYPES 10145 GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (
GLuint program,
GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size,
GLenum *type, GLchar *name);
10156 #ifndef GL_EXT_direct_state_access 10157 #define GL_EXT_direct_state_access 1 10158 #ifdef GL_GLEXT_PROTOTYPES 10159 GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
10160 GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
10170 GLAPI void APIENTRY glMatrixTranslatefEXT (
GLenum mode, GLfloat x, GLfloat y, GLfloat z);
10171 GLAPI void APIENTRY glMatrixTranslatedEXT (
GLenum mode, GLdouble x, GLdouble y, GLdouble z);
10197 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10198 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10217 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10218 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10245 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *
bits);
10252 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *
bits);
10316 GLAPI void APIENTRY glNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
10319 GLAPI GLvoid*
APIENTRY glMapNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield
access);
10320 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length);
10324 GLAPI void APIENTRY glGetNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
10342 GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (
GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples,
GLenum internalformat, GLsizei width, GLsizei height);
10351 GLAPI void APIENTRY glProgramUniform4dEXT (
GLuint program,
GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10352 GLAPI void APIENTRY glProgramUniform1dvEXT (
GLuint program,
GLint location, GLsizei count,
const GLdouble *value);
10353 GLAPI void APIENTRY glProgramUniform2dvEXT (
GLuint program,
GLint location, GLsizei count,
const GLdouble *value);
10354 GLAPI void APIENTRY glProgramUniform3dvEXT (
GLuint program,
GLint location, GLsizei count,
const GLdouble *value);
10355 GLAPI void APIENTRY glProgramUniform4dvEXT (
GLuint program,
GLint location, GLsizei count,
const GLdouble *value);
10367 typedef void (
APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield
mask);
10404 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat, GLsizei
width, GLsizei
height, GLsizei
depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10405 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10424 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat, GLsizei
width, GLsizei
height, GLsizei
depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10425 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10452 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
bits);
10459 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
bits);
10574 #ifndef GL_EXT_vertex_array_bgra 10575 #define GL_EXT_vertex_array_bgra 1 10578 #ifndef GL_EXT_texture_swizzle 10579 #define GL_EXT_texture_swizzle 1 10582 #ifndef GL_NV_explicit_multisample 10583 #define GL_NV_explicit_multisample 1 10584 #ifdef GL_GLEXT_PROTOTYPES 10594 #ifndef GL_NV_transform_feedback2 10595 #define GL_NV_transform_feedback2 1 10596 #ifdef GL_GLEXT_PROTOTYPES 10614 #ifndef GL_ATI_meminfo 10615 #define GL_ATI_meminfo 1 10618 #ifndef GL_AMD_performance_monitor 10619 #define GL_AMD_performance_monitor 1 10620 #ifdef GL_GLEXT_PROTOTYPES 10646 #ifndef GL_AMD_texture_texture4 10647 #define GL_AMD_texture_texture4 1 10650 #ifndef GL_AMD_vertex_shader_tesselator 10651 #define GL_AMD_vertex_shader_tesselator 1 10652 #ifdef GL_GLEXT_PROTOTYPES 10653 GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);
10656 typedef void (
APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
10660 #ifndef GL_EXT_provoking_vertex 10661 #define GL_EXT_provoking_vertex 1 10662 #ifdef GL_GLEXT_PROTOTYPES 10668 #ifndef GL_EXT_texture_snorm 10669 #define GL_EXT_texture_snorm 1 10672 #ifndef GL_AMD_draw_buffers_blend 10673 #define GL_AMD_draw_buffers_blend 1 10674 #ifdef GL_GLEXT_PROTOTYPES 10686 #ifndef GL_APPLE_texture_range 10687 #define GL_APPLE_texture_range 1 10688 #ifdef GL_GLEXT_PROTOTYPES 10689 GLAPI void APIENTRY glTextureRangeAPPLE (
GLenum target, GLsizei length,
const GLvoid *pointer);
10696 #ifndef GL_APPLE_float_pixels 10697 #define GL_APPLE_float_pixels 1 10700 #ifndef GL_APPLE_vertex_program_evaluators 10701 #define GL_APPLE_vertex_program_evaluators 1 10702 #ifdef GL_GLEXT_PROTOTYPES 10708 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size, GLdouble u1, GLdouble u2,
GLint ustride,
GLint uorder, GLdouble v1, GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
10709 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size, GLfloat u1, GLfloat u2,
GLint ustride,
GLint uorder, GLfloat v1, GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
10716 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble
v1, GLdouble
v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
10717 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size, GLfloat
u1, GLfloat
u2,
GLint ustride,
GLint uorder, GLfloat
v1, GLfloat
v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
10720 #ifndef GL_APPLE_aux_depth_stencil 10721 #define GL_APPLE_aux_depth_stencil 1 10724 #ifndef GL_APPLE_object_purgeable 10725 #define GL_APPLE_object_purgeable 1 10726 #ifdef GL_GLEXT_PROTOTYPES 10736 #ifndef GL_APPLE_row_bytes 10737 #define GL_APPLE_row_bytes 1 10740 #ifndef GL_APPLE_rgb_422 10741 #define GL_APPLE_rgb_422 1 10744 #ifndef GL_NV_video_capture 10745 #define GL_NV_video_capture 1 10746 #ifdef GL_GLEXT_PROTOTYPES 10774 #ifndef GL_NV_copy_image 10775 #define GL_NV_copy_image 1 10776 #ifdef GL_GLEXT_PROTOTYPES 10777 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
10779 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ, GLsizei
width, GLsizei
height, GLsizei
depth);
10782 #ifndef GL_EXT_separate_shader_objects 10783 #define GL_EXT_separate_shader_objects 1 10784 #ifdef GL_GLEXT_PROTOTYPES 10794 #ifndef GL_NV_parameter_buffer_object2 10795 #define GL_NV_parameter_buffer_object2 1 10798 #ifndef GL_NV_shader_buffer_load 10799 #define GL_NV_shader_buffer_load 1 10800 #ifdef GL_GLEXT_PROTOTYPES 10811 GLAPI void APIENTRY glUniformui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10814 GLAPI void APIENTRY glProgramUniformui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10832 #ifndef GL_NV_vertex_buffer_unified_memory 10833 #define GL_NV_vertex_buffer_unified_memory 1 10834 #ifdef GL_GLEXT_PROTOTYPES 10862 #ifndef GL_NV_texture_barrier 10863 #define GL_NV_texture_barrier 1 10864 #ifdef GL_GLEXT_PROTOTYPES 10870 #ifndef GL_AMD_shader_stencil_export 10871 #define GL_AMD_shader_stencil_export 1 10874 #ifndef GL_AMD_seamless_cubemap_per_texture 10875 #define GL_AMD_seamless_cubemap_per_texture 1 10878 #ifndef GL_AMD_conservative_depth 10879 #define GL_AMD_conservative_depth 1 10882 #ifndef GL_EXT_shader_image_load_store 10883 #define GL_EXT_shader_image_load_store 1 10884 #ifdef GL_GLEXT_PROTOTYPES 10886 GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
10889 typedef void (
APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
10892 #ifndef GL_EXT_vertex_attrib_64bit 10893 #define GL_EXT_vertex_attrib_64bit 1 10894 #ifdef GL_GLEXT_PROTOTYPES 10897 GLAPI void APIENTRY glVertexAttribL3dEXT (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
10898 GLAPI void APIENTRY glVertexAttribL4dEXT (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10920 #ifndef GL_NV_gpu_program5 10921 #define GL_NV_gpu_program5 1 10922 #ifdef GL_GLEXT_PROTOTYPES 10930 #ifndef GL_NV_gpu_shader5 10931 #define GL_NV_gpu_shader5 1 10932 #ifdef GL_GLEXT_PROTOTYPES 10935 GLAPI void APIENTRY glUniform3i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10936 GLAPI void APIENTRY glUniform4i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10937 GLAPI void APIENTRY glUniform1i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
10938 GLAPI void APIENTRY glUniform2i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
10939 GLAPI void APIENTRY glUniform3i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
10940 GLAPI void APIENTRY glUniform4i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
10942 GLAPI void APIENTRY glUniform2ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y);
10943 GLAPI void APIENTRY glUniform3ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10944 GLAPI void APIENTRY glUniform4ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10945 GLAPI void APIENTRY glUniform1ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10946 GLAPI void APIENTRY glUniform2ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10947 GLAPI void APIENTRY glUniform3ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10948 GLAPI void APIENTRY glUniform4ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10952 GLAPI void APIENTRY glProgramUniform3i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10953 GLAPI void APIENTRY glProgramUniform4i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10954 GLAPI void APIENTRY glProgramUniform1i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
10955 GLAPI void APIENTRY glProgramUniform2i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
10956 GLAPI void APIENTRY glProgramUniform3i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
10957 GLAPI void APIENTRY glProgramUniform4i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
10960 GLAPI void APIENTRY glProgramUniform3ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10961 GLAPI void APIENTRY glProgramUniform4ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10962 GLAPI void APIENTRY glProgramUniform1ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10963 GLAPI void APIENTRY glProgramUniform2ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10964 GLAPI void APIENTRY glProgramUniform3ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10965 GLAPI void APIENTRY glProgramUniform4ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
11002 #ifndef GL_NV_shader_buffer_store 11003 #define GL_NV_shader_buffer_store 1 11006 #ifndef GL_NV_tessellation_program5 11007 #define GL_NV_tessellation_program5 1 11010 #ifndef GL_NV_vertex_attrib_integer_64bit 11011 #define GL_NV_vertex_attrib_integer_64bit 1 11012 #ifdef GL_GLEXT_PROTOTYPES 11015 GLAPI void APIENTRY glVertexAttribL3i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
11016 GLAPI void APIENTRY glVertexAttribL4i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
11023 GLAPI void APIENTRY glVertexAttribL3ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
11024 GLAPI void APIENTRY glVertexAttribL4ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11054 #ifndef GL_NV_multisample_coverage 11055 #define GL_NV_multisample_coverage 1 11058 #ifndef GL_AMD_name_gen_delete 11059 #define GL_AMD_name_gen_delete 1 11060 #ifdef GL_GLEXT_PROTOTYPES 11070 #ifndef GL_AMD_debug_output 11071 #define GL_AMD_debug_output 1 11072 #ifdef GL_GLEXT_PROTOTYPES 11084 #ifndef GL_NV_vdpau_interop 11085 #define GL_NV_vdpau_interop 1 11086 #ifdef GL_GLEXT_PROTOTYPES 11091 GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
11092 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
11102 typedef void (
APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
11103 typedef void (
APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
11107 typedef void (
APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface,
const GLvdpauSurfaceNV *
surfaces);
11110 #ifndef GL_AMD_transform_feedback3_lines_triangles 11111 #define GL_AMD_transform_feedback3_lines_triangles 1 GLenum sfail
Definition: SDL_opengl.h:5653
const GLuint GLboolean * residences
Definition: SDL_opengl.h:7618
unsigned long long uint64_t
Definition: SDL_config.h:64
GLuint64EXT GLuint beginPresentTimeId
Definition: SDL_opengl.h:10128
GLclampf GLclampf blue
Definition: SDL_opengl.h:5226
GLenum precisiontype
Definition: SDL_opengl.h:7145
GLint GLint GLint GLint GLint GLint GLint dstY1
Definition: SDL_opengl.h:6615
GLint * numCounters
Definition: SDL_opengl.h:10634
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:5229
ptrdiff_t GLintptrARB
Definition: SDL_opengl.h:5125
GLuint address
Definition: SDL_opengl.h:8913
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
Definition: SDL_opengl.h:7596
const GLuint * renderbuffers
Definition: SDL_opengl.h:6600
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
Definition: SDL_opengl.h:9034
signed int int32_t
Definition: SDL_config.h:61
const GLenum * bufs
Definition: SDL_opengl.h:5652
GLhandleARB attachedObj
Definition: SDL_opengl.h:6457
GLfloat ny
Definition: SDL_opengl.h:8416
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:5386
ptrdiff_t GLintptr
Definition: SDL_opengl.h:5114
GLsizei const GLfloat * points
Definition: SDL_opengl.h:7632
GLenum condition
Definition: SDL_opengl.h:8775
GLuint GLsizei const GLvoid GLenum preserve
Definition: SDL_opengl.h:9070
GLuint * samplers
Definition: SDL_opengl.h:6890
GLenum GLintptr readOffset
Definition: SDL_opengl.h:6719
GLenum GLintptr GLintptr writeOffset
Definition: SDL_opengl.h:6719
GLint level
Definition: SDL_opengl.h:5229
GLint const GLchar GLint stringlen
Definition: SDL_opengl.h:6842
GLfloat GLfloat p
Definition: SDL_opengl.h:8422
GLboolean GLboolean g
Definition: SDL_opengl.h:5830
GLuint GLuint dstMask
Definition: SDL_opengl.h:9033
GLenum GLint const GLvoid GLint ptrstride
Definition: SDL_opengl.h:8666
GLdouble zFar
Definition: SDL_opengl.h:9985
GLuint64EXT * result
Definition: SDL_opengl.h:10824
GLenum GLuint GLsizei bufsize
Definition: SDL_opengl.h:7079
GLuint GLint GLboolean layered
Definition: SDL_opengl.h:10888
GLenum storagetype
Definition: SDL_opengl.h:9140
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * bits
Definition: SDL_opengl.h:10449
GLuint GLsizei GLsizei GLchar * uniformName
Definition: SDL_opengl.h:6703
GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
Definition: SDL_opengl.h:6656
GLsizei const GLchar ** varyings
Definition: SDL_opengl.h:5840
GLuint interp
Definition: SDL_opengl.h:9032
GLuint index
Definition: SDL_opengl.h:5657
GLuint GLuint stream
Definition: SDL_opengl.h:7128
const GLvdpauSurfaceNV * surfaces
Definition: SDL_opengl.h:11106
int64_t GLint64EXT
Definition: SDL_opengl.h:5188
GLint GLint GLint srcY1
Definition: SDL_opengl.h:6615
GLenum GLenum variable
Definition: SDL_opengl.h:8551
const GLint const GLsizei GLsizei GLint modestride
Definition: SDL_opengl.h:8650
GLsizei const GLfloat * value
Definition: SDL_opengl.h:5695
GLint GLint GLint GLint GLint dstY0
Definition: SDL_opengl.h:6615
GLdouble s
Definition: SDL_opengl.h:5370
GLfloat GLfloat GLfloat GLfloat v3
Definition: SDL_opengl.h:5690
ptrdiff_t GLsizeiptr
Definition: SDL_opengl.h:5115
const GLuint * fences
Definition: SDL_opengl.h:8769
GLenum GLenum renderbuffertarget
Definition: SDL_opengl.h:6612
GLsizei const GLvoid * pointer
Definition: SDL_opengl.h:5474
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
Definition: SDL_opengl.h:9033
GLint left
Definition: SDL_opengl.h:7332
GLenum internalFormat
Definition: SDL_opengl.h:7924
GLenum GLsizei GLuint GLint * bytesWritten
Definition: SDL_opengl.h:10643
GLenum GLenum GLenum GLenum GLenum componentUsage
Definition: SDL_opengl.h:8551
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl.h:7329
unsigned int GLhandleARB
Definition: SDL_opengl.h:5136
GLuint GLuint end
Definition: SDL_opengl.h:5228
GLint GLfloat GLint stencil
Definition: SDL_opengl.h:5886
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: SDL_opengl.h:5228
GLuint * ids
Definition: SDL_opengl.h:5533
GLenum GLint srcLevel
Definition: SDL_opengl.h:10779
GLenum GLenum dpfail
Definition: SDL_opengl.h:5653
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
Definition: SDL_opengl.h:5548
#define APIENTRY
Definition: SDL_opengl.h:120
GLsizei GLsizei GLchar * source
Definition: SDL_opengl.h:5674
GLbitfield stages
Definition: SDL_opengl.h:7226
SDL_AudioFormat format
Definition: SDL_audio.h:181
GLuint GLuint GLuint GLuint GLuint arg1Rep
Definition: SDL_opengl.h:9033
GLsizei groupsSize
Definition: SDL_opengl.h:10633
GLboolean enable
Definition: SDL_opengl.h:10640
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
Definition: SDL_opengl.h:10128
GLclampd zmax
Definition: SDL_opengl.h:9643
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
Definition: SDL_opengl.h:9034
Uint8 int len
Definition: SDL_audio.h:159
GLsizei GLsizei GLenum * binaryFormat
Definition: SDL_opengl.h:7157
GLenum GLenum GLenum dppass
Definition: SDL_opengl.h:5653
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
Definition: SDL_opengl.h:5887
const GLuint * shaders
Definition: SDL_opengl.h:7144
GLboolean GLboolean GLboolean b
Definition: SDL_opengl.h:5830
GLsizei GLenum GLenum GLuint GLenum * severities
Definition: SDL_opengl.h:7359
GLsizei GLsizei GLuint * obj
Definition: SDL_opengl.h:5668
GLbitfield flags
Definition: SDL_opengl.h:6771
GLuint GLuint * names
Definition: SDL_opengl.h:11065
const GLint GLsizei const GLint * bufstreams
Definition: SDL_opengl.h:10067
GLint GLint GLsizei width
Definition: SDL_opengl.h:5229
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
Definition: SDL_opengl.h:6384
GLenum writeTarget
Definition: SDL_opengl.h:6719
GLenum GLint GLuint mask
Definition: SDL_opengl.h:5654
GLclampf GLclampf GLclampf alpha
Definition: SDL_opengl.h:5226
GLenum GLenum dst
Definition: SDL_opengl.h:5966
GLuint * sequence_num
Definition: SDL_opengl.h:10768
GLint GLint GLsizei counterSize
Definition: SDL_opengl.h:10634
GLint lod
Definition: SDL_opengl.h:7401
GLenum GLenum GLenum GLenum dstAlpha
Definition: SDL_opengl.h:5967
const GLint * attribs
Definition: SDL_opengl.h:10058
GLenum GLuint texture
Definition: SDL_opengl.h:5921
GLenum target
Definition: SDL_opengl.h:6921
GLint GLint GLint GLint GLint GLint dstX1
Definition: SDL_opengl.h:6615
GLintptr offset
Definition: SDL_opengl.h:5546
GLuint writeBuffer
Definition: SDL_opengl.h:10528
GLenum GLuint GLenum GLsizei length
Definition: SDL_opengl.h:5205
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:5231
GLsizei const GLchar ** strings
Definition: SDL_opengl.h:7228
GLsizei GLenum GLenum * types
Definition: SDL_opengl.h:7359
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl.h:5728
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
Definition: SDL_opengl.h:10128
GLbyte GLbyte tz
Definition: SDL_opengl.h:8276
GLenum GLint * range
Definition: SDL_opengl.h:7145
GLenum GLuint GLenum GLsizei const GLchar GLvoid * userParam
Definition: SDL_opengl.h:5205
GLint GLint bottom
Definition: SDL_opengl.h:7332
GLsizei GLsizei GLenum GLenum const GLvoid * data
Definition: SDL_opengl.h:5277
const GLfloat * tc
Definition: SDL_opengl.h:8445
GLuint64EXT GLuint GLuint presentDurationId
Definition: SDL_opengl.h:10128
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
Definition: SDL_opengl.h:10524
GLint GLenum GLboolean normalized
Definition: SDL_opengl.h:5743
GLenum GLuint id
Definition: SDL_opengl.h:5205
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
Definition: SDL_opengl.h:7359
GLenum func
Definition: SDL_opengl.h:5654
GLint GLint xoffset
Definition: SDL_opengl.h:5230
GLsizei stride
Definition: SDL_opengl.h:5474
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
Definition: SDL_opengl.h:10129
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
Definition: SDL_opengl.h:8552
GLint GLint * maxActiveCounters
Definition: SDL_opengl.h:10634
ptrdiff_t GLsizeiptrARB
Definition: SDL_opengl.h:5126
GLenum mode
Definition: SDL_opengl.h:5843
GLuint color
Definition: SDL_opengl.h:5869
GLsizei const GLchar ** path
Definition: SDL_opengl.h:6844
const GLuint * programs
Definition: SDL_opengl.h:6334
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
Definition: SDL_opengl.h:9035
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
Definition: SDL_opengl.h:9608
GLint namelen
Definition: SDL_opengl.h:6842
GLdouble GLdouble u2
Definition: SDL_opengl.h:7828
GLuint shader
Definition: SDL_opengl.h:5656
GLsizei coverageSamples
Definition: SDL_opengl.h:9999
GLuint GLuint uniformBlockBinding
Definition: SDL_opengl.h:6707
char GLcharARB
Definition: SDL_opengl.h:5132
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
Definition: SDL_opengl.h:5319
GLenum GLsizei dataSize
Definition: SDL_opengl.h:10643
char GLchar
Definition: SDL_opengl.h:5105
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
Definition: SDL_opengl.h:10379
GLenum GLenum GLenum dfactorAlpha
Definition: SDL_opengl.h:5419
GLuint GLfloat * val
Definition: SDL_opengl.h:6790
GLint GLint GLsizei GLuint * counters
Definition: SDL_opengl.h:10634
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
Definition: SDL_opengl.h:9035
GLsizei const GLchar ** string
Definition: SDL_opengl.h:5685
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
Definition: SDL_opengl.h:8552
GLuint GLenum swizzle
Definition: SDL_opengl.h:9031
GLfloat bias
Definition: SDL_opengl.h:7429
GLenum cap
Definition: SDL_opengl.h:9159
GLuint GLuint num
Definition: SDL_opengl.h:9138
struct __GLsync * GLsync
Definition: SDL_opengl.h:5195
GLint GLint GLint GLint dstX0
Definition: SDL_opengl.h:6615
GLint GLvoid * img
Definition: SDL_opengl.h:5325
GLuint GLenum frame_region
Definition: SDL_opengl.h:10761
GLuint counter
Definition: SDL_opengl.h:10636
const GLint const GLsizei GLsizei primcount
Definition: SDL_opengl.h:5420
GLenum const GLfloat * params
Definition: SDL_opengl.h:5271
const GLdouble * v
Definition: SDL_opengl.h:5371
const GLvoid * getProcAddress
Definition: SDL_opengl.h:11098
GLdouble u1
Definition: SDL_opengl.h:7828
GLuint sampler
Definition: SDL_opengl.h:6893
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:5229
GLsizei const GLchar GLenum bufferMode
Definition: SDL_opengl.h:5840
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
Definition: SDL_opengl.h:9035
const GLuint GLenum const GLvoid * binary
Definition: SDL_opengl.h:7144
const GLuint const GLclampf * priorities
Definition: SDL_opengl.h:7623
GLenum GLuint GLint GLenum face
Definition: SDL_opengl.h:6635
const GLchar * uniformBlockName
Definition: SDL_opengl.h:6704
const GLuint * framebuffers
Definition: SDL_opengl.h:6606
GLint GLint internalformat
Definition: SDL_opengl.h:5229
GLenum GLenum abOutput
Definition: SDL_opengl.h:8552
GLuint GLenum GLenum transform
Definition: SDL_opengl.h:8927
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
Definition: SDL_opengl.h:7828
GLuint uniformIndex
Definition: SDL_opengl.h:6703
unsigned short GLhalfNV
Definition: SDL_opengl.h:5146
GLuint GLuint GLuint dstMod
Definition: SDL_opengl.h:9033
GLclampd n
Definition: SDL_opengl.h:7335
const GLuint * textures
Definition: SDL_opengl.h:7618
GLint srcY0
Definition: SDL_opengl.h:6615
const GLuint GLenum binaryformat
Definition: SDL_opengl.h:7144
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
Definition: SDL_opengl.h:5209
GLint drawbuffer
Definition: SDL_opengl.h:5883
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
Definition: SDL_opengl.h:6788
GLenum portion
Definition: SDL_opengl.h:8551
GLdouble GLdouble right
Definition: SDL_opengl.h:10379
GLsizei const GLchar ** uniformNames
Definition: SDL_opengl.h:6701
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
Definition: SDL_opengl.h:10129
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLuint GLsizei GLsizei GLchar * counterString
Definition: SDL_opengl.h:10636
const GLint * first
Definition: SDL_opengl.h:5420
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition: SDL_opengl.h:7357
#define GLAPI
Definition: SDL_opengl.h:126
GLuint framebuffer
Definition: SDL_opengl.h:6605
GLenum GLenum GLsizei const GLuint GLboolean enabled
Definition: SDL_opengl.h:7356
GLint GLint GLsizei GLsizei GLsizei GLint border
Definition: SDL_opengl.h:5229
GLenum backfunc
Definition: SDL_opengl.h:9619
GLenum GLuint GLenum severity
Definition: SDL_opengl.h:5205
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition: SDL_opengl.h:7828
GLuint start
Definition: SDL_opengl.h:5228
GLuint GLsizei bufSize
Definition: SDL_opengl.h:5666
GLuint GLenum GLenum outY
Definition: SDL_opengl.h:9136
GLuint const GLchar * name
Definition: SDL_opengl.h:5657
GLenum GLuint GLint GLint layer
Definition: SDL_opengl.h:6617
const GLuint * arrays
Definition: SDL_opengl.h:6685
GLenum GLsizei GLenum GLenum const GLvoid * image
Definition: SDL_opengl.h:5279
GLenum GLenum dstRGB
Definition: SDL_opengl.h:5967
GLenum srcRGB
Definition: SDL_opengl.h:5967
struct _cl_event * event
Definition: SDL_opengl.h:7345
GLenum query
Definition: SDL_opengl.h:7387
const GLuint * pipelines
Definition: SDL_opengl.h:7230
GLint GLint GLint GLint GLint woffset
Definition: SDL_opengl.h:7597
GLenum GLint ref
Definition: SDL_opengl.h:5654
GLuint buffer
Definition: SDL_opengl.h:5541
GLenum GLenum GLenum input
Definition: SDL_opengl.h:8551
GLintptr GLvdpauSurfaceNV
Definition: SDL_opengl.h:5213
GLfloat param
Definition: SDL_opengl.h:5422
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
Definition: SDL_opengl.h:7359
GLbyte by
Definition: SDL_opengl.h:8286
GLenum GLenum GLenum GLenum sumOutput
Definition: SDL_opengl.h:8552
#define APIENTRYP
Definition: SDL_opengl.h:123
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
Definition: SDL_opengl.h:10779
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
Definition: SDL_opengl.h:10128
GLdouble GLdouble GLint GLint uorder
Definition: SDL_opengl.h:7828
GLsizei GLenum const GLvoid GLint basevertex
Definition: SDL_opengl.h:6738
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
Definition: SDL_opengl.h:7828
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
Definition: SDL_opengl.h:10779
GLuint GLenum matrix
Definition: SDL_opengl.h:8927
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
GLenum GLenum GLenum GLenum mapping
Definition: SDL_opengl.h:8551
GLenum GLenum GLvoid * row
Definition: SDL_opengl.h:5290
GLenum srcTarget
Definition: SDL_opengl.h:10779
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
GLenum GLenum GLsizei rowBufSize
Definition: SDL_opengl.h:7396
signed long long int64_t
Definition: SDL_config.h:63
GLubyte * pattern
Definition: SDL_opengl.h:7393
GLuint coord
Definition: SDL_opengl.h:9031
GLenum clamp
Definition: SDL_opengl.h:5842
GLuint in
Definition: SDL_opengl.h:9136
GLuint program
Definition: SDL_opengl.h:6333
GLuint64EXT GLuint GLuint GLenum GLenum target0
Definition: SDL_opengl.h:10128
GLenum GLint GLint GLint srcY
Definition: SDL_opengl.h:10779
GLuint renderbuffer
Definition: SDL_opengl.h:6599
GLuint GLenum option
Definition: SDL_opengl.h:10731
GLsizeiptr size
Definition: SDL_opengl.h:5545
GLdouble GLdouble t
Definition: SDL_opengl.h:5378
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
Definition: SDL_opengl.h:10779
Uint8 * stream
Definition: SDL_audio.h:159
GLbyte ty
Definition: SDL_opengl.h:8276
GLenum GLuint GLenum GLsizei const GLchar * message
Definition: SDL_opengl.h:5205
GLsizei GLsizei GLchar * infoLog
Definition: SDL_opengl.h:5671
GLenum GLenum sfactorAlpha
Definition: SDL_opengl.h:5419
GLsizei uniformCount
Definition: SDL_opengl.h:6701
GLenum shadertype
Definition: SDL_opengl.h:7076
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
Definition: SDL_opengl.h:10128
GLenum GLenum GLenum cdOutput
Definition: SDL_opengl.h:8552
GLuint coords
Definition: SDL_opengl.h:6974
GLclampf green
Definition: SDL_opengl.h:5226
GLenum GLint GLint GLint GLint GLuint dstName
Definition: SDL_opengl.h:10779
uint64_t GLuint64EXT
Definition: SDL_opengl.h:5189
GLboolean GLuint GLint GLuint * counterList
Definition: SDL_opengl.h:10640
GLenum pname
Definition: SDL_opengl.h:5271
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:5229
GLenum modeRGB
Definition: SDL_opengl.h:5965
GLbyte GLbyte bz
Definition: SDL_opengl.h:8286
GLenum GLenum GLuint components
Definition: SDL_opengl.h:9140
GLsizei const GLint * locations
Definition: SDL_opengl.h:10062
GLboolean reset
Definition: SDL_opengl.h:5292
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
Definition: SDL_opengl.h:8791
GLenum src
Definition: SDL_opengl.h:5966
GLsizei GLenum * sources
Definition: SDL_opengl.h:7359
GLuint64EXT minPresentTime
Definition: SDL_opengl.h:10128
GLuint colorNumber
Definition: SDL_opengl.h:6860
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
Definition: SDL_opengl.h:10129
GLfloat GLfloat v1
Definition: SDL_opengl.h:5688
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
Definition: SDL_opengl.h:9034
uint64_t GLuint64
Definition: SDL_opengl.h:5194
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
Definition: SDL_opengl.h:7828
GLuint GLenum GLenum GLenum outZ
Definition: SDL_opengl.h:9136
GLenum dfactorRGB
Definition: SDL_opengl.h:5419
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLclampf f
Definition: SDL_opengl.h:7146
int64_t GLint64
Definition: SDL_opengl.h:5193
GLuint res
Definition: SDL_opengl.h:9133
GLenum GLenum GLenum GLenum GLenum scale
Definition: SDL_opengl.h:8552
GLuint * monitors
Definition: SDL_opengl.h:10638
GLbitfield GLuint64 timeout
Definition: SDL_opengl.h:6774
const GLvoid * indirect
Definition: SDL_opengl.h:7014
GLenum GLenum GLvoid GLvoid * column
Definition: SDL_opengl.h:5290
GLsizei GLboolean transpose
Definition: SDL_opengl.h:5703
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl.h:5830
GLenum GLenum textarget
Definition: SDL_opengl.h:6609
GLint GLint GLsizei GLsizei GLsizei depth
Definition: SDL_opengl.h:5229
GLfloat v0
Definition: SDL_opengl.h:5687
GLfloat GLfloat GLfloat GLfloat nx
Definition: SDL_opengl.h:8418
GLint location
Definition: SDL_opengl.h:5676
GLenum GLenum GLvoid GLvoid GLvoid * span
Definition: SDL_opengl.h:5290
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:5228
GLboolean GLenum GLenum GLvoid * values
Definition: SDL_opengl.h:5292
GLuint uniformBlockIndex
Definition: SDL_opengl.h:6705
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
Definition: SDL_opengl.h:10128
GLint GLint GLint GLint zoffset
Definition: SDL_opengl.h:5230
GLsizei GLenum * categories
Definition: SDL_opengl.h:11081
GLuint stencilClearTag
Definition: SDL_opengl.h:9743
GLint GLint srcX1
Definition: SDL_opengl.h:6615
GLuint GLuint GLuint GLuint arg1
Definition: SDL_opengl.h:9033
unsigned short GLhalfARB
Definition: SDL_opengl.h:5142
const GLfloat * m
Definition: SDL_opengl.h:10368
General event structure.
Definition: SDL_events.h:498
GLsizei GLenum GLboolean sink
Definition: SDL_opengl.h:5298
GLboolean GLuint group
Definition: SDL_opengl.h:10640
GLenum type
Definition: SDL_opengl.h:5205
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
Definition: SDL_opengl.h:10129
GLenum GLsizei const GLuint * textureNames
Definition: SDL_opengl.h:11100
GLenum const GLvoid * addr
Definition: SDL_opengl.h:9141
GLfloat GLfloat nz
Definition: SDL_opengl.h:8416
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
Definition: SDL_opengl.h:10779
GLenum GLint GLint GLint GLint srcZ
Definition: SDL_opengl.h:10779
GLenum GLint GLint srcX
Definition: SDL_opengl.h:10779
GLuint divisor
Definition: SDL_opengl.h:5939
GLsizeiptr const GLvoid GLenum usage
Definition: SDL_opengl.h:5545
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
Definition: SDL_opengl.h:7828
GLenum GLenum GLenum srcAlpha
Definition: SDL_opengl.h:5967
GLuint GLuint64EXT * capture_time
Definition: SDL_opengl.h:10768
GLsizei maxCount
Definition: SDL_opengl.h:5668
GLsizei GLuint * groups
Definition: SDL_opengl.h:10633
typedef void(APIENTRY *GLDEBUGPROCARB)(GLenum source
GLsizei maxLength
Definition: SDL_opengl.h:6487
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
Definition: SDL_opengl.h:7828
GLenum modeAlpha
Definition: SDL_opengl.h:5651
GLenum GLsizei GLenum GLenum const GLvoid * table
Definition: SDL_opengl.h:5270
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
Definition: SDL_opengl.h:10526
GLint GLint GLint yoffset
Definition: SDL_opengl.h:5230
GLint fsize
Definition: SDL_opengl.h:8928
GLboolean invert
Definition: SDL_opengl.h:5318
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
Definition: SDL_opengl.h:10779
GLdouble GLdouble GLint ustride
Definition: SDL_opengl.h:7828
GLuint GLdouble GLdouble GLint GLint order
Definition: SDL_opengl.h:10714
const GLubyte * c
Definition: SDL_opengl.h:8425
const GLbyte * weights
Definition: SDL_opengl.h:6133
GLsizei samples
Definition: SDL_opengl.h:6616
GLuint GLenum outX
Definition: SDL_opengl.h:9136
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
Definition: SDL_opengl.h:8552
GLenum GLint GLint * precision
Definition: SDL_opengl.h:7145
GLsizei GLsizei GLchar * groupString
Definition: SDL_opengl.h:10635
GLenum GLenum GLsizei GLvoid GLsizei columnBufSize
Definition: SDL_opengl.h:7396
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:5231
GLenum GLsizei numTextureNames
Definition: SDL_opengl.h:11100
GLint limit
Definition: SDL_opengl.h:9846
GLfloat angle
Definition: SDL_opengl.h:10373
GLsizei GLsizei colorSamples
Definition: SDL_opengl.h:9999
GLfloat GLfloat GLfloat v2
Definition: SDL_opengl.h:5689
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
Definition: SDL_opengl.h:6615
GLdouble GLdouble GLdouble GLdouble top
Definition: SDL_opengl.h:10379
GLdouble GLdouble GLdouble GLdouble q
Definition: SDL_opengl.h:5394
const GLuint * buffers
Definition: SDL_opengl.h:5542
GLsizei const GLchar GLuint * uniformIndices
Definition: SDL_opengl.h:6701
GLenum GLsizei len
Definition: SDL_opengl.h:6332
GLuint GLenum GLenum GLenum GLenum outW
Definition: SDL_opengl.h:9136
GLdouble GLdouble z
Definition: SDL_opengl.h:5500
GLenum attachment
Definition: SDL_opengl.h:5921
GLenum access
Definition: SDL_opengl.h:10816
const GLint GLsizei nbuffers
Definition: SDL_opengl.h:10067